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<blockquote data-quote="Ruin Explorer" data-source="post: 9317134" data-attributes="member: 18"><p>He's doing damage control after people reacted negatively. He basically says as much. He wouldn't have said any of this if the reaction was less "WTF bro?!". Also lovely to see the Nazis coming out of the woodwork to cheer Nathan (the character in question) being a war crim.</p><p></p><p>It's clear that what he's saying is that the <em>internal inspiration</em> for the character was a war criminal creep (who the hell laughs in a situation like that?), and that he's saying that despite that, <em>you</em> don't have to think of him as a war criminal, even though he implied you did. He thinks basing him on the war crim was, to quote:</p><p></p><p>"it was a cool nod to OG Fallout and a way to fictionally frame the character"</p><p></p><p>Which, let's be clear, is good evidence of "not getting it" when your reference point is a laughing war criminal = player character. If all he meant was "Nathan fought in the Canadian annexation", that'd be an entirely different thing to say. The whole fact that both of the characters had highly gendered roles and very specific backgrounds was pretty inappropriate* for a Fallout game anyway - that this was the thinking behind that is even wilder.</p><p></p><p>* = [SPOILER]It really negatively impacted FO4, because about 20% of the way through it abruptly dumps the tight and specific storyline for standard "You wander the wastes" stuff, which makes absolutely no sense given the tight and specific storyline. Bethesda really needed to pick a lane. If they'd stuck to the story it'd have been a very different game and unusual for a Fallout game but at least consistent and maybe could have been passable. But starting off with this wildly specific stuff, then switching to "You wander the wastes" just didn't work. You can see how extremely carefully Obsidian crafted the PC's role for FO:NV, thinking about how they needed to be able to tell a story AND give you freedom, and coming up with the Courier. BGS didn't do that - they crafted a story for one of two specific characters, then just ditched that early on because they wanted you to do standard Fallout stuff.[/SPOILER]</p><p></p><p></p><p>He's the boss. It doesn't matter if they disagree - he decides the story. He's been in that position since FO3.</p><p></p><p>It's nice that he's now saying "Wait this isn't canon even though I implied it was! I misspoke!" but again, the fact that he even thought this was a good idea to say shows the lack of real comprehension. Like this bit:</p><p></p><p>"He had been through hell as a soldier. Every day was another unknown horror. This was one of them."</p><p></p><p>No. Murdering POWs and laughing is not <em>going through</em> hell. It's <em>being</em> hell. Being confused about that is a problem. It reminds me of the classic<a href="https://en.wikipedia.org/wiki/Frankie_Boyle" target="_blank"> Frankie Boyle</a> quote:</p><p></p><p></p><p></p><p>This is a problem the writers for this show don't have, thank god. Very well illustrated in the last episode.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9317134, member: 18"] He's doing damage control after people reacted negatively. He basically says as much. He wouldn't have said any of this if the reaction was less "WTF bro?!". Also lovely to see the Nazis coming out of the woodwork to cheer Nathan (the character in question) being a war crim. It's clear that what he's saying is that the [I]internal inspiration[/I] for the character was a war criminal creep (who the hell laughs in a situation like that?), and that he's saying that despite that, [I]you[/I] don't have to think of him as a war criminal, even though he implied you did. He thinks basing him on the war crim was, to quote: "it was a cool nod to OG Fallout and a way to fictionally frame the character" Which, let's be clear, is good evidence of "not getting it" when your reference point is a laughing war criminal = player character. If all he meant was "Nathan fought in the Canadian annexation", that'd be an entirely different thing to say. The whole fact that both of the characters had highly gendered roles and very specific backgrounds was pretty inappropriate* for a Fallout game anyway - that this was the thinking behind that is even wilder. * = [SPOILER]It really negatively impacted FO4, because about 20% of the way through it abruptly dumps the tight and specific storyline for standard "You wander the wastes" stuff, which makes absolutely no sense given the tight and specific storyline. Bethesda really needed to pick a lane. If they'd stuck to the story it'd have been a very different game and unusual for a Fallout game but at least consistent and maybe could have been passable. But starting off with this wildly specific stuff, then switching to "You wander the wastes" just didn't work. You can see how extremely carefully Obsidian crafted the PC's role for FO:NV, thinking about how they needed to be able to tell a story AND give you freedom, and coming up with the Courier. BGS didn't do that - they crafted a story for one of two specific characters, then just ditched that early on because they wanted you to do standard Fallout stuff.[/SPOILER] He's the boss. It doesn't matter if they disagree - he decides the story. He's been in that position since FO3. It's nice that he's now saying "Wait this isn't canon even though I implied it was! I misspoke!" but again, the fact that he even thought this was a good idea to say shows the lack of real comprehension. Like this bit: "He had been through hell as a soldier. Every day was another unknown horror. This was one of them." No. Murdering POWs and laughing is not [I]going through[/I] hell. It's [I]being[/I] hell. Being confused about that is a problem. It reminds me of the classic[URL='https://en.wikipedia.org/wiki/Frankie_Boyle'] Frankie Boyle[/URL] quote: This is a problem the writers for this show don't have, thank god. Very well illustrated in the last episode. [/QUOTE]
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