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Fallacious Follies: Oberoni, Stormwind, and Fallacies OH MY!
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<blockquote data-quote="Thomas Shey" data-source="post: 9177222" data-attributes="member: 7026617"><p>In my earlier post I'd very carefully mentioned "the earliest editions of Traveller". I agree as the system evolved you had a little more control, but to be able to do really heavy-duty optimization I think you needed something like Cepheus Deluxe which has very little randomness.</p><p></p><p>In the earliest ones, the problem was there was no particular assurance even doing the things you mention would get a particularly optimized output. I think there's a difference between optimization and "I'll at least get some kind of a combatant" which was the best you could count on with them (and even whether that you could always end up with the guy who's only real combat skill was Cutless-1)</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9177222, member: 7026617"] In my earlier post I'd very carefully mentioned "the earliest editions of Traveller". I agree as the system evolved you had a little more control, but to be able to do really heavy-duty optimization I think you needed something like Cepheus Deluxe which has very little randomness. In the earliest ones, the problem was there was no particular assurance even doing the things you mention would get a particularly optimized output. I think there's a difference between optimization and "I'll at least get some kind of a combatant" which was the best you could count on with them (and even whether that you could always end up with the guy who's only real combat skill was Cutless-1) [/QUOTE]
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Fallacious Follies: Oberoni, Stormwind, and Fallacies OH MY!
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