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[Fantasia Campaign] Gardens and the Graves Rogue's Gallery
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<blockquote data-quote="Steve Gorak" data-source="post: 1819364" data-attributes="member: 15132"><p><strong>Tuk</strong></p><p><strong>Male Frost Fairy level 10</strong></p><p>Diminutive Fey</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Chosen Family:</strong> </p><p><strong>Hair:</strong> Shimmering White</p><p><strong>Eyes:</strong> Dark Blue</p><p><strong>Age:</strong> 83</p><p></p><p><strong>Str:</strong> 6 (-2) [4 points, -6 racial] </p><p><strong>Dex:</strong> 20 (+5) [6 points, +6 racial]</p><p><strong>Con:</strong> 12 (+1) [6 points, -2 racial] </p><p><strong>Int:</strong> 18 (+4) [6 points, +4 racial] </p><p><strong>Wis:</strong> 20 (+5) [6 points, +6 racial] </p><p><strong>Cha:</strong> 26 (+7) [10 points, +2 level, +6 racial, +2 cloak] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>-6 Str, +6 Dex, -2 Con, +4 Int, +6 Wis, +6 Cha, Darkvision 60 ft., Low light vision, SR 14, DR 5/cold iron, Can cast spells as an 8th level sorcerer, Empower Spell as bonus feat, Can use <em>improved invisibility</em> at will against those who are not pure of heart., <em>Summon elder spirit</em> - 1/week a fairy can call an elder spirit of their race to help them by providing knowledge. This acts as a <em>commune</em> spell, Child of Nature (Ex) - continually under <em>endure elements</em>, <em>Frost</em> - Can rebuke fire spirits as a cleric 3/day, and extinguish small fires (no larger than a camp fire) 3/day. Can cause frost at will (as <em>ray of frost</em>).</p><p></p><p><strong>Hit Dice:</strong> 10d8 +10</p><p><strong>HP:</strong> 72</p><p><strong>AC:</strong> 35 (+5 Dex, +4 size, +2 shield (ring of force shield), +2 (ring of protection), +2 (amulet of nat. armor), +10 persistent gird the warrior spell (cast every morning, 8th level slot)</p><p><strong>Init:</strong> +5 (+5 Dex)</p><p><strong>Speed:</strong> 30ft., fly 90ft. (good)</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +5 [+4 base, +1 Con]</p><p>Reflex +13 [+8 base, +5 Dex]</p><p>Will +13 [+8 base, +5 Wis]</p><p></p><p><strong>BAB:</strong> +7/+2</p><p><strong>Melee Atk:</strong> </p><p><strong>Ranged Atk:</strong> </p><p></p><p><strong>Skills:</strong></p><p>Skillpoints: 120 Bluff : + 20 [ 13 Ranks + 7 (Cha) ]</p><p>Diplomacy : + 26 [ 13 Ranks + 7 (Cha) + 2 Bluff synergy + 2 sense motive synergy + 2 Knowledge (nobility and royalty) synergy ]</p><p>Handle animal : + 12 [ 5 Ranks + 7 (Cha) ]</p><p>Hide : + 26 [ 5 Ranks + 5 (Dex) + 16 size ]</p><p>Knowledge (dungeoneering) : + 9 [ 5 Ranks + 4 (Int) ]</p><p>Knowledge (nobility and royalty), : + 9 [ 5 Ranks + 4 (Int) ]</p><p>Knowledge (nature) : + 11 [ 5 Ranks + 4 (Int) + 2 Survival synergy ]</p><p>Knowledge (geography) : + 9 [ 5 Ranks + 4 (Int) ]</p><p>Move silently : + 18 [ 13 Ranks + 5 (Dex) ]</p><p>Ride : + 17 [ 10 Ranks + 5 (Dex) + 2 Handle animal synergy ]</p><p>Sense motive : + 18 [ 13 Ranks + 5 (Wis) ]</p><p>Spot : + 18 [ 13 Ranks + 5 (Wis) ]</p><p>Survival : + 12 [ 5 Ranks + 5 (Wis) + 2 Knowledge nature (aboveground) and dungeoneering (underground) synergy + 2 bonus from getting lost (knowledge gography) ]</p><p>Tumble : + 15 [ 10 Ranks + 5 (Dex) ]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Empower spell (Racial)</p><p>Eschew materials (1st level)</p><p>silent spell (3rd level)</p><p>Extend spell (6th level)</p><p>Persistent spell (9th level) (FR campaign setting)</p><p></p><p><strong>Languages:</strong> Common, Sylvan</p><p></p><p><strong>Spells Prepared</strong></p><p>Axtual slots: 6/7/8/7/6/7/7/6/3/3</p><p>Max slots: 6/8/8/7/7/7/7/6/5/3</p><p></p><p>Spells cast: Detect magic (1), circle binding (4), persistent thunderlance (8), persistent circle binding (8)</p><p></p><p></p><p>Save DC +7</p><p>0th - <em>Comrades’ Trail (BOEMIII p34), Minor Ward (BOEMI p18), detect magic, read magic, light, ghost sounds, mage hand, mending, message</em></p><p>1st - <em>Blast of Cold (BOEMIII), Unseen Servant, Comprehend Languages, Detect Secret Doors, feather fall</em></p><p>2nd - <em>web, Mirror Image, minor image, resist energy, power craft (BoEM III)</em></p><p>3rd - <em>Induce Vulnerability (BOEMIII p75), Major Image, Slow, Blindsight (FR magic of faerun p 82)</em></p><p>4th - <em>Circle of Binding (BOEMIII p75), Gird the Warrior (BOEMIII p23), Thunderlance (FR campaign setting p. 75), ice storm</em></p><p>5th - <em>Hold Monster, Telekinesis, Cone of Cold, wall of stone</em></p><p>6th - <em>Oroster’s Revenge (BOEMIII p24), Dispel Magic Greater, Freezing Sphere</em></p><p>7th – <em>Teleport- Greater, Scrying, greater, Summon monster VII</em></p><p>8th – <em>Polymorph any object, Charm Monster, Mass</em></p><p>9th – <em>Summon monster IX</em></p><p></p><p></p><p><strong>Equipment:</strong></p><p>Wand of charm animals 750 gp</p><p>Wand of Cure serious wounds 11250 gp</p><p>Boots of levitation 7500 gp</p><p>Cloak of Charisma +2 4000 gp</p><p>Protection +2 8000 gp</p><p>Force shield 8500 gp</p><p>Amulet of natural armor +2 8000 gp</p><p>Crown of the mage (as hand of the mage) 900 gp</p><p>2 blue gems (50 gp ea) 100 gp</p><p></p><p><strong>Money</strong></p><p>0 gp</p><p></p><p><strong>Appearance:</strong> </p><p>Tuk has long whit hair that always seems to be moving in the wind. He has pale white skin.</p><p>He is usually seen with a white plate armor that seems to be made of solid ice (persistent gird the warrior spell cast every morning), and a pale blue cape.</p><p></p><p></p><p><strong>Personality:</strong> </p><p>Tuk is very outgoing, and has a knack for convincing people. He is also very confident, knowing that if he doesn't get his way, he has the powers to convince. </p><p></p><p><strong>Background:</strong> </p><p>Tuk was born in a small elven kingdom. He spent his youth fraternizing with elves and other creatures of the forest. The elves decided to leave to a far away land, and even though they urged him to come, he decided to stay. He then had a streak of wanderlust, and traveled the land. His powers grew very quickly and when he returned home, he learned that the future of the feys rested in the hands of a few families in another land, far away. He learned that one such family was actually his kin, and decided to go and protect them.</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 1819364, member: 15132"] [b]Tuk Male Frost Fairy level 10[/b] Diminutive Fey [b]Alignment:[/b] Neutral Good [b]Chosen Family:[/b] [b]Hair:[/b] Shimmering White [b]Eyes:[/b] Dark Blue [b]Age:[/b] 83 [b]Str:[/b] 6 (-2) [4 points, -6 racial] [b]Dex:[/b] 20 (+5) [6 points, +6 racial] [b]Con:[/b] 12 (+1) [6 points, -2 racial] [b]Int:[/b] 18 (+4) [6 points, +4 racial] [b]Wis:[/b] 20 (+5) [6 points, +6 racial] [b]Cha:[/b] 26 (+7) [10 points, +2 level, +6 racial, +2 cloak] [b]Class and Racial Abilities:[/b] -6 Str, +6 Dex, -2 Con, +4 Int, +6 Wis, +6 Cha, Darkvision 60 ft., Low light vision, SR 14, DR 5/cold iron, Can cast spells as an 8th level sorcerer, Empower Spell as bonus feat, Can use [i]improved invisibility[/i] at will against those who are not pure of heart., [i]Summon elder spirit[/i] - 1/week a fairy can call an elder spirit of their race to help them by providing knowledge. This acts as a [i]commune[/i] spell, Child of Nature (Ex) - continually under [i]endure elements[/i], [i]Frost[/i] - Can rebuke fire spirits as a cleric 3/day, and extinguish small fires (no larger than a camp fire) 3/day. Can cause frost at will (as [i]ray of frost[/i]). [b]Hit Dice:[/b] 10d8 +10 [b]HP:[/b] 72 [b]AC:[/b] 35 (+5 Dex, +4 size, +2 shield (ring of force shield), +2 (ring of protection), +2 (amulet of nat. armor), +10 persistent gird the warrior spell (cast every morning, 8th level slot) [b]Init:[/b] +5 (+5 Dex) [b]Speed:[/b] 30ft., fly 90ft. (good) [b]Saves:[/b] Fortitude +5 [+4 base, +1 Con] Reflex +13 [+8 base, +5 Dex] Will +13 [+8 base, +5 Wis] [b]BAB:[/b] +7/+2 [b]Melee Atk:[/b] [b]Ranged Atk:[/b] [b]Skills:[/b] Skillpoints: 120 Bluff : + 20 [ 13 Ranks + 7 (Cha) ] Diplomacy : + 26 [ 13 Ranks + 7 (Cha) + 2 Bluff synergy + 2 sense motive synergy + 2 Knowledge (nobility and royalty) synergy ] Handle animal : + 12 [ 5 Ranks + 7 (Cha) ] Hide : + 26 [ 5 Ranks + 5 (Dex) + 16 size ] Knowledge (dungeoneering) : + 9 [ 5 Ranks + 4 (Int) ] Knowledge (nobility and royalty), : + 9 [ 5 Ranks + 4 (Int) ] Knowledge (nature) : + 11 [ 5 Ranks + 4 (Int) + 2 Survival synergy ] Knowledge (geography) : + 9 [ 5 Ranks + 4 (Int) ] Move silently : + 18 [ 13 Ranks + 5 (Dex) ] Ride : + 17 [ 10 Ranks + 5 (Dex) + 2 Handle animal synergy ] Sense motive : + 18 [ 13 Ranks + 5 (Wis) ] Spot : + 18 [ 13 Ranks + 5 (Wis) ] Survival : + 12 [ 5 Ranks + 5 (Wis) + 2 Knowledge nature (aboveground) and dungeoneering (underground) synergy + 2 bonus from getting lost (knowledge gography) ] Tumble : + 15 [ 10 Ranks + 5 (Dex) ] [b]Feats:[/b] Empower spell (Racial) Eschew materials (1st level) silent spell (3rd level) Extend spell (6th level) Persistent spell (9th level) (FR campaign setting) [b]Languages:[/b] Common, Sylvan [b]Spells Prepared[/b] Axtual slots: 6/7/8/7/6/7/7/6/3/3 Max slots: 6/8/8/7/7/7/7/6/5/3 Spells cast: Detect magic (1), circle binding (4), persistent thunderlance (8), persistent circle binding (8) Save DC +7 0th - [i]Comrades’ Trail (BOEMIII p34), Minor Ward (BOEMI p18), detect magic, read magic, light, ghost sounds, mage hand, mending, message[/i] 1st - [I]Blast of Cold (BOEMIII), Unseen Servant, Comprehend Languages, Detect Secret Doors, feather fall[/I] 2nd - [I]web, Mirror Image, minor image, resist energy, power craft (BoEM III)[/I] 3rd - [I]Induce Vulnerability (BOEMIII p75), Major Image, Slow, Blindsight (FR magic of faerun p 82)[/I] 4th - [I]Circle of Binding (BOEMIII p75), Gird the Warrior (BOEMIII p23), Thunderlance (FR campaign setting p. 75), ice storm[/I] 5th - [I]Hold Monster, Telekinesis, Cone of Cold, wall of stone[/I] 6th - [I]Oroster’s Revenge (BOEMIII p24), Dispel Magic Greater, Freezing Sphere[/I] 7th – [I]Teleport- Greater, Scrying, greater, Summon monster VII[/I] 8th – [I]Polymorph any object, Charm Monster, Mass[/I] 9th – [I]Summon monster IX[/I] [b]Equipment:[/b] Wand of charm animals 750 gp Wand of Cure serious wounds 11250 gp Boots of levitation 7500 gp Cloak of Charisma +2 4000 gp Protection +2 8000 gp Force shield 8500 gp Amulet of natural armor +2 8000 gp Crown of the mage (as hand of the mage) 900 gp 2 blue gems (50 gp ea) 100 gp [b]Money[/b] 0 gp [b]Appearance:[/b] Tuk has long whit hair that always seems to be moving in the wind. He has pale white skin. He is usually seen with a white plate armor that seems to be made of solid ice (persistent gird the warrior spell cast every morning), and a pale blue cape. [b]Personality:[/b] Tuk is very outgoing, and has a knack for convincing people. He is also very confident, knowing that if he doesn't get his way, he has the powers to convince. [b]Background:[/b] Tuk was born in a small elven kingdom. He spent his youth fraternizing with elves and other creatures of the forest. The elves decided to leave to a far away land, and even though they urged him to come, he decided to stay. He then had a streak of wanderlust, and traveled the land. His powers grew very quickly and when he returned home, he learned that the future of the feys rested in the hands of a few families in another land, far away. He learned that one such family was actually his kin, and decided to go and protect them. [/QUOTE]
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