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Family Matters - Forgotten Realms Waterdeep Campaign
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 6199360" data-attributes="member: 4441"><p><strong>Sessions 21 & 22</strong></p><p></p><p>When we last left our intrepid heroes, they had captured Koltaka and won the gratitude of the Jassarian family for their discrete saving of their reputation. That next morning, more fun and games began. Steven challenged Gerard Allard (a fellow who knew his sister and had kissed her on the cheek, in public no less!) to a duel, and scared him even more when after the duel, after subtly threatening him to treat his sister well, had told him female dragons eat their mates, and only true and virtuous love would save him. Good luck, there.</p><p></p><p>Some of the Jassarian family, namely Fellok Jassarian (the younger son) and his fiancé Shawna Deeps would be coming to see Garden and Charissa’s shop. The arrived late one morning a few days after the party, and (since Garden had cleaned up his shop of all hints of less-than-legal enterprises) took a tour of the place. Fellok was very taken with Charissa’s gun, and wanted to fire it. While she was taking him through the various instructions (and helping brace him for his shots), Shawna told Garden she’d be right back, and slipped out.</p><p></p><p>Not too much later, Shawna was knocking on William’s door (he was staying at his uncle’s place in the Dock Ward). She explained to him that she knew his cousin Shandri, and really needed their help, as they seemed to be the sort of people that could help others, and not just the rich and powerful, but the unknown and unregarded as well. Shawna explained she had a friend, a fellow dancer from the Busty Wench tavern called Shell. She had been entertaining at a ship called the Singing Lark and hadn’t made it home last night. People had seen her leaving the ship safely, but after that Shawna had heard that she had been lost sight of near the temple of Umberlee (the ill-tempered goddess of the ocean). Shawna was getting rather worried, as Shell was a cautious woman who could take care of herself, and it wasn’t like her not to check in back at the Busty Wench. And Shawna, having climbed to a higher social stratum than many of her friends, was determined not to let Shell fall through the cracks.</p><p></p><p>William, being the good-hearted sort and certainly not one to let people go missing in his neighborhood, said he would look into it. Shawna thanked him, kissed him on the cheek, and gave him one of her calling cards (which were stored in her cleavage, naturally. One probably could have put calling cards, rations for a week, a tent, and a small dog in Shawna Deeps’ cleavage.).</p><p></p><p>A little later that day, at the party’s meeting at the Empty Grave, William explained the situation. Since over half the party lived or worked in the Dock Ward, one couldn’t stand the thought of people being captured or kidnapped (Steven), and the last knew a good favor on the horizon if she saved the friend of fellow social climber (Evelyn), they all willingly went to look into things. Along the route from the Singing Lark was a bar called the Rusty Nail (one well-known to Shandri, as it contained a bartender she was sweet on, a fellow called Randal), and the group stopped there to see if Shell had been by.</p><p></p><p>The bartender remembered her vaguely, but the night had been busy. He called over his bouncer, a viciously scarred half-orc with very sharp tusks called Mangle, and had the group talked to him. After plying him with a few gold pieces (which Mangle bit holes in to string on his money belt), Mangle said Shell had been in there the previous night. She’d been talking to a priest of Umberlee called Brother Lyric, and the two had left together, willingly as far as he could tell, for the temple.</p><p></p><p>(As an aside, there were several ships’ crews in the Rusty Nail, most notably the all-woman crew of privateers from the Screaming Harpy. Steven gave them Gerard Allard’s address, just because.)</p><p></p><p>Thusly armed, the group headed for Umberlee’s temple. The place was situated right on the water, with part of the stairs leading right into the ocean. It was made from stone as well as ships shattered by Umberlee’s wrath, the temple soaring to great heights above their heads from the hulls used to form its walls and roof. Shandri, being from essentially a rival church, and Garden, on general principle, decided to stay outside… just in case. The others entered, and saw the ocean was very present here, waves lapping from many tide pools in the floor. Whale bones, squid beaks, shark teeth, and giant pearls were used to decorate the walls and altar, while treasure from temple donations and sacrifices proved that Umberlee was one of the great goddesses of Faerûn.</p><p></p><p>Asking after Brother Lyric, the group was brought to a back chamber. They inquired about Shell, and Brother Lyric said he had indeed been with her the other night, and that Shell had asked about converting to Umberlee’s faith. He had sent her to Salt Isle, a small shrine out in the harbor, so she could undergo rituals and instructions to dedicate herself to Umberlee. He seemed to be very sincere and believable but Steven was pretty sure he was entirely full of manure. However, they had nothing in particular to get him to tell the truth, no real evidence, and so decided to leave, possibly to go to Salt Isle in person and find Shell.</p><p></p><p>Meanwhile, outside, Shandri and Garden had noticed the periodically people bearing Umberlee’s holy symbol would step down the front steps of the church into the water and swim out in the harbor, bearing large clam shells strapped to their backs (and presumably magic to help protect them from the cold water). Such things would make superior waterproof containers, but they were also just big enough hold a slender woman like Shell. Because Shandri had some power of the ocean to breathe water, she had Garden keep watch for any more trouble, went a little further up the docks, and slipped into the ocean to do a little spying.</p><p></p><p>She returned a while later, after the group had returned to Garden and relayed their suspicions, blue around the lips from cold, but reported that Salt Isle had an entire underwater extension, a sort of pillar of salt that ran to the bottom of the bay, just barely encrusting the wreck of a large ship. And that the shells were going to Salt Isle.</p><p></p><p>Going to Salt Isle openly wouldn’t work, the party decided, as none of them had a good reason to be there, and Shell might be in an area not open to the public. It was basically ridiculous that she was truly converting to Umberlee’s faith, but it might have been possible that she had been magically charmed or enchanted. Either way, Brother Lyric wouldn’t want anyone finding her (someone so smarmy must have wanted Shell silenced because he said something he shouldn’t). So the group had to go in another way. </p><p></p><p>And Garden had just that way. You see, he aspired to learn the ways of the gnome artificer, and thusly had made friends with the Spectacular Order of the Flaming Falseness (who did pyrotechnics and illusions for players), the Noble Assembly of Mechanical Muses (who created unusual mechanical objects), and the Aquatic Order of the Darkening Deeps, who used their submersible vehicle, the Dancing Duck, to help patrol the harbor.</p><p></p><p>Each of those Orders or Assemblies was the name of the same group of people – three gnome artificers of great talent and small sanity. Their leader was Quintucket Duckle Macramé Fusse, known as Quint. He wore everything braided, from his clothing to his hair to his moustache, bore a pair of goggles constantly, and had a nose for the exciting and the absurd. Grinkle Forswaithe Freemantle Klabble, known as Grin, was an expert in explosives and guns, and carried no less than four pistols (including a pepperbox) at any one time. The last was Almoga Mulberry Minglebat Prickle, known as Almo. She was a potion expert as well as a fine navigator, and wore a portable still of magically hardened glass that wove around her body.</p><p></p><p>The group met them in the Rusty Nail, and after the Aquatic Order of the Darkening Deeps had paid their usual damage deposit, listened to the group’s proposal with interest. And said they’d help, because it’d be fun.</p><p></p><p>Oh, would it ever.</p><p></p><p>The group climbed down into the Dancing Duck, and Quint shooed them into the underground viewing chamber, which was sized for big folks. He mentioned the Duck would be in illusory stealth (“manta ray”) mode as they made for the ship at the bottom of Salt Isle. Quint said his group would not be going in with the group, but rather keeping the attention of Umberlee’s people above the level of the ship so the group could look for Shell without attracting too much attention. But they did have something for them that might make exploration easier. Almo gave them a goldfish in a large clear bladder filled with water. When the fish was released, it would make the water breathable by both air and water-dwellers, keeping them from drowning. Also they gave them a great horn that would be heard underwater, letting the Aquatic Assembly of the Darkening Deeps know when to return for the party.</p><p></p><p>With the fish and horn in hand, the Duck docked at a portal on the top deck of the ship (which was dry and had air to breathe), and the party quickly went aboard as the Duck went up to begin their distractions. The group began to look about, and found two things. One, the stairs down to the lower decks was flooded with sea water. Two, a storeroom was full of waterproof kelp suits and stiffened kelp-and-sharkskin flipper. Everyone in the group put both a suit and flippers on, released the magic fish, and went down to the lower decks.</p><p></p><p>What they saw was horrifying. Hammocks were cradling the large shells, and many of them were being tended to by ixitxachitl (sentient evil race of manta ray-like creatures). And by “tended to” that means the ixitxachitl were stabbing their poisonous tails into some of the shells. William could see transmutation magic was going on in all the shells. The ones at the back seemed to be most recently arrived, so Evelyn used a spell that compelled one of the ixitxachitls to give her a gift, namely something it was holding. Namely the newest shell at the back of the room. It did so without question, though one of the other ixitxachitl spoke to William (he looked the most aquatic of the group; also he luckily spoke Aquatic), asking him if “that one was going to be replaced, because it wasn’t ready yet.” As William explained (backed by Shandri, who spouted off some of Umberlee’s dogma) that certain specimens were needed for other purposes, Evelyn got two more ixitxachitl to each give her another shell. Charissa and Shandri shouldered them without complaint. </p><p></p><p>The lead ixitxachitl complained about “the deal being altered,” and if they didn’t have replacements for those three by sundown, there would have to be “a discussion.” William and Shandri made reassuring noises while everyone backed up and out of the water, and then everyone all but dashed upstairs, gathered their clothes, and had Evelyn blow the horn to summon the Dancing Duck. Judging by the insane laughter coming from some of the barred passages above, and some muted explosions, it sounded like they were having a good time.</p><p></p><p>The Dancing Duck picked them up quickly, and Quint and Grin asked the party to mount the cannons and harpoon guns on the Duck so they could fend off the huge, ill-tempered sharks that were after them. Charissa hadn’t had this much fun in an age, and the Dancing Duck wove through the deeps as the group fended off giant squids and sharks until they’d reached quieter depths. </p><p></p><p>Hours later, they were able to double back and come up at Shandri’s Temple of Istishia. They took out the three shells, and explained what happened to Shandri’s superiors as they worked to open the shells. Inside one was Shell herself, still alive, but she’d been changed. Her skin was slightly blue, and slightly scaled, and her hands and feet were slightly webbed. And she had gills. She’d been lying on a bed of gold and silver roses, apparently a material component for whatever ritual that had been being done to her, in order to preserve her beauty.</p><p></p><p>Inside another shell was a man who’d been warped into a horrific clawed and fanged fish-creature with bulging eyes (shards of crystal had been in his shell). He was still alive, but had no memory of his prior life. Evelyn carefully lured him into one of the temple’s underwater retreat cells (the man could barely tolerate breathing air) to keep him from hurting anyone. The last one, a young lady in armor, hadn’t survived her transformation. There was a sword in her shell, one made of black metal with very faint runes of evil, though they were nearly worn away. </p><p></p><p>Shell, though still shocky, explained that Brother Lyric had inadvertently told her he was making some deal with the ixitxachitl for “Umberlee’s Glory,” and had magically charmed her to get her to Salt Isle when he realized she could reveal his plans to people he’d rather not have known. </p><p></p><p>Evelyn said that Shell would be more exotic now, and thusly could command higher prices. Shell thanked her rather dubiously. </p><p></p><p>The group sent messages to the Temple of Mystra, as well as the Watchful Order of Magists and Protectors, who all met at the Temple of Istishia. A full assault on Salt Isle was out, as getting into a holy war against Umberlee would be a disaster, but everyone was in agreement that this would not stand, and a confrontation must be made…</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 6199360, member: 4441"] [b]Sessions 21 & 22[/b] When we last left our intrepid heroes, they had captured Koltaka and won the gratitude of the Jassarian family for their discrete saving of their reputation. That next morning, more fun and games began. Steven challenged Gerard Allard (a fellow who knew his sister and had kissed her on the cheek, in public no less!) to a duel, and scared him even more when after the duel, after subtly threatening him to treat his sister well, had told him female dragons eat their mates, and only true and virtuous love would save him. Good luck, there. Some of the Jassarian family, namely Fellok Jassarian (the younger son) and his fiancé Shawna Deeps would be coming to see Garden and Charissa’s shop. The arrived late one morning a few days after the party, and (since Garden had cleaned up his shop of all hints of less-than-legal enterprises) took a tour of the place. Fellok was very taken with Charissa’s gun, and wanted to fire it. While she was taking him through the various instructions (and helping brace him for his shots), Shawna told Garden she’d be right back, and slipped out. Not too much later, Shawna was knocking on William’s door (he was staying at his uncle’s place in the Dock Ward). She explained to him that she knew his cousin Shandri, and really needed their help, as they seemed to be the sort of people that could help others, and not just the rich and powerful, but the unknown and unregarded as well. Shawna explained she had a friend, a fellow dancer from the Busty Wench tavern called Shell. She had been entertaining at a ship called the Singing Lark and hadn’t made it home last night. People had seen her leaving the ship safely, but after that Shawna had heard that she had been lost sight of near the temple of Umberlee (the ill-tempered goddess of the ocean). Shawna was getting rather worried, as Shell was a cautious woman who could take care of herself, and it wasn’t like her not to check in back at the Busty Wench. And Shawna, having climbed to a higher social stratum than many of her friends, was determined not to let Shell fall through the cracks. William, being the good-hearted sort and certainly not one to let people go missing in his neighborhood, said he would look into it. Shawna thanked him, kissed him on the cheek, and gave him one of her calling cards (which were stored in her cleavage, naturally. One probably could have put calling cards, rations for a week, a tent, and a small dog in Shawna Deeps’ cleavage.). A little later that day, at the party’s meeting at the Empty Grave, William explained the situation. Since over half the party lived or worked in the Dock Ward, one couldn’t stand the thought of people being captured or kidnapped (Steven), and the last knew a good favor on the horizon if she saved the friend of fellow social climber (Evelyn), they all willingly went to look into things. Along the route from the Singing Lark was a bar called the Rusty Nail (one well-known to Shandri, as it contained a bartender she was sweet on, a fellow called Randal), and the group stopped there to see if Shell had been by. The bartender remembered her vaguely, but the night had been busy. He called over his bouncer, a viciously scarred half-orc with very sharp tusks called Mangle, and had the group talked to him. After plying him with a few gold pieces (which Mangle bit holes in to string on his money belt), Mangle said Shell had been in there the previous night. She’d been talking to a priest of Umberlee called Brother Lyric, and the two had left together, willingly as far as he could tell, for the temple. (As an aside, there were several ships’ crews in the Rusty Nail, most notably the all-woman crew of privateers from the Screaming Harpy. Steven gave them Gerard Allard’s address, just because.) Thusly armed, the group headed for Umberlee’s temple. The place was situated right on the water, with part of the stairs leading right into the ocean. It was made from stone as well as ships shattered by Umberlee’s wrath, the temple soaring to great heights above their heads from the hulls used to form its walls and roof. Shandri, being from essentially a rival church, and Garden, on general principle, decided to stay outside… just in case. The others entered, and saw the ocean was very present here, waves lapping from many tide pools in the floor. Whale bones, squid beaks, shark teeth, and giant pearls were used to decorate the walls and altar, while treasure from temple donations and sacrifices proved that Umberlee was one of the great goddesses of Faerûn. Asking after Brother Lyric, the group was brought to a back chamber. They inquired about Shell, and Brother Lyric said he had indeed been with her the other night, and that Shell had asked about converting to Umberlee’s faith. He had sent her to Salt Isle, a small shrine out in the harbor, so she could undergo rituals and instructions to dedicate herself to Umberlee. He seemed to be very sincere and believable but Steven was pretty sure he was entirely full of manure. However, they had nothing in particular to get him to tell the truth, no real evidence, and so decided to leave, possibly to go to Salt Isle in person and find Shell. Meanwhile, outside, Shandri and Garden had noticed the periodically people bearing Umberlee’s holy symbol would step down the front steps of the church into the water and swim out in the harbor, bearing large clam shells strapped to their backs (and presumably magic to help protect them from the cold water). Such things would make superior waterproof containers, but they were also just big enough hold a slender woman like Shell. Because Shandri had some power of the ocean to breathe water, she had Garden keep watch for any more trouble, went a little further up the docks, and slipped into the ocean to do a little spying. She returned a while later, after the group had returned to Garden and relayed their suspicions, blue around the lips from cold, but reported that Salt Isle had an entire underwater extension, a sort of pillar of salt that ran to the bottom of the bay, just barely encrusting the wreck of a large ship. And that the shells were going to Salt Isle. Going to Salt Isle openly wouldn’t work, the party decided, as none of them had a good reason to be there, and Shell might be in an area not open to the public. It was basically ridiculous that she was truly converting to Umberlee’s faith, but it might have been possible that she had been magically charmed or enchanted. Either way, Brother Lyric wouldn’t want anyone finding her (someone so smarmy must have wanted Shell silenced because he said something he shouldn’t). So the group had to go in another way. And Garden had just that way. You see, he aspired to learn the ways of the gnome artificer, and thusly had made friends with the Spectacular Order of the Flaming Falseness (who did pyrotechnics and illusions for players), the Noble Assembly of Mechanical Muses (who created unusual mechanical objects), and the Aquatic Order of the Darkening Deeps, who used their submersible vehicle, the Dancing Duck, to help patrol the harbor. Each of those Orders or Assemblies was the name of the same group of people – three gnome artificers of great talent and small sanity. Their leader was Quintucket Duckle Macramé Fusse, known as Quint. He wore everything braided, from his clothing to his hair to his moustache, bore a pair of goggles constantly, and had a nose for the exciting and the absurd. Grinkle Forswaithe Freemantle Klabble, known as Grin, was an expert in explosives and guns, and carried no less than four pistols (including a pepperbox) at any one time. The last was Almoga Mulberry Minglebat Prickle, known as Almo. She was a potion expert as well as a fine navigator, and wore a portable still of magically hardened glass that wove around her body. The group met them in the Rusty Nail, and after the Aquatic Order of the Darkening Deeps had paid their usual damage deposit, listened to the group’s proposal with interest. And said they’d help, because it’d be fun. Oh, would it ever. The group climbed down into the Dancing Duck, and Quint shooed them into the underground viewing chamber, which was sized for big folks. He mentioned the Duck would be in illusory stealth (“manta ray”) mode as they made for the ship at the bottom of Salt Isle. Quint said his group would not be going in with the group, but rather keeping the attention of Umberlee’s people above the level of the ship so the group could look for Shell without attracting too much attention. But they did have something for them that might make exploration easier. Almo gave them a goldfish in a large clear bladder filled with water. When the fish was released, it would make the water breathable by both air and water-dwellers, keeping them from drowning. Also they gave them a great horn that would be heard underwater, letting the Aquatic Assembly of the Darkening Deeps know when to return for the party. With the fish and horn in hand, the Duck docked at a portal on the top deck of the ship (which was dry and had air to breathe), and the party quickly went aboard as the Duck went up to begin their distractions. The group began to look about, and found two things. One, the stairs down to the lower decks was flooded with sea water. Two, a storeroom was full of waterproof kelp suits and stiffened kelp-and-sharkskin flipper. Everyone in the group put both a suit and flippers on, released the magic fish, and went down to the lower decks. What they saw was horrifying. Hammocks were cradling the large shells, and many of them were being tended to by ixitxachitl (sentient evil race of manta ray-like creatures). And by “tended to” that means the ixitxachitl were stabbing their poisonous tails into some of the shells. William could see transmutation magic was going on in all the shells. The ones at the back seemed to be most recently arrived, so Evelyn used a spell that compelled one of the ixitxachitls to give her a gift, namely something it was holding. Namely the newest shell at the back of the room. It did so without question, though one of the other ixitxachitl spoke to William (he looked the most aquatic of the group; also he luckily spoke Aquatic), asking him if “that one was going to be replaced, because it wasn’t ready yet.” As William explained (backed by Shandri, who spouted off some of Umberlee’s dogma) that certain specimens were needed for other purposes, Evelyn got two more ixitxachitl to each give her another shell. Charissa and Shandri shouldered them without complaint. The lead ixitxachitl complained about “the deal being altered,” and if they didn’t have replacements for those three by sundown, there would have to be “a discussion.” William and Shandri made reassuring noises while everyone backed up and out of the water, and then everyone all but dashed upstairs, gathered their clothes, and had Evelyn blow the horn to summon the Dancing Duck. Judging by the insane laughter coming from some of the barred passages above, and some muted explosions, it sounded like they were having a good time. The Dancing Duck picked them up quickly, and Quint and Grin asked the party to mount the cannons and harpoon guns on the Duck so they could fend off the huge, ill-tempered sharks that were after them. Charissa hadn’t had this much fun in an age, and the Dancing Duck wove through the deeps as the group fended off giant squids and sharks until they’d reached quieter depths. Hours later, they were able to double back and come up at Shandri’s Temple of Istishia. They took out the three shells, and explained what happened to Shandri’s superiors as they worked to open the shells. Inside one was Shell herself, still alive, but she’d been changed. Her skin was slightly blue, and slightly scaled, and her hands and feet were slightly webbed. And she had gills. She’d been lying on a bed of gold and silver roses, apparently a material component for whatever ritual that had been being done to her, in order to preserve her beauty. Inside another shell was a man who’d been warped into a horrific clawed and fanged fish-creature with bulging eyes (shards of crystal had been in his shell). He was still alive, but had no memory of his prior life. Evelyn carefully lured him into one of the temple’s underwater retreat cells (the man could barely tolerate breathing air) to keep him from hurting anyone. The last one, a young lady in armor, hadn’t survived her transformation. There was a sword in her shell, one made of black metal with very faint runes of evil, though they were nearly worn away. Shell, though still shocky, explained that Brother Lyric had inadvertently told her he was making some deal with the ixitxachitl for “Umberlee’s Glory,” and had magically charmed her to get her to Salt Isle when he realized she could reveal his plans to people he’d rather not have known. Evelyn said that Shell would be more exotic now, and thusly could command higher prices. Shell thanked her rather dubiously. The group sent messages to the Temple of Mystra, as well as the Watchful Order of Magists and Protectors, who all met at the Temple of Istishia. A full assault on Salt Isle was out, as getting into a holy war against Umberlee would be a disaster, but everyone was in agreement that this would not stand, and a confrontation must be made… [/QUOTE]
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