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<blockquote data-quote="Trollbabe" data-source="post: 3730940" data-attributes="member: 47577"><p><strong>Aeryk Voss</strong></p><p></p><p>Ranger 5 / Assassin 8</p><p>Neutral Evil, Human</p><p></p><p>Str 16 (18 with gauntlets)</p><p>Dex 17</p><p>Con 12</p><p>Int 16</p><p>WIs 12</p><p>Cha 8</p><p></p><p>Initiative +3</p><p>HP: 73</p><p>AC: 22 (armour +7, dex +3, def +2); Touch 15; FF 19</p><p>BAB +11 / +6 / +1</p><p></p><p>Attacks:</p><p>Sword of Lifestealing (+2 Longsword): +17/+12/+7, Damage 1d8+6, Crit 17-20</p><p>Dagger of Wounding +1: +16/+11/+6, Damage 1d4+5, Crit 19-20</p><p></p><p>Two Weapon Fighting:</p><p>Sword of Lifestealing (+2 Longsword): +15/+10/+5, Damage 1d8+6, Crit 17-20</p><p>Dagger of Wounding +1: +14, Damage 1d4+3, Crit 19-20</p><p></p><p>Saves: (+4 save vs poison)</p><p>Fort:+8, Ref: +14, Will: +5</p><p></p><p>Skills:</p><p>Bluff +10, Climb +6, Disable Device +11, Disguise +3, Escape Artist +9, Gather Information +7, Hide +17, Knowledge (Geography) +11, Knowledge (Nature) +13, Listen +9, Move Silently +17, Open Lock +11, Search +17 (<em>+22 with lens</em>), Sleight of Hand +13, Spot +9, Survival +9 (<em>+11 aboveground, +13 when following tracks, add 5 with lens to all scores</em>)</p><p></p><p>Feats:</p><p>Track*, Two Weapon Fighting*, Endurance*, Combat Expertise, Improved Feint, Power Attack, Favoured Power Attack, Skill Focus: Bluff, Improved Critical: Longsword</p><p></p><p>Ranger Abilities:</p><p>Favoured Enemy: Human +2 (<em>damage, bluff, listen, sense motive, spot and survival</em>), Favoured Enemy: Evil Outsider +4 (<em>damage, bluff, listen, sense motive, spot and survival</em>), Wild Empathy +4, Animal Companion (<em>currently does not have one</em>)</p><p></p><p>Assassin Abilities:</p><p>Sneak Attack +4d6, Death Attack DC21, Poison Use, +4 save vs Poison, Uncanny Dodge, Improved Uncanny Dodge, Hide in Plain Sight</p><p></p><p>Assassin Spells Known:</p><p>1st: detect poison, jump, obscuring mist, true strike</p><p>2nd: alter self, cat's grace, invisibility, spider climb</p><p>3rd: deep slumber, false life, misdirection, nondetection</p><p>4th: dimension door, freedom of movement, greater invisibility</p><p></p><p>Ranger Spells Prepared:</p><p>1st: Longstrider</p><p></p><p>Assassin Spells Per Day: 4/4/4/1</p><p>Ranger Spells Per Day: 1/0</p><p></p><p>Languages: Common, Abyssal, Goblin, Infernal</p><p></p><p>Magic Equipment: Mithral Shirt +3 of Glamer, Ring of Protection +2, Sword of Lifestealing, Dagger of Wounding +1, Heward's Handy Haversack, Chime of Opening (10 charges), Hat of Disguise, Boots of Levitation, Goggles of Night, Lense of Detection, Gauntlets of Ogre Power, Cloak of Resistance +1, Potion of Owl Wisdom x3, Oil of Bless Weapon x3</p><p></p><p>Equipment: Masterwork Comp. Longbow (+3 Str), 20 Arrows and Quiver, Masterwork Thieves' Tools, Disguise Kit, Climber's Kit, 8 Daggers, Antitoxin x3</p><p></p><p>Poison: Purpleworm Poison (8 doses), Deathblade Poison (4 doses), Dragonbile (4 doses), Id Moss (8 doses)</p><p></p><p>Wealth: 87 Gold</p><p></p><p>[sblock=Appearance]Appearance: The majority of Aeryk's body is scarred from his torture at the hands of the Demonlord's bruisers. Fire was one of their many tools and it has left him with no hair on his face or head, except for a few oddly palced tuffs between the scars. The burns and scars have left him looking more monster then man. His eyes though remain the window to his former self. They are a faded yellow, but they are keen and would seem to belong to a predator.[/sblock]</p><p>[sblock=Personality]Personality: Aeryk is only concerned with his own survival and well being. It was not always this way but this is how he has adapted to the harsh conditions of his world. He is cold and uncompassionate to others, their tribulations are of little concern to him. However, he has a hunger for revenge against those who tortured him and left him as a monstrosity. To survive and exist is the highest priority... He refuses to have his soul used as a chew toy![/sblock]</p><p>[sblock=Background]Background: I am Aeryk Voss... I was a Black Cowl… an assassin in the employment of the Demonlords. For killing who they tell me to kill I myself see another day. The trick is to not draw too much attention, remain faceless and nameless. The Black Cowl’s are traitors in the eyes of many, we turned our back on our mortal brethren and joined the “dark side”. I don’t buy that sorta talk though... when a Demonlord comes calling, you answer. If I had not agreed to join the Black Cowls my soul would’a been tossed to the dretch to squabble over as a play thing.</p><p></p><p>The demons have no care for us though… they just use us as pawns. Members rarely work together so we operate as individuals, that suits me fine. Our leader is an unnamed Shadow of a creature maybe a man more then likely a demon. So Shadow contacts me with a target… a vrock captain that is to be eliminated.</p><p></p><p>I do it quick, I don’t even think the vulture knew he had it coming. But the tricks on me cause his allies were aware… they probably were the ones that ordered it in the first place. They drag me kicking and screaming to a torture chamber and I am cut, bruised and violated. I keep wondering why they don’t kill me and get it over with. That’s when the Shadow comes in and asks me if I am enjoying my stay. I’ve been framed! Some sort of scape goat... at some point I musta become expendable.</p><p></p><p>When they left me alone I manage to slip my bonds and with a lot of luck I escape the place their holding me. So everyman for himself… If the demons don’t get ya something else will. My wounds have healed, but the scars are not going anywhere. Maybe its best they don’t, fuel for my fire I guess. One things for sure I am looking out for number one, but a little revenge would suit me fine.[/sblock]</p></blockquote><p></p>
[QUOTE="Trollbabe, post: 3730940, member: 47577"] [b]Aeryk Voss[/b] Ranger 5 / Assassin 8 Neutral Evil, Human Str 16 (18 with gauntlets) Dex 17 Con 12 Int 16 WIs 12 Cha 8 Initiative +3 HP: 73 AC: 22 (armour +7, dex +3, def +2); Touch 15; FF 19 BAB +11 / +6 / +1 Attacks: Sword of Lifestealing (+2 Longsword): +17/+12/+7, Damage 1d8+6, Crit 17-20 Dagger of Wounding +1: +16/+11/+6, Damage 1d4+5, Crit 19-20 Two Weapon Fighting: Sword of Lifestealing (+2 Longsword): +15/+10/+5, Damage 1d8+6, Crit 17-20 Dagger of Wounding +1: +14, Damage 1d4+3, Crit 19-20 Saves: (+4 save vs poison) Fort:+8, Ref: +14, Will: +5 Skills: Bluff +10, Climb +6, Disable Device +11, Disguise +3, Escape Artist +9, Gather Information +7, Hide +17, Knowledge (Geography) +11, Knowledge (Nature) +13, Listen +9, Move Silently +17, Open Lock +11, Search +17 ([i]+22 with lens[/i]), Sleight of Hand +13, Spot +9, Survival +9 ([i]+11 aboveground, +13 when following tracks, add 5 with lens to all scores[/i]) Feats: Track*, Two Weapon Fighting*, Endurance*, Combat Expertise, Improved Feint, Power Attack, Favoured Power Attack, Skill Focus: Bluff, Improved Critical: Longsword Ranger Abilities: Favoured Enemy: Human +2 ([i]damage, bluff, listen, sense motive, spot and survival[/i]), Favoured Enemy: Evil Outsider +4 ([i]damage, bluff, listen, sense motive, spot and survival[/i]), Wild Empathy +4, Animal Companion ([i]currently does not have one[/i]) Assassin Abilities: Sneak Attack +4d6, Death Attack DC21, Poison Use, +4 save vs Poison, Uncanny Dodge, Improved Uncanny Dodge, Hide in Plain Sight Assassin Spells Known: 1st: detect poison, jump, obscuring mist, true strike 2nd: alter self, cat's grace, invisibility, spider climb 3rd: deep slumber, false life, misdirection, nondetection 4th: dimension door, freedom of movement, greater invisibility Ranger Spells Prepared: 1st: Longstrider Assassin Spells Per Day: 4/4/4/1 Ranger Spells Per Day: 1/0 Languages: Common, Abyssal, Goblin, Infernal Magic Equipment: Mithral Shirt +3 of Glamer, Ring of Protection +2, Sword of Lifestealing, Dagger of Wounding +1, Heward's Handy Haversack, Chime of Opening (10 charges), Hat of Disguise, Boots of Levitation, Goggles of Night, Lense of Detection, Gauntlets of Ogre Power, Cloak of Resistance +1, Potion of Owl Wisdom x3, Oil of Bless Weapon x3 Equipment: Masterwork Comp. Longbow (+3 Str), 20 Arrows and Quiver, Masterwork Thieves' Tools, Disguise Kit, Climber's Kit, 8 Daggers, Antitoxin x3 Poison: Purpleworm Poison (8 doses), Deathblade Poison (4 doses), Dragonbile (4 doses), Id Moss (8 doses) Wealth: 87 Gold [sblock=Appearance]Appearance: The majority of Aeryk's body is scarred from his torture at the hands of the Demonlord's bruisers. Fire was one of their many tools and it has left him with no hair on his face or head, except for a few oddly palced tuffs between the scars. The burns and scars have left him looking more monster then man. His eyes though remain the window to his former self. They are a faded yellow, but they are keen and would seem to belong to a predator.[/sblock] [sblock=Personality]Personality: Aeryk is only concerned with his own survival and well being. It was not always this way but this is how he has adapted to the harsh conditions of his world. He is cold and uncompassionate to others, their tribulations are of little concern to him. However, he has a hunger for revenge against those who tortured him and left him as a monstrosity. To survive and exist is the highest priority... He refuses to have his soul used as a chew toy![/sblock] [sblock=Background]Background: I am Aeryk Voss... I was a Black Cowl… an assassin in the employment of the Demonlords. For killing who they tell me to kill I myself see another day. The trick is to not draw too much attention, remain faceless and nameless. The Black Cowl’s are traitors in the eyes of many, we turned our back on our mortal brethren and joined the “dark side”. I don’t buy that sorta talk though... when a Demonlord comes calling, you answer. If I had not agreed to join the Black Cowls my soul would’a been tossed to the dretch to squabble over as a play thing. The demons have no care for us though… they just use us as pawns. Members rarely work together so we operate as individuals, that suits me fine. Our leader is an unnamed Shadow of a creature maybe a man more then likely a demon. So Shadow contacts me with a target… a vrock captain that is to be eliminated. I do it quick, I don’t even think the vulture knew he had it coming. But the tricks on me cause his allies were aware… they probably were the ones that ordered it in the first place. They drag me kicking and screaming to a torture chamber and I am cut, bruised and violated. I keep wondering why they don’t kill me and get it over with. That’s when the Shadow comes in and asks me if I am enjoying my stay. I’ve been framed! Some sort of scape goat... at some point I musta become expendable. When they left me alone I manage to slip my bonds and with a lot of luck I escape the place their holding me. So everyman for himself… If the demons don’t get ya something else will. My wounds have healed, but the scars are not going anywhere. Maybe its best they don’t, fuel for my fire I guess. One things for sure I am looking out for number one, but a little revenge would suit me fine.[/sblock] [/QUOTE]
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