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Falling Damage - Anyone else hopes falling hurts just a little bit more?
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<blockquote data-quote="Nyeshet" data-source="post: 4021993" data-attributes="member: 18363"><p>His survival is astonishing, but consider the work needed to keep him from dying during the following hours (effectively replacing all the blood in his body - twice, nine operations needed to put his body back together again, etc). Of course, from how he is described ("strong and athletic"), it would seem he had above normal physical ability scores (at least in Str and perhaps in Con) and - from their statement of this still seeming to be a miracle, perhaps he used an action point. Granted, I tend to think that an actual miracle likely was involved. </p><p></p><p></p><p>More interesting to me, however, is the offered statistic. (Who knows how accurate it actually is, however.) Those falling from 30 ft (3 stories) tend to have ~ 50% survival rate. Those falling 100 ft (10 stories) almost never survive (so ~1% survival rate?).</p><p></p><p>Perhaps from these we can begin to put together a more realistic damage setup for falling? </p><p></p><p>I'm of the opinion that perhaps for falling we should bypass hp and go directly to Con - perhaps using Fort saves for every 5 feet after the first 5 ft, with a loss of 1 Con for every save failed. While it could explain someone surviving such vast distances as shown above (he made enough saves to keep from losing all Con and dying), it would still suffer from paragon level heroes likely having high enough fort saves to survive any fall with little damage. (I'm not worried about epic tier heroes surviving with little damage; in fact, I expect them to do such.)</p><p></p><p>So perhaps some Con damage is nearly automatic? Or perhaps the Fort save increases for each save, such that hero tier PCs are likely to fail most saves, paragon tier PCs are likely to succeed in the saves at first but after a while begin to fail them, and epic tier PCs might actually be able to make all (or nearly all) saves from nearly any height. Perhaps to simulate terminal velocity we could state that the fort save DC increases by +1 until it reaches +20, at which point it no longer increases? </p><p></p><p></p><p>I'm just brainstorming ideas at the moment, so I expect there are still numerous problems with what I have suggested, but perhaps it is worth further consideration.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 4021993, member: 18363"] His survival is astonishing, but consider the work needed to keep him from dying during the following hours (effectively replacing all the blood in his body - twice, nine operations needed to put his body back together again, etc). Of course, from how he is described ("strong and athletic"), it would seem he had above normal physical ability scores (at least in Str and perhaps in Con) and - from their statement of this still seeming to be a miracle, perhaps he used an action point. Granted, I tend to think that an actual miracle likely was involved. More interesting to me, however, is the offered statistic. (Who knows how accurate it actually is, however.) Those falling from 30 ft (3 stories) tend to have ~ 50% survival rate. Those falling 100 ft (10 stories) almost never survive (so ~1% survival rate?). Perhaps from these we can begin to put together a more realistic damage setup for falling? I'm of the opinion that perhaps for falling we should bypass hp and go directly to Con - perhaps using Fort saves for every 5 feet after the first 5 ft, with a loss of 1 Con for every save failed. While it could explain someone surviving such vast distances as shown above (he made enough saves to keep from losing all Con and dying), it would still suffer from paragon level heroes likely having high enough fort saves to survive any fall with little damage. (I'm not worried about epic tier heroes surviving with little damage; in fact, I expect them to do such.) So perhaps some Con damage is nearly automatic? Or perhaps the Fort save increases for each save, such that hero tier PCs are likely to fail most saves, paragon tier PCs are likely to succeed in the saves at first but after a while begin to fail them, and epic tier PCs might actually be able to make all (or nearly all) saves from nearly any height. Perhaps to simulate terminal velocity we could state that the fort save DC increases by +1 until it reaches +20, at which point it no longer increases? I'm just brainstorming ideas at the moment, so I expect there are still numerous problems with what I have suggested, but perhaps it is worth further consideration. [/QUOTE]
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Falling Damage - Anyone else hopes falling hurts just a little bit more?
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