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[Fantasia Campaign] Gardens and the Graves Rogue's Gallery
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<blockquote data-quote="hafrogman" data-source="post: 1819425" data-attributes="member: 8858"><p><strong>Gus, who is fun!</strong></p><p></p><p><strong>Gus</strong></p><p></p><p>Male Mushroom level 10</p><p>Diminutive Fey</p><p>Alignment: Chaotic Good</p><p>Chosen Family: Rashaan</p><p>Hair: hair? Cap: red</p><p>Eyes: eyes? Body: white</p><p>Age: only as old as he feels</p><p></p><p>Str: 8 (-1) [0 points] </p><p>Dex: 12 (+1) [0 points, +4 racial]</p><p>Con: [22] (+6) [13 points, +2 racial +1 level +2 amulet] </p><p>Int: 14 (+2) [6 points] </p><p>Wis: 22 (+6) [13 points, +4 racial +1 level] </p><p>Cha: 16 (+3) [6 points, +2 racial] </p><p></p><p>Class and Racial Abilities:</p><p>+4 Dex, +2 Con, +4 Wis, +2 Cha</p><p>Can use improved invisibility at will against those who are not pure of heart.</p><p>Fey</p><p>Speed 20 ft.</p><p>Darkvision 60 ft.</p><p>Can create potions as if they had the Brew Potion feat, for any spell up to 4th level. Don't need to spend gold to do so. The potions are actually little mushrooms that one eats to get the effect.</p><p>Can produce spores that have any of the the following effects - cause hallucinations as per the major image effect, cause a sanctuary effect, and/or cause a discern lies effect.</p><p>Can cast spells as an 18th level cleric.</p><p></p><p>Hit Dice: 10d8 +60</p><p>HP: 122</p><p>AC: 16 (+1 Dex, +4 size +1 deflection)</p><p>Init: +1 (+1 Dex)</p><p>Speed: 20ft</p><p></p><p>Saves:</p><p>Fortitude +14 [+7 base, +6 Con +1 luck]</p><p>Reflex +5 [+3 base, +1 Dex +1 luck]</p><p>Will +14 [+7 base, +6 Wis +1 luck]</p><p></p><p>BAB: +7/+2</p><p>Melee Atk: +6/+1 </p><p>Ranged Atk: +8/+3</p><p></p><p>Skills:</p><p></p><p>Appraise +9/6</p><p>Balance +13/7</p><p>Climb +7/7</p><p>Concentration +15/8</p><p>Escape Artist +16/6</p><p>Heal +13/6 (+2 10 times)</p><p>Hide +10/6</p><p>Jump +5/7</p><p>Knowledge (Arcana) +9/6</p><p>Knowledge (Local) +9/6</p><p>Knowledge (Nature) +11/6</p><p>Listen +16/7</p><p>Move Silently +10/6</p><p>Open Lock +12/6</p><p>Sense Motive +13/6</p><p>Sleight of Hand +8/6</p><p>Spellcraft +13/8</p><p>Spot +16/7</p><p>Survival +13/6 (+2 above ground)</p><p>Tumble +13/7</p><p></p><p></p><p>Feats:</p><p></p><p>Brew Potion (racial bonus)</p><p>Agile (1st level)</p><p>Acrobatic (3rd level)</p><p>Alertness (6th level)</p><p>Stealthy (9th level)</p><p></p><p>Languages: Common, Draconic, Sylvan</p><p></p><p></p><p>Spells:</p><p></p><p>Spells as 18th level Cleric</p><p></p><p>Domains:</p><p></p><p>Protection (ward 1/day; +18 resistance to next saving throw within 1 hour)</p><p>Healing (+1 caster level for healing spells)</p><p></p><p>level 0/1/2/3/4/5/6/7/8/9</p><p></p><p>spells 6/8/8/7/7/6/6/4/4/3</p><p></p><p>DC: 16 + spell level</p><p></p><p>0: Create Water, Cure Minor Wounds, Detect Magic (x2), Light, Purify Food and Drink</p><p>1: Cause Fear, Command, Cure Light Wounds (x2), Entropic Shield, Obscuring Mist (x2), Shield of Faith</p><p>2: Cure Moderate Wounds (x3), Delay Poison, Hold Person (x2), Make Whole, Status</p><p>3: Bestow Curse, Create Food and Water, Cure Serious Wounds (x2), Invisibility Purge, Protection from Energy, Stone Shape</p><p>4: Air Walk, Cure Critical Wounds (x2), Neutralize Poison, Repel Vermin, Sending, Tongues</p><p>5: Break Enchantment, Greater Command, Insect Plague, Spell Resistance, True Seeing, Wall of Stone</p><p>6: Greater Dispel Magic (x2), Find the Path, Geas/Quest, Heal, Heroes' Feast</p><p>7: Holy Word, Regenerate, Repulsion (x2)</p><p>8: Discern Location, Earthquake, Holy Aura, Mind Blank</p><p>9: Etherealness, Mass Heal (x2)</p><p></p><p></p><p>Equipment:</p><p></p><p>Spicy Mushroom Soup [as elixir of fire breath] [3] (3,300 gp)</p><p>Salve of Slipperyness [3] (3,000 gp)</p><p>Elemental Gem [Earth] (2250 gp)</p><p>Diamond [for raise dead] (5,000 gp)</p><p></p><p>Amulet of Health +2 (4,000 gp)</p><p>Luckstone (20,000 gp)</p><p>Ring of Protection +1 (2,000 gp)</p><p></p><p>Vest of Escape (5,200 gp)</p><p>Healer's Kit (50 gp)</p><p>Reliquary [Holy Aura Focus] (500 gp)</p><p></p><p>Random assortment of "borrowed" human objects</p><p>thimbles, needles, scraps of cloth, bent silverware, </p><p>broken crockery, a child's old shoe, a quill, rusted tools,</p><p>costume jewelry, string, candles etc.</p><p></p><p>A small assortment of human coins </p><p>(some of the larger ones used as furniture)</p><p>(and the smaller change used to place in the way of small children deserving of a treat)</p><p></p><p>Mushroom Patch</p><p></p><p>at any time gus can be assumed to have a variety of magical mushrooms growing in his patch</p><p></p><p>Cure Critical Wounds</p><p>Neutralize Poison</p><p>Water Breathing</p><p>Remove Disease</p><p>Remove Curse</p><p>Protection from Energy</p><p>Bear's Endurance</p><p>Bull's Strength</p><p>Eagle's Splendor</p><p>Owl's Wisdom</p><p>Endure Elements</p><p></p><p></p><p></p><p>Appearance:</p><p></p><p>Gus is smaller than other all the other mushroom spirits, but still takes after them in appearance. When standing still he looks like a miniature red capped toadstool, with a white body. When moving he's a tiny little person with a wide brimmed red hat.</p><p></p><p>Personality: </p><p></p><p>Gus may be smaller than the other mushrooms, but he's never let that stop him. He may be weak and clumsy compared to his cousins, but he is possessed of an indominatable spirit. He is always full of optimism and inner strength. He is also insatiable curious, about a great many things, but especially about these strange creatures called "humans". He often goes onto expeditions into the family home, exploring the gigantic world. He often "borrows" things lost or discarded by the people, and decorates his home with these found objects.</p><p></p><p>Background: </p><p></p><p>Gus is the youngest of the mushrooms in addition to being the smallest, but he has still been living in the same place for countless ages. He spent his younger years with the garden's other mushroom spirits, but eventually set off to his own little corner of the garden. He lives in a small hollow in the ground, and tends a mushroom patch most of his days. There he grows a variety of little fungus, some "doctored" with spells. He tries to steer his family to eating these enchanted mushrooms in order to protect them against the various diseases, posions and nasties floating around the human world. If he isn't gardening in his patch then he's out exploring. Either crusing the garden, or tempting fate and sneaking into the house.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 1819425, member: 8858"] [b]Gus, who is fun![/b] [B]Gus[/B] Male Mushroom level 10 Diminutive Fey Alignment: Chaotic Good Chosen Family: Rashaan Hair: hair? Cap: red Eyes: eyes? Body: white Age: only as old as he feels Str: 8 (-1) [0 points] Dex: 12 (+1) [0 points, +4 racial] Con: [22] (+6) [13 points, +2 racial +1 level +2 amulet] Int: 14 (+2) [6 points] Wis: 22 (+6) [13 points, +4 racial +1 level] Cha: 16 (+3) [6 points, +2 racial] Class and Racial Abilities: +4 Dex, +2 Con, +4 Wis, +2 Cha Can use improved invisibility at will against those who are not pure of heart. Fey Speed 20 ft. Darkvision 60 ft. Can create potions as if they had the Brew Potion feat, for any spell up to 4th level. Don't need to spend gold to do so. The potions are actually little mushrooms that one eats to get the effect. Can produce spores that have any of the the following effects - cause hallucinations as per the major image effect, cause a sanctuary effect, and/or cause a discern lies effect. Can cast spells as an 18th level cleric. Hit Dice: 10d8 +60 HP: 122 AC: 16 (+1 Dex, +4 size +1 deflection) Init: +1 (+1 Dex) Speed: 20ft Saves: Fortitude +14 [+7 base, +6 Con +1 luck] Reflex +5 [+3 base, +1 Dex +1 luck] Will +14 [+7 base, +6 Wis +1 luck] BAB: +7/+2 Melee Atk: +6/+1 Ranged Atk: +8/+3 Skills: Appraise +9/6 Balance +13/7 Climb +7/7 Concentration +15/8 Escape Artist +16/6 Heal +13/6 (+2 10 times) Hide +10/6 Jump +5/7 Knowledge (Arcana) +9/6 Knowledge (Local) +9/6 Knowledge (Nature) +11/6 Listen +16/7 Move Silently +10/6 Open Lock +12/6 Sense Motive +13/6 Sleight of Hand +8/6 Spellcraft +13/8 Spot +16/7 Survival +13/6 (+2 above ground) Tumble +13/7 Feats: Brew Potion (racial bonus) Agile (1st level) Acrobatic (3rd level) Alertness (6th level) Stealthy (9th level) Languages: Common, Draconic, Sylvan Spells: Spells as 18th level Cleric Domains: Protection (ward 1/day; +18 resistance to next saving throw within 1 hour) Healing (+1 caster level for healing spells) level 0/1/2/3/4/5/6/7/8/9 spells 6/8/8/7/7/6/6/4/4/3 DC: 16 + spell level 0: Create Water, Cure Minor Wounds, Detect Magic (x2), Light, Purify Food and Drink 1: Cause Fear, Command, Cure Light Wounds (x2), Entropic Shield, Obscuring Mist (x2), Shield of Faith 2: Cure Moderate Wounds (x3), Delay Poison, Hold Person (x2), Make Whole, Status 3: Bestow Curse, Create Food and Water, Cure Serious Wounds (x2), Invisibility Purge, Protection from Energy, Stone Shape 4: Air Walk, Cure Critical Wounds (x2), Neutralize Poison, Repel Vermin, Sending, Tongues 5: Break Enchantment, Greater Command, Insect Plague, Spell Resistance, True Seeing, Wall of Stone 6: Greater Dispel Magic (x2), Find the Path, Geas/Quest, Heal, Heroes' Feast 7: Holy Word, Regenerate, Repulsion (x2) 8: Discern Location, Earthquake, Holy Aura, Mind Blank 9: Etherealness, Mass Heal (x2) Equipment: Spicy Mushroom Soup [as elixir of fire breath] [3] (3,300 gp) Salve of Slipperyness [3] (3,000 gp) Elemental Gem [Earth] (2250 gp) Diamond [for raise dead] (5,000 gp) Amulet of Health +2 (4,000 gp) Luckstone (20,000 gp) Ring of Protection +1 (2,000 gp) Vest of Escape (5,200 gp) Healer's Kit (50 gp) Reliquary [Holy Aura Focus] (500 gp) Random assortment of "borrowed" human objects thimbles, needles, scraps of cloth, bent silverware, broken crockery, a child's old shoe, a quill, rusted tools, costume jewelry, string, candles etc. A small assortment of human coins (some of the larger ones used as furniture) (and the smaller change used to place in the way of small children deserving of a treat) Mushroom Patch at any time gus can be assumed to have a variety of magical mushrooms growing in his patch Cure Critical Wounds Neutralize Poison Water Breathing Remove Disease Remove Curse Protection from Energy Bear's Endurance Bull's Strength Eagle's Splendor Owl's Wisdom Endure Elements Appearance: Gus is smaller than other all the other mushroom spirits, but still takes after them in appearance. When standing still he looks like a miniature red capped toadstool, with a white body. When moving he's a tiny little person with a wide brimmed red hat. Personality: Gus may be smaller than the other mushrooms, but he's never let that stop him. He may be weak and clumsy compared to his cousins, but he is possessed of an indominatable spirit. He is always full of optimism and inner strength. He is also insatiable curious, about a great many things, but especially about these strange creatures called "humans". He often goes onto expeditions into the family home, exploring the gigantic world. He often "borrows" things lost or discarded by the people, and decorates his home with these found objects. Background: Gus is the youngest of the mushrooms in addition to being the smallest, but he has still been living in the same place for countless ages. He spent his younger years with the garden's other mushroom spirits, but eventually set off to his own little corner of the garden. He lives in a small hollow in the ground, and tends a mushroom patch most of his days. There he grows a variety of little fungus, some "doctored" with spells. He tries to steer his family to eating these enchanted mushrooms in order to protect them against the various diseases, posions and nasties floating around the human world. If he isn't gardening in his patch then he's out exploring. Either crusing the garden, or tempting fate and sneaking into the house. [/QUOTE]
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