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Fallen World- 13th lvl homebrew (dark and mature)
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<blockquote data-quote="Autumn" data-source="post: 3696366" data-attributes="member: 50015"><p>To throw in my two cents, Jemal, I think all Nephtys is saying is that in a world where demons hold ultimate sway, it's somewhat tricky to achieve any power - and therefore any capacity for making things better - without getting your hands very dirty. You can refuse to cosy up with the demon lords, sure, but in that case your life is likely to turn very short, very unpleasant, and very much a lost cause so far as doing any good is concerned. Or else you can walk that line, retaining the demon lords' favor whilst trying your best to do some good along the way. But in that case, it's likely that you're going to have to do a lot of things that don't sit right with you in order to maintain yourself in a position of power. </p><p></p><p> </p><p></p><p> The way I understand this is in the light of what I've said above. For the greater good, your character might need to do some very bad things. If he takes the path of virtue every time, he'll be trampled underfoot. </p><p></p><p> Trying to do good in a society like that isn't easy. To take a real world parallel, look at Nazi Germany. For those people who recognized the evil of what the state was doing and wanted to make it better, what were their options? Yes, they could stand up and say 'this is wrong' - that's the path of virtue, and it would have got them arrested instantly. They would have done no good whatsoever. </p><p></p><p> Or else they could attempt to gain a position of power within the hierarchy and then do what they could to alleviate the horror à la Schindler's List. But that would mean complicity in many, many horrible things along the road that got you to the position where you could help out. And even once you're there, the amount of good you can do might seem a little bit like pissing in the ocean. </p><p></p><p> No wonder that in the real world, many people chose simply to flee to avoid complicity with a situation that they hated but could do nothing about. </p><p></p><p> In this setting that's not an option. </p><p></p><p> Of course, this is DnD, so whilst the baddies are supersized into demons, the goodies are supersized too. We do actually have the remote chance of attaining so much personal power that we can make a very real and very dramatic change. So the option of collaboration for the greater good suddenly seems much more attractive. </p><p></p><p> * * * </p><p></p><p> That, any way, is how I have been looking at it. Forgive me if it was presumptuous to go into all that, obviously I'm not Nephtys and I don't speak for him. Just trying to give my input on how I see the setting.</p></blockquote><p></p>
[QUOTE="Autumn, post: 3696366, member: 50015"] To throw in my two cents, Jemal, I think all Nephtys is saying is that in a world where demons hold ultimate sway, it's somewhat tricky to achieve any power - and therefore any capacity for making things better - without getting your hands very dirty. You can refuse to cosy up with the demon lords, sure, but in that case your life is likely to turn very short, very unpleasant, and very much a lost cause so far as doing any good is concerned. Or else you can walk that line, retaining the demon lords' favor whilst trying your best to do some good along the way. But in that case, it's likely that you're going to have to do a lot of things that don't sit right with you in order to maintain yourself in a position of power. The way I understand this is in the light of what I've said above. For the greater good, your character might need to do some very bad things. If he takes the path of virtue every time, he'll be trampled underfoot. Trying to do good in a society like that isn't easy. To take a real world parallel, look at Nazi Germany. For those people who recognized the evil of what the state was doing and wanted to make it better, what were their options? Yes, they could stand up and say 'this is wrong' - that's the path of virtue, and it would have got them arrested instantly. They would have done no good whatsoever. Or else they could attempt to gain a position of power within the hierarchy and then do what they could to alleviate the horror à la Schindler's List. But that would mean complicity in many, many horrible things along the road that got you to the position where you could help out. And even once you're there, the amount of good you can do might seem a little bit like pissing in the ocean. No wonder that in the real world, many people chose simply to flee to avoid complicity with a situation that they hated but could do nothing about. In this setting that's not an option. Of course, this is DnD, so whilst the baddies are supersized into demons, the goodies are supersized too. We do actually have the remote chance of attaining so much personal power that we can make a very real and very dramatic change. So the option of collaboration for the greater good suddenly seems much more attractive. * * * That, any way, is how I have been looking at it. Forgive me if it was presumptuous to go into all that, obviously I'm not Nephtys and I don't speak for him. Just trying to give my input on how I see the setting. [/QUOTE]
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