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<blockquote data-quote="Bloosquig" data-source="post: 3725958" data-attributes="member: 18118"><p>Big Ironmaul</p><p>Half-Giant Psychic Warrior 12</p><p></p><p>Appearance and Attitude</p><p>[sblock]</p><p>Standing nearly 8 feet tall and weighing in at just under 400 pounds Big appears to be in his mid to late 20's but even he is unsure of his exact age. His skin has been deeply tanned by a childhood growing up in the sands of the deserts of his ancestral homelands and followed up by an adulthood of fighting on the sands of the arena. His eyes are a deep haunted blue and he typically wears his sandy hair cropped very short to his head. He is heavily scarred from the numerous fights he's been in but is still handsome in an overgrown way. He wears a set of heavy plate made of mithril covered in razor edges and small spikes along the arms and shoulders. The plate is also finely engraved with runes that seem to writhe when the magic of the armor is summoned. His typical armament is an oversized two handed axe. Infrequently he will use a bow based off of an old gnomish design that uses pulleys, steel supports, and various other ways to non-magically increase the pull of the bow into a herculean range.</p><p></p><p>He is often brusque with others as he has not had much social experience and this has left him confused with the social niceties that a normal person automatically uses. He's trying to be a better man but he's grown up hard and doesn't expect or plan for life to get any easier anytime soon.</p><p>[/sblock] </p><p></p><p>Background</p><p>[sblock]</p><p>Sitting on a rotting stump of wood the barkeep was using as a stool Big Ironmaul thought back to the day he had died... </p><p></p><p>It had been hot that day in the slave pens outside the gladiator ring and he had been glad to get his hammer and get into the arena. Standing on the baking sand hadn't been much of an improvement but it was more or less clean and open compared to inside the pens. As he heard the crowd begin to howl for the fight to start he mentally began to prepare. He took control of his metabolism to slow blood loss from wounds, the air around him warped to protect him from blows and his mouth stretched out for it's new razor sharp fangs. The door dropped open and he strode into the ring.</p><p></p><p>He had known he was a dead man as soon as he entered the arena and saw the dozen men inside. Had known it ever since he had won a wrestling match his master had wanted him to throw and cost his patron a great deal of money. As a slave he had had nothing but his record of perfect fights and not even the threat of death would take that from him.</p><p></p><p>Mama Grater, the succubus in charge of the slaves, had always been fond of Big. Had in fact given him his name when he had first gotten to the slave pens and impressed her with his size. After the thrown fight she was the one who had whispered to him, "Trust the tiger's bite." </p><p></p><p>Then he had entered the arena and seen the men inside waiting for him. One of the men he noticed was wearing a tiger mask. During that long painful fight as Big crushed and ripped his foes he kept one eye on that man. He never really participated in the fight and the few blows he did make were all easily blocked and soon he was the last one standing. Badly wounded Big had staggered over to the man in the tiger's mask and tackled him to the ground. While they were wrestling he had felt a slash under his ribs and a soothing blackness had fallen over everything. </p><p></p><p>He had awoken several hours later half buried in rotten corpses in the Meat Pit, where the bodies of the dead are left till they can be re-animated for labor or to give the ghouls and cannibal human tribes something to eat so they don't venture into the slums. Thus started Big's life of freedom.</p><p></p><p>Big had left town after that and moved far from his roots to avoid bumping into any unfriendly familiar faces. He'd taken several jobs as guard, assassin, bodyguard, anything really but had finally ended up in this dump tavern looking for something new. And this pathetic brew certainly wasn't it he mused with a frown at his beer. Slowly standing to his full height of nearly eight feet he grabbed his gear and turned to go. A bleary eyed drunk on a nearby stool stared up at him and whistled, "Damn you sure are BIG ain't ya boy?"</p><p></p><p>As Big left the tavern he paused at the door to say over one shoulder, "That's what Mama used to say."</p><p>[/sblock]</p><p>---</p><p>Stat block and gear</p><p>[sblock]</p><p>Big Ironmaul</p><p>Half Giant Psychic Warrior 12</p><p>Alignment: Neutral</p><p></p><p>Str: 24 (+7) </p><p>Dex: 16 (+3) </p><p>Con: 16 (+3) </p><p>Int: 10 (+/-0)</p><p>Wis: 16 (+3) </p><p>Cha: 8 (-1)</p><p></p><p>HP: 68 rolls + 36 (con) = 104 / 104</p><p>AC: 22 = 10 + 9 (armor) + 3 (dex) </p><p>Touch: 13</p><p>Flatfooted: 19 </p><p>Init: +7</p><p></p><p>Fort: 16 (18 w/fire) = 8 + 5 + 3 Reflex: 12 (14 w/fire) = 4 + 5 + 3 Will: 12 (14 w/fire) = 4 + 5 + 3</p><p></p><p>Base Atk: +9 / +4</p><p></p><p>Grapple: +24 = 9 + 7 (str) + 4 (size) + 4 (imp. grapple)</p><p>G. Axe Atk: 17 = 9 + 7 (str) + 1 (mag.) G. Axe Dam: 3d6 + 10 (str) + 6 (concussion and magical enhancement) (20 x3)</p><p>Bite Atk: 11 = 9 + 7 (str) - 5 (sec. atk) Bite Dam: 2d6 + 2d8 + 3 (20 x2)</p><p>Bow Atk: 13 = 9 + 3 (dex) + 1 (m. work) Bow Dam: 2d6 + 7 (20 x3)</p><p>Unarmed strike: 16 = 9 + 7 (str) U. Strike Dam: d4 + 3 (20 +x2)</p><p>Skills and Languages</p><p></p><p>Languages: Common, Giant</p><p></p><p>Autohypnosis: 5 (ranks) + 3 (wis) + 2 (synergy) = <strong>10</strong> </p><p>Climb: 5 (ranks) + 7 (str) - 6 (armor) = <strong>6</strong> </p><p>Concentration: 10 (ranks) + 3 (stat) = <strong>13</strong> </p><p>Knowledge (psionics): 5 (ranks) + 2 (synergy) = <strong>7 </strong> (<strong>9</strong> if involves Psy. Warrior abilities) </p><p>Search: <strong>0</strong> </p><p>Spot: 3 (wis) = <strong>3 </strong> </p><p>Sense Motive: 3 (wis) = <strong>3</strong> </p><p>Swim: 4 (ranks) + 5 (str) - 3 (armor) = <strong>6</strong> </p><p>Hide: 0 (ranks + 3 (dex) - 3 (armor) = <strong>0</strong> </p><p></p><p>Feats </p><p></p><p>Power Attack</p><p>Cleave</p><p>Imp. Unarmed Strike</p><p>Imp. Grapple</p><p>Imp. Initiative</p><p>Deep Impact (p)</p><p>Speed of Thought (p)</p><p>Psionic Weapon (p)</p><p>Greater Psi. Weapon (p)</p><p></p><p>Psionic Powers </p><p>63 / 63 Power Points </p><p>1st Level Powers Save DC: 14</p><p>Grip of Iron [spoiler]1 pp; +4 pp for +2 bonus; immediate action; 1 rd/lvl; *vis.[/spoiler]</p><p>Bite of the Wolf [spoiler]1 pp; 1 min/lvl; *vis.[/spoiler]</p><p>Expansion [spoiler]1 pp; +6 pp +2 size; +6 swift; +2 pp min/lvl; 1 rd/lvl; olf[/spoiler]</p><p>Force Screen [spoiler]1 pp; +4 pp +1 ac; 1 min/lvl; audi.[/spoiler]</p><p>Chameleon [spoiler]1 pp; 10min/lvl; olfa.[/spoiler]</p><p>Stomp (racial) (Save DC: 10)[spoiler]1 pp; 1pp +d4 non-lethal dam.; audi & vis.[/spoiler]</p><p></p><p>2nd Level Powers Save DC: 15</p><p>Body Adjustment [spoiler]3 pp; +2 pp +1d12 heal; audi & material[/spoiler]</p><p>Psionic Lion's Charge [spoiler]3 pp; swift cast; +1 pp +1 to hit; mental[/spoiler]</p><p></p><p>3rd Level Powers Save DC: 16</p><p>Empathic Transfer (Hostile)[spoiler]5 pp; cast and touch atk; 1 pp +10 hp transfer (max 90); +6 pp 20' circle; audi & mati.[/spoiler]</p><p>Vampiric Blade [spoiler]5 pp; 1 rd/lvl; mati & vis. [/spoiler]</p><p>Dimension Slide [spoiler]5pp; +4 pp move act.; 25+5/2lvl rg; vis.[/spoiler]</p><p></p><p>4th Level Powers Save DC: 17</p><p>Energy Adaptation [spoiler]7 pp; + 4 pp imme. act; +10 resist/9th and 13th lvl; 10 min/lvl; vis*[/spoiler]</p><p>Inertial Barrier [spoiler] 7 pp; 10 min/lvl [/spoiler]</p><p></p><p>Gear </p><p>Mithril Full Plate of Speed +1 w/ armor spikes (+8 armor +1 enchancement bonus; -3 armor penalty; counts as medium armor; 10 rounds of haste a day (not always consecutively) (26550)</p><p>Cloak of Resistance +5 (25000)</p><p>Gloves of Dexterity +4 (16000)</p><p>Belt of Giant Strength +4 (16000)</p><p>+1 Great Axe of Collision (large) (18000)</p><p>Unidentified Coldiron Great Axe (large)(from ogress)</p><p>Bag of Holding (type 2) (5000)</p><p>M. work Composite Bow w/ +7 str pull(large) (1200) </p><p>Quarrel w/ 20 arrows </p><p>Adventuring Kit (stored in Bag of Holding)(bedroll, 2 months hard rations, several full waterskins, tent, everburning torch, 2 bottles fine brandy, 5 flasks acid, 5 flasks alch. fire, 100 feet silk rope, climbing pitons, hammer, and grappling hook, ink, pen, and paper, 200 spare arrows, Map of Aiel-Candon) (361)</p><p></p><p>Gold: 1914</p><p></p><p>Other things of note:</p><p>Giant (not affected by charm person etc.)</p><p>Low-light vision</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Bloosquig, post: 3725958, member: 18118"] Big Ironmaul Half-Giant Psychic Warrior 12 Appearance and Attitude [sblock] Standing nearly 8 feet tall and weighing in at just under 400 pounds Big appears to be in his mid to late 20's but even he is unsure of his exact age. His skin has been deeply tanned by a childhood growing up in the sands of the deserts of his ancestral homelands and followed up by an adulthood of fighting on the sands of the arena. His eyes are a deep haunted blue and he typically wears his sandy hair cropped very short to his head. He is heavily scarred from the numerous fights he's been in but is still handsome in an overgrown way. He wears a set of heavy plate made of mithril covered in razor edges and small spikes along the arms and shoulders. The plate is also finely engraved with runes that seem to writhe when the magic of the armor is summoned. His typical armament is an oversized two handed axe. Infrequently he will use a bow based off of an old gnomish design that uses pulleys, steel supports, and various other ways to non-magically increase the pull of the bow into a herculean range. He is often brusque with others as he has not had much social experience and this has left him confused with the social niceties that a normal person automatically uses. He's trying to be a better man but he's grown up hard and doesn't expect or plan for life to get any easier anytime soon. [/sblock] Background [sblock] Sitting on a rotting stump of wood the barkeep was using as a stool Big Ironmaul thought back to the day he had died... It had been hot that day in the slave pens outside the gladiator ring and he had been glad to get his hammer and get into the arena. Standing on the baking sand hadn't been much of an improvement but it was more or less clean and open compared to inside the pens. As he heard the crowd begin to howl for the fight to start he mentally began to prepare. He took control of his metabolism to slow blood loss from wounds, the air around him warped to protect him from blows and his mouth stretched out for it's new razor sharp fangs. The door dropped open and he strode into the ring. He had known he was a dead man as soon as he entered the arena and saw the dozen men inside. Had known it ever since he had won a wrestling match his master had wanted him to throw and cost his patron a great deal of money. As a slave he had had nothing but his record of perfect fights and not even the threat of death would take that from him. Mama Grater, the succubus in charge of the slaves, had always been fond of Big. Had in fact given him his name when he had first gotten to the slave pens and impressed her with his size. After the thrown fight she was the one who had whispered to him, "Trust the tiger's bite." Then he had entered the arena and seen the men inside waiting for him. One of the men he noticed was wearing a tiger mask. During that long painful fight as Big crushed and ripped his foes he kept one eye on that man. He never really participated in the fight and the few blows he did make were all easily blocked and soon he was the last one standing. Badly wounded Big had staggered over to the man in the tiger's mask and tackled him to the ground. While they were wrestling he had felt a slash under his ribs and a soothing blackness had fallen over everything. He had awoken several hours later half buried in rotten corpses in the Meat Pit, where the bodies of the dead are left till they can be re-animated for labor or to give the ghouls and cannibal human tribes something to eat so they don't venture into the slums. Thus started Big's life of freedom. Big had left town after that and moved far from his roots to avoid bumping into any unfriendly familiar faces. He'd taken several jobs as guard, assassin, bodyguard, anything really but had finally ended up in this dump tavern looking for something new. And this pathetic brew certainly wasn't it he mused with a frown at his beer. Slowly standing to his full height of nearly eight feet he grabbed his gear and turned to go. A bleary eyed drunk on a nearby stool stared up at him and whistled, "Damn you sure are BIG ain't ya boy?" As Big left the tavern he paused at the door to say over one shoulder, "That's what Mama used to say." [/sblock] --- Stat block and gear [sblock] Big Ironmaul Half Giant Psychic Warrior 12 Alignment: Neutral Str: 24 (+7) Dex: 16 (+3) Con: 16 (+3) Int: 10 (+/-0) Wis: 16 (+3) Cha: 8 (-1) HP: 68 rolls + 36 (con) = 104 / 104 AC: 22 = 10 + 9 (armor) + 3 (dex) Touch: 13 Flatfooted: 19 Init: +7 Fort: 16 (18 w/fire) = 8 + 5 + 3 Reflex: 12 (14 w/fire) = 4 + 5 + 3 Will: 12 (14 w/fire) = 4 + 5 + 3 Base Atk: +9 / +4 Grapple: +24 = 9 + 7 (str) + 4 (size) + 4 (imp. grapple) G. Axe Atk: 17 = 9 + 7 (str) + 1 (mag.) G. Axe Dam: 3d6 + 10 (str) + 6 (concussion and magical enhancement) (20 x3) Bite Atk: 11 = 9 + 7 (str) - 5 (sec. atk) Bite Dam: 2d6 + 2d8 + 3 (20 x2) Bow Atk: 13 = 9 + 3 (dex) + 1 (m. work) Bow Dam: 2d6 + 7 (20 x3) Unarmed strike: 16 = 9 + 7 (str) U. Strike Dam: d4 + 3 (20 +x2) Skills and Languages Languages: Common, Giant Autohypnosis: 5 (ranks) + 3 (wis) + 2 (synergy) = [B]10[/B] Climb: 5 (ranks) + 7 (str) - 6 (armor) = [B]6[/B] Concentration: 10 (ranks) + 3 (stat) = [B]13[/B] Knowledge (psionics): 5 (ranks) + 2 (synergy) = [B]7 [/B] ([B]9[/B] if involves Psy. Warrior abilities) Search: [B]0[/B] Spot: 3 (wis) = [B]3 [/B] Sense Motive: 3 (wis) = [B]3[/B] Swim: 4 (ranks) + 5 (str) - 3 (armor) = [B]6[/B] Hide: 0 (ranks + 3 (dex) - 3 (armor) = [B]0[/B] Feats Power Attack Cleave Imp. Unarmed Strike Imp. Grapple Imp. Initiative Deep Impact (p) Speed of Thought (p) Psionic Weapon (p) Greater Psi. Weapon (p) Psionic Powers 63 / 63 Power Points 1st Level Powers Save DC: 14 Grip of Iron [spoiler]1 pp; +4 pp for +2 bonus; immediate action; 1 rd/lvl; *vis.[/spoiler] Bite of the Wolf [spoiler]1 pp; 1 min/lvl; *vis.[/spoiler] Expansion [spoiler]1 pp; +6 pp +2 size; +6 swift; +2 pp min/lvl; 1 rd/lvl; olf[/spoiler] Force Screen [spoiler]1 pp; +4 pp +1 ac; 1 min/lvl; audi.[/spoiler] Chameleon [spoiler]1 pp; 10min/lvl; olfa.[/spoiler] Stomp (racial) (Save DC: 10)[spoiler]1 pp; 1pp +d4 non-lethal dam.; audi & vis.[/spoiler] 2nd Level Powers Save DC: 15 Body Adjustment [spoiler]3 pp; +2 pp +1d12 heal; audi & material[/spoiler] Psionic Lion's Charge [spoiler]3 pp; swift cast; +1 pp +1 to hit; mental[/spoiler] 3rd Level Powers Save DC: 16 Empathic Transfer (Hostile)[spoiler]5 pp; cast and touch atk; 1 pp +10 hp transfer (max 90); +6 pp 20' circle; audi & mati.[/spoiler] Vampiric Blade [spoiler]5 pp; 1 rd/lvl; mati & vis. [/spoiler] Dimension Slide [spoiler]5pp; +4 pp move act.; 25+5/2lvl rg; vis.[/spoiler] 4th Level Powers Save DC: 17 Energy Adaptation [spoiler]7 pp; + 4 pp imme. act; +10 resist/9th and 13th lvl; 10 min/lvl; vis*[/spoiler] Inertial Barrier [spoiler] 7 pp; 10 min/lvl [/spoiler] Gear Mithril Full Plate of Speed +1 w/ armor spikes (+8 armor +1 enchancement bonus; -3 armor penalty; counts as medium armor; 10 rounds of haste a day (not always consecutively) (26550) Cloak of Resistance +5 (25000) Gloves of Dexterity +4 (16000) Belt of Giant Strength +4 (16000) +1 Great Axe of Collision (large) (18000) Unidentified Coldiron Great Axe (large)(from ogress) Bag of Holding (type 2) (5000) M. work Composite Bow w/ +7 str pull(large) (1200) Quarrel w/ 20 arrows Adventuring Kit (stored in Bag of Holding)(bedroll, 2 months hard rations, several full waterskins, tent, everburning torch, 2 bottles fine brandy, 5 flasks acid, 5 flasks alch. fire, 100 feet silk rope, climbing pitons, hammer, and grappling hook, ink, pen, and paper, 200 spare arrows, Map of Aiel-Candon) (361) Gold: 1914 Other things of note: Giant (not affected by charm person etc.) Low-light vision [/sblock] [/QUOTE]
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