Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Fallen World- 13th lvl homebrew (dark and mature)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nephtys" data-source="post: 3700645" data-attributes="member: 31780"><p>The Kobold nations, because of their lawful nature and their alliances to dragonkind were nearly exterminated in the war, wiped out by the hordes of Yangava. All that's left is a broken and scattered remnant. And a good reason for your character to be mad. </p><p></p><p></p><p></p><p></p><p>Welcome Trollbabe <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. </p><p> </p><p>You're right, two bards may be one too many, but there are a lot of other charisma based classes around.</p><p></p><p>Concepts are enough, but I need a bit more depth that I've got from anyone so far. Some background, a little personality, perhaps some plot hooks, and a mention of which role your character would play in combat. 15-20 lines of text would be good.</p><p></p><p></p><p></p><p></p><p></p><p>The Genasi could be a template (they are basically just part-elementals right, like half fiends or tieflings?). Which LA do you think would be balanced?</p><p></p><p>Feel free to E-mail me anything you don't want to post in the thread: <a href="mailto:ecaf99x@xhotmail.com">ecaf99x@xhotmail.com</a> (without the x's)</p><p></p><p>There is something else about the enclaves you should consider, if you haven't already. The demons want in, a lot. And if they realise where your character is from he'll be in quite a difficult situation.</p><p>The reason why the remaining enclaves have survived this long (20 years) is that they are all extremely strong natural and/or constructed fortifications in remote areas (often underground) protected from teleportation and other magics and Forbidden to demons by powerful artifacts or natural magical radiation. They are, as a rule, full of treasure brought there by the elites of the old world and protected by some of the most powerful individuals in the world. To the demons their very existance is hateful, their continued defiance an aggravating insult and their hidden wealth and prestige makes their conquest an important step in their endless contest to gain power over each others. They do not regard the enclaves as a threat, except in the event that their rivals would grow greater trough their capture.</p><p>Your character should take steps to make sure that noone can read his mind or otherwise extract his knowlege about his home because the Demons, though they cannot attack his enclave directly, have plenty of mortal and undead servants who can.</p><p></p><p></p><p></p><p></p><p>"Luke, I am your father. Join me and we can defeat our demonic enemies and rule the galaxy together..."</p><p>Cool. </p><p></p><p>The Human Lords are: </p><p>The Artificer of Ogaan, aka the traitor, aka Avos Ignatius, rules his old home-land of Supresa (an area the size of France with 25 million souls) with an iron fist and near diabolical organisation. A specialist of magical creation, both of items and twisted creatures he treats his domain as a source of raw materials but takes care not to deplete his stock. Because of an ambitions education programme Supresa is the world's center of the production of magical items and is probably the country in the world that is richest in gold.</p><p>The Artificer was one of the Lords who contributed to the erection of the Towers of Life and as such reaps a large share of their harvest to fuel his ever-increasing need for souls.</p><p></p><p>Cormand, fiendish a human from the abyss, and one of the consorts of the Succubus Lady Love seems to be deep under her sway, but perceptions can be deceptive. His domain, an area of deserts the size and shape of the Sahara is poor in souls but rich in ores, even of the rarest kind. Still, Kalesh is considered the weakest of the ordered domains and Cormand, lacking a reserve of soul-components to fuel his epic spells that comes close to most others of the spellcasting Lords is wise to ally himself closely to those who are stronger than himself. Because of his apparent poverty in Souls few demons follow him, but he holds great powers over the undead.</p><p>Of his two epic apprentices only Ilva remains, but her wereabouts are unknown.</p><p></p><p></p><p></p><p></p><p>I like it, he suits the setting perfectly. </p><p></p><p>Poisons are common in most of the world and sold for 1/4 of their normal price.</p><p></p><p></p><p></p><p></p><p>There are no Drow (if there were I'd have to involve Lolth and that would open up a great big can of worms as far as Abyssal politics is concerned), and I haven't given the Pantheon much thought.</p><p>The Gods still grant spells to their followers, but are unable to intervene actively in the world. They are gradually weakening (they've been losing their worshipers ever since the Gods-War ended) but it's accellerated greatly in the 20 years since the Fall.</p><p></p><p>There's the Rotting God, the former head of the pantheon. He once held the domains of Creation, Glory, Sun, Law and Nobility, alignment LN.</p><p>His corpse lies rotting since millennia in a tropical swamp deep in a rain-forest in the Domain of the Lady of Flowers, crawling with abominations who seem to worship him even as they violate his flesh. </p><p>His clerics somehow still get their spells, but he seldom answers any prayers and seems to be unaware, insane and powerless. Where the spells really come from noone really knows, though the clerics insist the God is still with them.</p><p></p><p>As for the other Gods, feel free to make up your own. </p><p></p><p></p><p></p><p></p><p>I just meant that the feat could be made available even to Evil characters with some minor adaptations for flavour. </p><p></p><p>It looks ok, but without knowing which exalted feats there are (and which you would choose) I can't say anything definately. If they involve things like always having to help those in need, always telling the truth, smiting all evil (I have no idea) then you will have a problem.</p><p></p><p></p><p></p><p></p><p>As far as I'm concerned it's all just a little misunderstanding. I could have expressed my thoughts better and I accept my responsibility for what happened. You're welcome back <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p></p><p></p><p></p><p>Slaying all the evil looks like a very long way off. There are many (mostly small and personal) ways to resist the current order, but no organised resistance as such. Anything like that outside of the Enclaves have been repeatedly wiped out and if some scattered cells of fanatics remain they can accomplish little and are probably themselves unknowingly used as tools by the Lords in their schemes against each others.</p><p>Still, there are ways you can make things better if that is the direction the group takes. Just proving to the Lords that they still have use of mortals may be the greatest favour you can make mortalkind. If they decide they're better off with everyone converted into some new Towers of Life that's pretty much the end of everything.</p><p></p><p></p><p></p><p>Sorry about that.</p><p>You're still welcome to make an alternate if you want. </p><p></p><p></p><p></p><p></p><p>It's water under the bridge. Sorry if I was unclear and caused you to misunderstand me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Looks good.</p><p></p><p></p><p></p><p></p><p>Looks like something I would enjoy playing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Flaws and traits are ok.</p><p></p><p></p><p></p><p></p><p>Looks good, I hope you have time to submit a character. I'll have to see the Dervish to approve it.</p><p></p><p></p><p></p><p></p><p>It's too early to say, I haven't really seen enough of a concept from anyone yet. I'll give you all until this saturday before I'll give you my descision.</p><p></p><p></p><p></p><p></p><p>Welcome Wrahn, the name is in the hat.</p></blockquote><p></p>
[QUOTE="Nephtys, post: 3700645, member: 31780"] The Kobold nations, because of their lawful nature and their alliances to dragonkind were nearly exterminated in the war, wiped out by the hordes of Yangava. All that's left is a broken and scattered remnant. And a good reason for your character to be mad. Welcome Trollbabe :). You're right, two bards may be one too many, but there are a lot of other charisma based classes around. Concepts are enough, but I need a bit more depth that I've got from anyone so far. Some background, a little personality, perhaps some plot hooks, and a mention of which role your character would play in combat. 15-20 lines of text would be good. The Genasi could be a template (they are basically just part-elementals right, like half fiends or tieflings?). Which LA do you think would be balanced? Feel free to E-mail me anything you don't want to post in the thread: [email]ecaf99x@xhotmail.com[/email] (without the x's) There is something else about the enclaves you should consider, if you haven't already. The demons want in, a lot. And if they realise where your character is from he'll be in quite a difficult situation. The reason why the remaining enclaves have survived this long (20 years) is that they are all extremely strong natural and/or constructed fortifications in remote areas (often underground) protected from teleportation and other magics and Forbidden to demons by powerful artifacts or natural magical radiation. They are, as a rule, full of treasure brought there by the elites of the old world and protected by some of the most powerful individuals in the world. To the demons their very existance is hateful, their continued defiance an aggravating insult and their hidden wealth and prestige makes their conquest an important step in their endless contest to gain power over each others. They do not regard the enclaves as a threat, except in the event that their rivals would grow greater trough their capture. Your character should take steps to make sure that noone can read his mind or otherwise extract his knowlege about his home because the Demons, though they cannot attack his enclave directly, have plenty of mortal and undead servants who can. "Luke, I am your father. Join me and we can defeat our demonic enemies and rule the galaxy together..." Cool. The Human Lords are: The Artificer of Ogaan, aka the traitor, aka Avos Ignatius, rules his old home-land of Supresa (an area the size of France with 25 million souls) with an iron fist and near diabolical organisation. A specialist of magical creation, both of items and twisted creatures he treats his domain as a source of raw materials but takes care not to deplete his stock. Because of an ambitions education programme Supresa is the world's center of the production of magical items and is probably the country in the world that is richest in gold. The Artificer was one of the Lords who contributed to the erection of the Towers of Life and as such reaps a large share of their harvest to fuel his ever-increasing need for souls. Cormand, fiendish a human from the abyss, and one of the consorts of the Succubus Lady Love seems to be deep under her sway, but perceptions can be deceptive. His domain, an area of deserts the size and shape of the Sahara is poor in souls but rich in ores, even of the rarest kind. Still, Kalesh is considered the weakest of the ordered domains and Cormand, lacking a reserve of soul-components to fuel his epic spells that comes close to most others of the spellcasting Lords is wise to ally himself closely to those who are stronger than himself. Because of his apparent poverty in Souls few demons follow him, but he holds great powers over the undead. Of his two epic apprentices only Ilva remains, but her wereabouts are unknown. I like it, he suits the setting perfectly. Poisons are common in most of the world and sold for 1/4 of their normal price. There are no Drow (if there were I'd have to involve Lolth and that would open up a great big can of worms as far as Abyssal politics is concerned), and I haven't given the Pantheon much thought. The Gods still grant spells to their followers, but are unable to intervene actively in the world. They are gradually weakening (they've been losing their worshipers ever since the Gods-War ended) but it's accellerated greatly in the 20 years since the Fall. There's the Rotting God, the former head of the pantheon. He once held the domains of Creation, Glory, Sun, Law and Nobility, alignment LN. His corpse lies rotting since millennia in a tropical swamp deep in a rain-forest in the Domain of the Lady of Flowers, crawling with abominations who seem to worship him even as they violate his flesh. His clerics somehow still get their spells, but he seldom answers any prayers and seems to be unaware, insane and powerless. Where the spells really come from noone really knows, though the clerics insist the God is still with them. As for the other Gods, feel free to make up your own. I just meant that the feat could be made available even to Evil characters with some minor adaptations for flavour. It looks ok, but without knowing which exalted feats there are (and which you would choose) I can't say anything definately. If they involve things like always having to help those in need, always telling the truth, smiting all evil (I have no idea) then you will have a problem. As far as I'm concerned it's all just a little misunderstanding. I could have expressed my thoughts better and I accept my responsibility for what happened. You're welcome back :). Slaying all the evil looks like a very long way off. There are many (mostly small and personal) ways to resist the current order, but no organised resistance as such. Anything like that outside of the Enclaves have been repeatedly wiped out and if some scattered cells of fanatics remain they can accomplish little and are probably themselves unknowingly used as tools by the Lords in their schemes against each others. Still, there are ways you can make things better if that is the direction the group takes. Just proving to the Lords that they still have use of mortals may be the greatest favour you can make mortalkind. If they decide they're better off with everyone converted into some new Towers of Life that's pretty much the end of everything. Sorry about that. You're still welcome to make an alternate if you want. It's water under the bridge. Sorry if I was unclear and caused you to misunderstand me. :) Looks good. Looks like something I would enjoy playing :) Flaws and traits are ok. Looks good, I hope you have time to submit a character. I'll have to see the Dervish to approve it. It's too early to say, I haven't really seen enough of a concept from anyone yet. I'll give you all until this saturday before I'll give you my descision. Welcome Wrahn, the name is in the hat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Fallen World- 13th lvl homebrew (dark and mature)
Top