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<blockquote data-quote="WarlockLord" data-source="post: 3742971" data-attributes="member: 40098"><p>[sblock=Bleck'ogghcht's stats]</p><p>Huge Outsider (web-spinning spider)</p><p>HP: 8d8+32 (68 hp)</p><p>Initiative +3 (but he acts on Mystic's turn)</p><p>AC: 16 (-2 size, +3 Dex, +5 natural), touch 11, flat-footed 13</p><p>BAB/Grapple: +6/+20</p><p>Attack/Full Attack: Bite +11 melee (2d8+6 +poison)</p><p>Space/Reach: 15ft/10 ft</p><p>Special Attacks: Poison (DC 18, Initial Damage 1d8 str, Secondary 1d8 str), Web (Web (Ex)</p><p></p><p>Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.</p><p></p><p>Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.</p><p></p><p>A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. B's webs have an escape artist DC of 18, a break DC of 22, and 14 hit points.), true strike, horrifying appearance.</p><p>Special Qualities: Spell Resistance 19, Acid & Electricity resistance 10, DR 5/magic, outsider traits, tremorsense 60 ft, darkvision 60 ft.</p><p>Saves: Fort +8, Ref +5, Will +2</p><p>Abilities: Str 23, Dex 17, Con 18, Int 3, Wis 10, Cha 2 </p><p>Climb +12, Hide -1*, Jump +4*, Spot +6,* Listen +2 (*Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks. Web-spinning spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs.)</p><p>Feats: Ability Focus (poison), Improved Natural Attack (Bite), Alertness</p><p></p><p>(As I think the pseudonatural template adds an int of at least 3, so I added feats. We should save these stats, as I'll probably summon this guy again)</p><p>[/sblock]</p><p></p><p>Mystic grins as he finishes his summoning (but moves away from the blackcloaks). <span style="color: RoyalBlue">"When you attack me, it becomes my business. Kill them."</span> This last is spoken to the spider, who calls upon his link to the alien world beyond the stars to use his <em>true strike</em> ability on one of the black-cloaked fools. </p><p></p><p>OOC: A summoning spell takes 1 round to cast, so I couldn't have summoned him and missed in the round that elapsed. He'd be forming though. Anyway...</p><p>Attack: <a href="http://invisiblecastle.com/find.py?id=1233829" target="_blank">1d20+31=40</a></p><p>Regular Damage: <a href="http://invisiblecastle.com/find.py?id=1233831" target="_blank">2d8+6=13</a></p><p>Poison: (Fort DC 18) <a href="http://invisiblecastle.com/find.py?id=1233833" target="_blank">1d8=7</a> strength damage.</p><p></p><p>[sblock=Spells Prepared]</p><p>(DC 17+ level):</p><p>0- detect magic (2), light, cure minor wounds,</p><p>1- bless, cure light wounds (2), snake's swiftness, silent image, charm person,</p><p>2- hold person, silence, mirror image, align fang, augury, align weapon</p><p>3- dispel magic, invisibility purge (2), evard's black tentacles, haste,</p><p>4- polymorph, divine power, enervation, flame strike, restoration,</p><p>5- raise dead, heal (2), summon monster V,</p><p>6-blade barrier, magic jar, mislead,</p><p>7-greater teleport, (1 used)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 3742971, member: 40098"] [sblock=Bleck'ogghcht's stats] Huge Outsider (web-spinning spider) HP: 8d8+32 (68 hp) Initiative +3 (but he acts on Mystic's turn) AC: 16 (-2 size, +3 Dex, +5 natural), touch 11, flat-footed 13 BAB/Grapple: +6/+20 Attack/Full Attack: Bite +11 melee (2d8+6 +poison) Space/Reach: 15ft/10 ft Special Attacks: Poison (DC 18, Initial Damage 1d8 str, Secondary 1d8 str), Web (Web (Ex) Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—. A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. B's webs have an escape artist DC of 18, a break DC of 22, and 14 hit points.), true strike, horrifying appearance. Special Qualities: Spell Resistance 19, Acid & Electricity resistance 10, DR 5/magic, outsider traits, tremorsense 60 ft, darkvision 60 ft. Saves: Fort +8, Ref +5, Will +2 Abilities: Str 23, Dex 17, Con 18, Int 3, Wis 10, Cha 2 Climb +12, Hide -1*, Jump +4*, Spot +6,* Listen +2 (*Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks. Web-spinning spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs.) Feats: Ability Focus (poison), Improved Natural Attack (Bite), Alertness (As I think the pseudonatural template adds an int of at least 3, so I added feats. We should save these stats, as I'll probably summon this guy again) [/sblock] Mystic grins as he finishes his summoning (but moves away from the blackcloaks). [COLOR=RoyalBlue]"When you attack me, it becomes my business. Kill them."[/COLOR] This last is spoken to the spider, who calls upon his link to the alien world beyond the stars to use his [i]true strike[/i] ability on one of the black-cloaked fools. OOC: A summoning spell takes 1 round to cast, so I couldn't have summoned him and missed in the round that elapsed. He'd be forming though. Anyway... Attack: [url=http://invisiblecastle.com/find.py?id=1233829]1d20+31=40[/url] Regular Damage: [url=http://invisiblecastle.com/find.py?id=1233831]2d8+6=13[/url] Poison: (Fort DC 18) [url=http://invisiblecastle.com/find.py?id=1233833]1d8=7[/url] strength damage. [sblock=Spells Prepared] (DC 17+ level): 0- detect magic (2), light, cure minor wounds, 1- bless, cure light wounds (2), snake's swiftness, silent image, charm person, 2- hold person, silence, mirror image, align fang, augury, align weapon 3- dispel magic, invisibility purge (2), evard's black tentacles, haste, 4- polymorph, divine power, enervation, flame strike, restoration, 5- raise dead, heal (2), summon monster V, 6-blade barrier, magic jar, mislead, 7-greater teleport, (1 used) [/sblock] [/QUOTE]
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