Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fallout Conversion - Wasteland Survival Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Michael Morris" data-source="post: 7154250" data-attributes="member: 87"><p>By the way, question - how many hit points?</p><p></p><p>Melee weapons will be unchanged from 5e, so a combat knife is d4 damage. I'm guessing the crappiest pipe pistol will also be d4, so on a crit 2d4. The damage scale is the same there. A 1st level D&D character has between 6-17 hp (not counting characters with a negative con). But D&D characters also gain 4-13 hp / level until 20th. I want this system to go out to much higher levels, so at some point the hp needs to level off or stop.</p><p></p><p>I also want to be able to use the Monster Manual. Super Mutant Behemoth = Hill Giant. Rad Scorpion, giant scorpion. Mole Rats, Dire rats. New coat of paint, maybe a tack on ability or two. This would also allow GM's who want a formal xp system to have one other than the ad hoc "you level every session" approach.</p><p></p><p>So, hit points - how many?</p><p></p><p>10 + level + (endurance x 2) ?</p><p></p><p>The Life giver perk could change the multiplier there and be very stout. Or maybe 40 as a base. I dunno. The only thing I'm firm on is eventually the player only gets 1hp / level. That may sound stingy, but this is a game where a 60th level character shouldn't be unknown.</p><p></p><p>Maybe 5 points per level for levels 1-10, then 3 points per level for levels 11-20?</p><p></p><p>Maybe tie it to rank? Novices gain 5 hit points per level, Advanced gain 4 per level, Vets 3 per level, Experts 2 per level and masters 1 per level?</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 7154250, member: 87"] By the way, question - how many hit points? Melee weapons will be unchanged from 5e, so a combat knife is d4 damage. I'm guessing the crappiest pipe pistol will also be d4, so on a crit 2d4. The damage scale is the same there. A 1st level D&D character has between 6-17 hp (not counting characters with a negative con). But D&D characters also gain 4-13 hp / level until 20th. I want this system to go out to much higher levels, so at some point the hp needs to level off or stop. I also want to be able to use the Monster Manual. Super Mutant Behemoth = Hill Giant. Rad Scorpion, giant scorpion. Mole Rats, Dire rats. New coat of paint, maybe a tack on ability or two. This would also allow GM's who want a formal xp system to have one other than the ad hoc "you level every session" approach. So, hit points - how many? 10 + level + (endurance x 2) ? The Life giver perk could change the multiplier there and be very stout. Or maybe 40 as a base. I dunno. The only thing I'm firm on is eventually the player only gets 1hp / level. That may sound stingy, but this is a game where a 60th level character shouldn't be unknown. Maybe 5 points per level for levels 1-10, then 3 points per level for levels 11-20? Maybe tie it to rank? Novices gain 5 hit points per level, Advanced gain 4 per level, Vets 3 per level, Experts 2 per level and masters 1 per level? Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fallout Conversion - Wasteland Survival Guide
Top