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<blockquote data-quote="Robbs" data-source="post: 4169062" data-attributes="member: 33483"><p>Combination post and question</p><p></p><p>I've created a calendar for use within game. The base details are as follows:</p><p></p><p>Calendars in the Fallen Empire</p><p></p><p>The Imperial Calendar dates back to the establishment of the Kingdom of Antelon. Thus dates are referred to by Imperial Reckoning. The current year is 732 I.R. Historians further break it up into stages that represent important landmarks in Imperial history. The Founding refers to the coronation of the first king of Antelon, uniting the major clans of the northern lands. Unification begins with the royal marriage that united Antelon with the neighboring country to the south and ends with the continued expansion that slowly brought the rest of the continent under one standard. Exploration marked the development of a sizable navy and merchant fleet. This was in response to a scouting expedition from the East that made landfall in Antcash. It continued through the development of a remote military base on the main island of Terene, part of an island chain that serves as a waypoint to the Eastern lands. Federation marked the first treaty with an Eastern city, later referred to as Threshold.</p><p></p><p>1st Stage=The Founding</p><p>2nd Stage=Unification</p><p>3rd Stage=Exploration</p><p>4th Stage=Federation</p><p></p><p></p><p> </p><p><u>Seasons</u></p><p>First Bloom</p><p>Long Sun</p><p>Fading Light</p><p>Long Night</p><p></p><p></p><p></p><p></p><p></p><p></p><p><u></u></p><p><u>Months</u></p><p>Ehlonnary</p><p>Kortency</p><p>Bacil</p><p>Peloray</p><p>Farl</p><p>Obadden</p><p>Olidammen</p><p>Cuth</p><p>Nerith</p><p>Wejasden</p><p></p><p><u>Days</u></p><p>Fenday</p><p>Haliday</p><p>Styrday</p><p>Arday</p><p>Erday</p><p>Seaday</p><p>Flameday</p><p>Solday</p><p>Mageday</p><p>Finday</p><p> </p><p></p><p></p><p>General details:</p><p></p><p>The Imperial calendar is a solar-based system with 405 days, 10 months, 40 days/month, each week is called a tenday. Most regions with a strong Imperial influence keep the tenth day as the Endweek, a time of rest. However local traditions vary, with some areas working throughout and others having days of rest tied to various festdays.</p><p>The first of the year is actually tied to the first signs of nature shaking off the cold. In ancient times, when the number of days was considered less important (and months were unheard of), the first day of the year would begin with the first sighting of new growth. Thus each year ends when the lands emerge from the cold of Long Night.</p><p>The last 5 days of the last month are actually separate. It is a time of celebration. No work, no time kept until the end-these days do not count in their reckoning. It is actually considered bad luck to refer to dates and times during the ‘Enddays’. It is a time to celebrate (Imperial tradition) or with some groups to contemplate (local tradition) the coming year. Most towns shut down during this time. Fires are kept burning in the town square (multiple fires in cities) and a candle at least is burnt in any home that can afford it. The flame is a light to signal family spirits that their descendents remember and honor them; the main fire is to signal the future of the town. </p><p>The Imperials adopted this cultural pattern, however the bonfires became celebrations and bigger cities use fireworks, etc. This is typical of Imperial methods, where local elements are co-opted then modified and often weakened. In this case many locals have embraced the Enddays as a time of release instead of soul-searching, as it requires less personal sacrifice.</p><p> The moon, called Phoenix, is based on a 27 day cycle. Some regions, including the island chain between the two continents, base their reckoning upon that instead. There were actually two moons in the distant past but, in an early battle for supremacy by various powers that pre-date the rise of man, the second moon was pulled down and shattered by incredible magics. It was actually used as a weapon by one of the forces, becoming a devastating meteor swarm that effectively wiped out all sides in the battle. Slivers of this moon can be found to this day (this is the source of metals such as adamantium, mithril and liquid silver). The second moon (called Unicorn) is a distant memory to some and a myth to most, although some scholars swear that a shadow version circles their world (it follows a 15 day cycle). Certain apocalyptic groups predict the return of Unicorn will mark the true End of Days, which will commence with the first lunar eclipse.</p><p> The months pay homage to the Imperial Gods and represent various beliefs about the relationship between the gods. The days denote things of significance in the world, such as the sun & moon, the elements, magic & steel, etc.</p><p></p><p></p><p>Now, the question is this. A weakness in my games has been the lack of a real time-sense. I never really focused on time passing with the PCs and basically winged it when it came to things like time of year, moon and weather. I am trying to address that in this campaign through a combination of keeping this calendar to organize things and give the world a little more substance, having a lunar calendar built in to deal with phases, and keeping a link to a website that projects weather based on climate and time of year. I'm enjoying the structure of it but can't help but wonder if naming the days is overkill. I can see the PCs eventually referencing the year and even the months but think keeping track of the names of the days may be too much. What are your opinions? Any feedback on the general background and structure of the calendar is welcome also!</p></blockquote><p></p>
[QUOTE="Robbs, post: 4169062, member: 33483"] Combination post and question I've created a calendar for use within game. The base details are as follows: Calendars in the Fallen Empire The Imperial Calendar dates back to the establishment of the Kingdom of Antelon. Thus dates are referred to by Imperial Reckoning. The current year is 732 I.R. Historians further break it up into stages that represent important landmarks in Imperial history. The Founding refers to the coronation of the first king of Antelon, uniting the major clans of the northern lands. Unification begins with the royal marriage that united Antelon with the neighboring country to the south and ends with the continued expansion that slowly brought the rest of the continent under one standard. Exploration marked the development of a sizable navy and merchant fleet. This was in response to a scouting expedition from the East that made landfall in Antcash. It continued through the development of a remote military base on the main island of Terene, part of an island chain that serves as a waypoint to the Eastern lands. Federation marked the first treaty with an Eastern city, later referred to as Threshold. 1st Stage=The Founding 2nd Stage=Unification 3rd Stage=Exploration 4th Stage=Federation [U]Seasons[/U] First Bloom Long Sun Fading Light Long Night [U] Months[/U] Ehlonnary Kortency Bacil Peloray Farl Obadden Olidammen Cuth Nerith Wejasden [U]Days[/U] Fenday Haliday Styrday Arday Erday Seaday Flameday Solday Mageday Finday General details: The Imperial calendar is a solar-based system with 405 days, 10 months, 40 days/month, each week is called a tenday. Most regions with a strong Imperial influence keep the tenth day as the Endweek, a time of rest. However local traditions vary, with some areas working throughout and others having days of rest tied to various festdays. The first of the year is actually tied to the first signs of nature shaking off the cold. In ancient times, when the number of days was considered less important (and months were unheard of), the first day of the year would begin with the first sighting of new growth. Thus each year ends when the lands emerge from the cold of Long Night. The last 5 days of the last month are actually separate. It is a time of celebration. No work, no time kept until the end-these days do not count in their reckoning. It is actually considered bad luck to refer to dates and times during the ‘Enddays’. It is a time to celebrate (Imperial tradition) or with some groups to contemplate (local tradition) the coming year. Most towns shut down during this time. Fires are kept burning in the town square (multiple fires in cities) and a candle at least is burnt in any home that can afford it. The flame is a light to signal family spirits that their descendents remember and honor them; the main fire is to signal the future of the town. The Imperials adopted this cultural pattern, however the bonfires became celebrations and bigger cities use fireworks, etc. This is typical of Imperial methods, where local elements are co-opted then modified and often weakened. In this case many locals have embraced the Enddays as a time of release instead of soul-searching, as it requires less personal sacrifice. The moon, called Phoenix, is based on a 27 day cycle. Some regions, including the island chain between the two continents, base their reckoning upon that instead. There were actually two moons in the distant past but, in an early battle for supremacy by various powers that pre-date the rise of man, the second moon was pulled down and shattered by incredible magics. It was actually used as a weapon by one of the forces, becoming a devastating meteor swarm that effectively wiped out all sides in the battle. Slivers of this moon can be found to this day (this is the source of metals such as adamantium, mithril and liquid silver). The second moon (called Unicorn) is a distant memory to some and a myth to most, although some scholars swear that a shadow version circles their world (it follows a 15 day cycle). Certain apocalyptic groups predict the return of Unicorn will mark the true End of Days, which will commence with the first lunar eclipse. The months pay homage to the Imperial Gods and represent various beliefs about the relationship between the gods. The days denote things of significance in the world, such as the sun & moon, the elements, magic & steel, etc. Now, the question is this. A weakness in my games has been the lack of a real time-sense. I never really focused on time passing with the PCs and basically winged it when it came to things like time of year, moon and weather. I am trying to address that in this campaign through a combination of keeping this calendar to organize things and give the world a little more substance, having a lunar calendar built in to deal with phases, and keeping a link to a website that projects weather based on climate and time of year. I'm enjoying the structure of it but can't help but wonder if naming the days is overkill. I can see the PCs eventually referencing the year and even the months but think keeping track of the names of the days may be too much. What are your opinions? Any feedback on the general background and structure of the calendar is welcome also! [/QUOTE]
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