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Fall of Plaguestone Rogue's Gallery
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<blockquote data-quote="Kaodi" data-source="post: 7794911" data-attributes="member: 1231"><p>[spoiler=Silvi]</p><p>Name: Silvi Sullenwhither</p><p>Ancestry/Heritage: Wellspring Gnome</p><p>Background: Missionary</p><p>Class/Level: Cleric 1</p><p>Size: Small</p><p>Alignment: Chaotic Good</p><p>Traits: Gnome, Humanoid, Chaotic, Good, Cleric</p><p>Deity: Desna</p><p>[code]</p><p>Ability Score Mod</p><p>STR 8 -1</p><p>DEX 10 +0</p><p>CON 16 +3</p><p>INT 12 +1</p><p>WIS 18 +4</p><p>CHA 14 +2[/code]</p><p></p><p>AC: 13 = 10 + 0 Dex + 3 Prof + 0 Item</p><p>Shield: +2, 3 Hardness, HP 12/12, BT 6</p><p></p><p>Fort: +6 = + 3 Con + 3 Prof + 0 Item</p><p>Ref: +3 = + 0 Dex + 3 Prof + 0 Item</p><p>Will: +9 = + 4 Wis + 5 Prof + 0 Item</p><p>Notes:</p><p></p><p>Hit Points: 19</p><p>Resistances/Immunites:</p><p></p><p>Perception: +7 = + 4 Wis + 3 Prof + 0 Item</p><p>Senses: Low-light Vision</p><p></p><p>Class DC: 17 = 10 + 4 Key + 3 Prof + 0 Item</p><p></p><p>Speed: 25'</p><p>Movement Types/Notes:</p><p></p><p>[spoiler=Strikes]</p><p>Melee Strikes</p><p>Starknife +3 = + 0 Dex + 3 Prof + Item, Damage 1d4 P - 1 Str + 0 Spec</p><p>- Agile, Deadly d6, Finesse, Thrown 20 ft, Versatile S</p><p></p><p>Ranged Strikes</p><p>Starknife +3 = + 0 Dex + 3 Prof + Item, Damage 1d4 P - 1 Str + 0 Spec</p><p>- Agile, Deadly d6, Finesse, Thrown 20 ft, Versatile S</p><p></p><p>Weapon Proficienies</p><p>Simple: Trained</p><p>Martial: Untrained</p><p>Unarmed: Trained</p><p>Starknife: Trained</p><p>[/spoiler]</p><p></p><p>[spoiler=Skills]</p><p>Skills[CODE]</p><p>Acrobatics +3 = + 0 Dex + 3 Prof + 0 Item</p><p>Arcana +1 = + 1 Int + 0 Prof + 0 Item</p><p>Athletics -1 = - 1 Str + 0 Prof + 0 Item</p><p>Crafting +1 = + 1 Int + 0 Prof + 0 Item</p><p>Deception +2 = + 2 Cha + 0 Prof + 0 Item</p><p>Diplomacy +5 = + 2 Cha + 3 Prof + 0 Item</p><p>Intimidation +2 = + 2 Cha + 0 Prof + 0 Item</p><p>(Scribing) L +4 = + 1 Int + 3 Prof + 0 Item</p><p>(Other) Lore +1 = + 1 Int + 0 Prof + 0 Item</p><p>Medicine +7 = + 4 Wis + 3 Prof + 0 Item</p><p>Nature +7 = + 4 Wis + 3 Prof + 0 Item</p><p>Occultism +1 = + 1 Int + 0 Prof + 0 Item</p><p>Performance +5 = + 2 Cha + 3 Prof + 0 Item</p><p>Religion +7 = + 4 Wis + 3 Prof + 0 Item</p><p>Society +1 = + 1 Int + 0 Prof + 0 Item</p><p>Stealth +0 = + 0 Dex + 0 Prof + 0 Item</p><p>Survival +4 = + 4 Wis + 0 Prof + 0 Item</p><p>Thievery +0 = + 0 Dex + 0 Prof + 0 Item</p><p>[/CODE]</p><p>Languages: Common, Gnomish, Sylvan, Elven</p><p>[/spoiler]</p><p></p><p>[spoiler=Feats & Abilities]</p><p>Ancestry Feats/Abilities</p><p>Special 1st:</p><p>Heritage 1st: Divine Wellspring/Shield</p><p>Feat 1st: First World Magic/Know Direction</p><p>Feat 5th:</p><p></p><p>Skill Feats</p><p>Background: Group Impression</p><p>2nd:</p><p></p><p>General Feats</p><p>3rd:</p><p></p><p>Class Feats/Abilities</p><p>Feature 1st: Divine Spellcasting</p><p>Feature 1st: Divine Font</p><p>Feature 1st: Cloistered Doctrine</p><p>Feat 1st: Domain Initiate/Dream</p><p>Feat 2nd:</p><p>Feature 3rd:</p><p></p><p>Bonus Feats</p><p>[/spoiler]</p><p></p><p>[spoiler=Wealth]</p><p>Inventory[CODE]</p><p>Worn Inv Blk</p><p>Explorer's Clothing 0</p><p>Backpack 0</p><p>Belt Pouch 0</p><p>Belt Pouch 0</p><p>Bandolier 0</p><p>Satchel 0</p><p>Waterskin 1</p><p>Readied</p><p>Silver Religious Symbol L</p><p>Starknife L</p><p>Wooden Shield 1</p><p>Other</p><p>Explorer's Clothing L</p><p>Bedroll L</p><p>Flint & Steel 0</p><p>Rations L</p><p>Soap 0</p><p>Religious Text L</p><p>Healer's Tools 1</p><p>[/CODE]</p><p>Bulk 3 6L, Encumbered 4 = 5 - 1 Str, Maximum 9 = 10 - 1 Str</p><p>24 CP, 27 SP, 0 GP, 0 PP</p><p>[/spoiler]</p><p></p><p>[spoiler=Description]</p><p>Ethnicty: Gnome</p><p>Nationality: Chelaxian</p><p>Birthplace: Brastlewark</p><p>Age: 53</p><p>Gender/Pronouns: Female</p><p>Height: 3'2"</p><p>Weight: 34 lbs.</p><p></p><p>Personality</p><p>Attitude: Upbeat</p><p>Beliefs: Change is life.</p><p>Likes: Vivid dreams, visiting new places.</p><p>Dislikes: The Bleaching</p><p>Catchphrases: "Wow, that will keep my cheeks rosy red!"</p><p>[/spoiler]</p><p></p><p>[spoiler=Actions]</p><p>Actions/Activities</p><p>Name > Traits</p><p>- Description</p><p>Name >> Traits</p><p>- Description</p><p>Name >>> Traits</p><p>- Description</p><p></p><p>Free Actions/Reactions</p><p>Name <> Traits</p><ul> <li data-xf-list-type="ul">Trigger</li> <li data-xf-list-type="ul">Description</li> </ul><p>Name < Traits</p><ul> <li data-xf-list-type="ul">Trigger</li> <li data-xf-list-type="ul">Description</li> </ul><p>[/spoiler]</p><p></p><p>[spoiler=Spells]</p><p>Spell Attack: +7 = + 4 Key + 3 Prof</p><p>Spell DC: 17 = 10 + 4 Key + 3 Prof</p><p></p><p>Cantrip Level: 1</p><p>Spell Slots Per Day: 1 - 2 + 3, 2 - 0</p><p></p><p>Cantrips (typical)</p><p>Daze >> S/V, Enchantment, Mental, Nonlethal</p><p>- 60 ft, spellcasting modifier mental damage, stun on Will critical failure.</p><p>Detect Magic >> S/V, Detection, Divination</p><p>- You send out a (30 ft) pulse that registers the presence of magic.</p><p>Divine Lance >> S/V, Attack, Evocation</p><p>- 30 ft, 1d4 + spellcasting modifier good or chaotic damage.</p><p>Light >> S/V, Evocation, Light</p><p>- The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.</p><p>Stabilize >> S/V, Healing, Necromancy, Positive</p><p>- 30 ft, The target loses the dying condition, though it remains unconscious at 0 Hit Points.</p><p></p><p>Innate Cantrips</p><p>Know Direction >> S/V, Detection, Divination</p><p>- You immediately know which direction is north (if it exists at your current location).</p><p>Shield > V, Abjuration, Force</p><p>- Raise Shield with +1 circumstance bonus to AC, can Shield Block with 5 hardness.</p><p></p><p>Focus Spells - Focus Points: 1</p><p>Sweet Dream >>> M/S/V, Auditory, Enchantment, Linguistic, Mental, Sleep</p><p>- With soothing song or tales, you lull the target into an enchanting dream.</p><p></p><p>Spells (typical)</p><p>5x Heal > to >>> M/S/V, Healing, Necromancy, Positive</p><p>- Restore 1d8 hp, 1d8 + 8 hp with 30 ft, or 1d8 hp in a 30 ft radius burst, depending on number of actions. Damages undead.</p><p>[/spoiler]</p><p></p><p>[spoiler=Background]</p><p>The gnomish city of Brastlewark is renowned for its endless variety, consciously engineered to counteract the tragic condition of the gnomes known as "the Bleaching" . This was the home of the Sullenwhithers, yet the members of the family were well known for Bleaching sometimes even before they began reaching for their middle ages. Members of the Sullenwhithers have often done their best to avoid their fate, none with much success, though some have managed to reach the natural end of their lives as bleachlings.</p><p></p><p>This was the family that Silvi was born into, and the prospect of Bleaching terrified her. She did not have many friends growing up in Brastlewark, as many regarded her family as practically cursed. She did not have much hope for her future. But then a curious thing happened in her adolescence. On a day she was feeling particularly down, suddenly a figure approached from behind and sat down beside her on the stone steps of the street. It was a human woman, an Iobarian with long, flowing black hair, and she was wearing a heavy looking amulet of Desna around her neck.</p><p></p><p>The woman asked the young Silvi why she was sad, and Silvi explained her predicament and feelings. The woman then explained that she had been promised by her parents to a man, a lord or warlord of some kind, when she was young. She had no desire to be married to him and so she ran away. And when the man's vassals found her, she ran again, and then again after that, and again after that. In fact, she still had to keep her eyes open because once in a while someone would try to grab her and take her back to those northern lands again, though it was less frequent than it had once been.</p><p></p><p>The woman said that years ago that she had learned that she could not put all of her dreams on hold because she was afraid of what might come one day. She had to live in the meantime. As she took her amulet from around her neck, she said that when she had seen Silvi she had felt something deep in her saying that this gnomish girl needed something from her. Maybe Desna, the Great Dreamer, could help Silvi the way she had been helped during these last years. She put her amulet in Silvi's hands and said she hoped the gnome would find her someday when she was older, somewhere far away from Brastlewark, happy and healthy.</p><p></p><p>Life after that was different, though it was hard to explain why at first. Desna was, of course, a well respected deity among gnomes, even if they sometimes kept their admiration muted due to the official Chelaxian religion of diabolicism. But that personal connection she had made meant something, and from a stranger who did not care about the Sullenwhither's "curse" . In time Silvi joined the church of Desna, but it was not in Brastlewark. She left home to find more of herself, she learned more of the power of dreams, and she began to see that perhaps dreams might hold the secret to overcoming the Bleaching. And just as she had been shown this path, she sought out other people in need in her travels. Recently this has brough her to Isger, relatively close to where she was born and grew up, and now she finds herself on a caravan bound for where was it? Almas? It did not really matter of course. It was the journey that gave her life.</p><p>[/spoiler][/spoiler]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7794911, member: 1231"] [spoiler=Silvi] Name: Silvi Sullenwhither Ancestry/Heritage: Wellspring Gnome Background: Missionary Class/Level: Cleric 1 Size: Small Alignment: Chaotic Good Traits: Gnome, Humanoid, Chaotic, Good, Cleric Deity: Desna [code] Ability Score Mod STR 8 -1 DEX 10 +0 CON 16 +3 INT 12 +1 WIS 18 +4 CHA 14 +2[/code] AC: 13 = 10 + 0 Dex + 3 Prof + 0 Item Shield: +2, 3 Hardness, HP 12/12, BT 6 Fort: +6 = + 3 Con + 3 Prof + 0 Item Ref: +3 = + 0 Dex + 3 Prof + 0 Item Will: +9 = + 4 Wis + 5 Prof + 0 Item Notes: Hit Points: 19 Resistances/Immunites: Perception: +7 = + 4 Wis + 3 Prof + 0 Item Senses: Low-light Vision Class DC: 17 = 10 + 4 Key + 3 Prof + 0 Item Speed: 25' Movement Types/Notes: [spoiler=Strikes] Melee Strikes Starknife +3 = + 0 Dex + 3 Prof + Item, Damage 1d4 P - 1 Str + 0 Spec - Agile, Deadly d6, Finesse, Thrown 20 ft, Versatile S Ranged Strikes Starknife +3 = + 0 Dex + 3 Prof + Item, Damage 1d4 P - 1 Str + 0 Spec - Agile, Deadly d6, Finesse, Thrown 20 ft, Versatile S Weapon Proficienies Simple: Trained Martial: Untrained Unarmed: Trained Starknife: Trained [/spoiler] [spoiler=Skills] Skills[CODE] Acrobatics +3 = + 0 Dex + 3 Prof + 0 Item Arcana +1 = + 1 Int + 0 Prof + 0 Item Athletics -1 = - 1 Str + 0 Prof + 0 Item Crafting +1 = + 1 Int + 0 Prof + 0 Item Deception +2 = + 2 Cha + 0 Prof + 0 Item Diplomacy +5 = + 2 Cha + 3 Prof + 0 Item Intimidation +2 = + 2 Cha + 0 Prof + 0 Item (Scribing) L +4 = + 1 Int + 3 Prof + 0 Item (Other) Lore +1 = + 1 Int + 0 Prof + 0 Item Medicine +7 = + 4 Wis + 3 Prof + 0 Item Nature +7 = + 4 Wis + 3 Prof + 0 Item Occultism +1 = + 1 Int + 0 Prof + 0 Item Performance +5 = + 2 Cha + 3 Prof + 0 Item Religion +7 = + 4 Wis + 3 Prof + 0 Item Society +1 = + 1 Int + 0 Prof + 0 Item Stealth +0 = + 0 Dex + 0 Prof + 0 Item Survival +4 = + 4 Wis + 0 Prof + 0 Item Thievery +0 = + 0 Dex + 0 Prof + 0 Item [/CODE] Languages: Common, Gnomish, Sylvan, Elven [/spoiler] [spoiler=Feats & Abilities] Ancestry Feats/Abilities Special 1st: Heritage 1st: Divine Wellspring/Shield Feat 1st: First World Magic/Know Direction Feat 5th: Skill Feats Background: Group Impression 2nd: General Feats 3rd: Class Feats/Abilities Feature 1st: Divine Spellcasting Feature 1st: Divine Font Feature 1st: Cloistered Doctrine Feat 1st: Domain Initiate/Dream Feat 2nd: Feature 3rd: Bonus Feats [/spoiler] [spoiler=Wealth] Inventory[CODE] Worn Inv Blk Explorer's Clothing 0 Backpack 0 Belt Pouch 0 Belt Pouch 0 Bandolier 0 Satchel 0 Waterskin 1 Readied Silver Religious Symbol L Starknife L Wooden Shield 1 Other Explorer's Clothing L Bedroll L Flint & Steel 0 Rations L Soap 0 Religious Text L Healer's Tools 1 [/CODE] Bulk 3 6L, Encumbered 4 = 5 - 1 Str, Maximum 9 = 10 - 1 Str 24 CP, 27 SP, 0 GP, 0 PP [/spoiler] [spoiler=Description] Ethnicty: Gnome Nationality: Chelaxian Birthplace: Brastlewark Age: 53 Gender/Pronouns: Female Height: 3'2" Weight: 34 lbs. Personality Attitude: Upbeat Beliefs: Change is life. Likes: Vivid dreams, visiting new places. Dislikes: The Bleaching Catchphrases: "Wow, that will keep my cheeks rosy red!" [/spoiler] [spoiler=Actions] Actions/Activities Name > Traits - Description Name >> Traits - Description Name >>> Traits - Description Free Actions/Reactions Name <> Traits [LIST] [*]Trigger [*]Description [/LIST] Name < Traits [LIST] [*]Trigger [*]Description [/LIST] [/spoiler] [spoiler=Spells] Spell Attack: +7 = + 4 Key + 3 Prof Spell DC: 17 = 10 + 4 Key + 3 Prof Cantrip Level: 1 Spell Slots Per Day: 1 - 2 + 3, 2 - 0 Cantrips (typical) Daze >> S/V, Enchantment, Mental, Nonlethal - 60 ft, spellcasting modifier mental damage, stun on Will critical failure. Detect Magic >> S/V, Detection, Divination - You send out a (30 ft) pulse that registers the presence of magic. Divine Lance >> S/V, Attack, Evocation - 30 ft, 1d4 + spellcasting modifier good or chaotic damage. Light >> S/V, Evocation, Light - The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. Stabilize >> S/V, Healing, Necromancy, Positive - 30 ft, The target loses the dying condition, though it remains unconscious at 0 Hit Points. Innate Cantrips Know Direction >> S/V, Detection, Divination - You immediately know which direction is north (if it exists at your current location). Shield > V, Abjuration, Force - Raise Shield with +1 circumstance bonus to AC, can Shield Block with 5 hardness. Focus Spells - Focus Points: 1 Sweet Dream >>> M/S/V, Auditory, Enchantment, Linguistic, Mental, Sleep - With soothing song or tales, you lull the target into an enchanting dream. Spells (typical) 5x Heal > to >>> M/S/V, Healing, Necromancy, Positive - Restore 1d8 hp, 1d8 + 8 hp with 30 ft, or 1d8 hp in a 30 ft radius burst, depending on number of actions. Damages undead. [/spoiler] [spoiler=Background] The gnomish city of Brastlewark is renowned for its endless variety, consciously engineered to counteract the tragic condition of the gnomes known as "the Bleaching" . This was the home of the Sullenwhithers, yet the members of the family were well known for Bleaching sometimes even before they began reaching for their middle ages. Members of the Sullenwhithers have often done their best to avoid their fate, none with much success, though some have managed to reach the natural end of their lives as bleachlings. This was the family that Silvi was born into, and the prospect of Bleaching terrified her. She did not have many friends growing up in Brastlewark, as many regarded her family as practically cursed. She did not have much hope for her future. But then a curious thing happened in her adolescence. On a day she was feeling particularly down, suddenly a figure approached from behind and sat down beside her on the stone steps of the street. It was a human woman, an Iobarian with long, flowing black hair, and she was wearing a heavy looking amulet of Desna around her neck. The woman asked the young Silvi why she was sad, and Silvi explained her predicament and feelings. The woman then explained that she had been promised by her parents to a man, a lord or warlord of some kind, when she was young. She had no desire to be married to him and so she ran away. And when the man's vassals found her, she ran again, and then again after that, and again after that. In fact, she still had to keep her eyes open because once in a while someone would try to grab her and take her back to those northern lands again, though it was less frequent than it had once been. The woman said that years ago that she had learned that she could not put all of her dreams on hold because she was afraid of what might come one day. She had to live in the meantime. As she took her amulet from around her neck, she said that when she had seen Silvi she had felt something deep in her saying that this gnomish girl needed something from her. Maybe Desna, the Great Dreamer, could help Silvi the way she had been helped during these last years. She put her amulet in Silvi's hands and said she hoped the gnome would find her someday when she was older, somewhere far away from Brastlewark, happy and healthy. Life after that was different, though it was hard to explain why at first. Desna was, of course, a well respected deity among gnomes, even if they sometimes kept their admiration muted due to the official Chelaxian religion of diabolicism. But that personal connection she had made meant something, and from a stranger who did not care about the Sullenwhither's "curse" . In time Silvi joined the church of Desna, but it was not in Brastlewark. She left home to find more of herself, she learned more of the power of dreams, and she began to see that perhaps dreams might hold the secret to overcoming the Bleaching. And just as she had been shown this path, she sought out other people in need in her travels. Recently this has brough her to Isger, relatively close to where she was born and grew up, and now she finds herself on a caravan bound for where was it? Almas? It did not really matter of course. It was the journey that gave her life. [/spoiler][/spoiler] [/QUOTE]
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