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General Tabletop Discussion
*Pathfinder & Starfinder
Falling Damage - Anyone else hopes falling hurts just a little bit more?
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<blockquote data-quote="Darrin Drader" data-source="post: 4021787" data-attributes="member: 7394"><p>I had the ever popular experience of actually falling off a roof, which was about 10 ft high. I broke my damn shoulder and was incapacitated, and I'm pretty sure I have a few more than 6 HP. Personally, I think a reasonable way to handle it that would take into account height as well as the possibility that someone could fall literally miles and not die is to change falling damage into a saving throw, with a sliding scale for damage. For instance, make a Fortitude save at DC 15 for a 10 foot fall. make the save and you get lucky to land without problems. Miss the save and you suffer an amount of damage that scales by how badly you missed your save. For instance, say you roll a 1. Oops, broken neck. Your hit points drop to zero and you are now dying. Miss by 10 and you take 1d6 points of damage for every hit dice. Miss by 5 and you take 1d4 HP damage for every hit die you possess. Miss by less than 5 and you merely take 1d6 points of damage. </p><p></p><p>Now as you increase the falling distance, you would need to make the save tougher. The question is how much tougher? Adding +1 to the save for every 10 feet seems like not enough, but +5 per 10 feet might be too much. Also, I'd think that the save DC would increase more for the first few increments of 10 than the last few increments of 10 until one hits terminal velocity. So there would probably be a chart that would determine the save DC. Rolling a 20 would always result in your character surviving, no matter how high the save DC is. So, if your party were on the space shuttle when it broke up on re-entry, there is a chance that there might be a survivor, but the odds against the whole party surviving are pretty astronomical.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4021787, member: 7394"] I had the ever popular experience of actually falling off a roof, which was about 10 ft high. I broke my damn shoulder and was incapacitated, and I'm pretty sure I have a few more than 6 HP. Personally, I think a reasonable way to handle it that would take into account height as well as the possibility that someone could fall literally miles and not die is to change falling damage into a saving throw, with a sliding scale for damage. For instance, make a Fortitude save at DC 15 for a 10 foot fall. make the save and you get lucky to land without problems. Miss the save and you suffer an amount of damage that scales by how badly you missed your save. For instance, say you roll a 1. Oops, broken neck. Your hit points drop to zero and you are now dying. Miss by 10 and you take 1d6 points of damage for every hit dice. Miss by 5 and you take 1d4 HP damage for every hit die you possess. Miss by less than 5 and you merely take 1d6 points of damage. Now as you increase the falling distance, you would need to make the save tougher. The question is how much tougher? Adding +1 to the save for every 10 feet seems like not enough, but +5 per 10 feet might be too much. Also, I'd think that the save DC would increase more for the first few increments of 10 than the last few increments of 10 until one hits terminal velocity. So there would probably be a chart that would determine the save DC. Rolling a 20 would always result in your character surviving, no matter how high the save DC is. So, if your party were on the space shuttle when it broke up on re-entry, there is a chance that there might be a survivor, but the odds against the whole party surviving are pretty astronomical. [/QUOTE]
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Falling Damage - Anyone else hopes falling hurts just a little bit more?
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