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[Fantasia Campaign] Gardens and the Graves Rogue's Gallery
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<blockquote data-quote="Ashy" data-source="post: 1826162" data-attributes="member: 312"><p>Grouse Hedgenettle</p><p><strong>Male Thistle level 10</strong></p><p>Diminutive Fey</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Chosen Family:</strong> Rashaan</p><p><strong>Hair:</strong> Purple</p><p><strong>Eyes:</strong> Dark Blue</p><p><strong>Age:</strong> Elder</p><p></p><p><strong>Str:</strong> 12 (+1) [2 points, +2 racial] </p><p><strong>Dex:</strong> 18 (+4) [6 points, +4 racial]</p><p><strong>Con:</strong> 19 (+5) [5 points, +4 racial] </p><p><strong>Int:</strong> 12 (+1) [4 points] </p><p><strong>Wis:</strong> 13 (+1) [5 points] </p><p><strong>Cha:</strong> 20 (+5) [16 points, +2 racial] </p><p></p><p><strong>Class and Racial Abilities:</strong> </p><p>+2 Str, +4 Dex, +4 Con, +2 Cha, Low-light vision, Can use <em>improved invisibility</em> at will against those who are not pure of heart, Can cast spells as an 8th level bard, Can use dances to cause the effects of bardic music (and vituoso performances from Song and Silence). As an 8th level bard, they can produce the effects of <em>countersong, fascinate, inspire courage, inspire competence, suggestion, song of freedom, mass suggestion, calumny, jarring song, mindbending melody, greater calumny, magical melody,</em> or <em>revealing melody</em>. These dances bring their own music with them, with no need for instruments or players. Despite the fact that this level is lower than necessary for some of the effects, they can do them anyway. This simply allows them 8 uses per day and helps determine the strength of the effects.</p><p></p><p><strong>Hit Dice:</strong> 10d8 +50</p><p><strong>HP:</strong> 62</p><p><strong>AC:</strong> 18 (+4 Dex, +4 size)</p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 30ft.</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +10 [+4 base, +5 Con, +1 from torc]</p><p>Reflex +9 [+4 base, +4 Dex, +1 from torc]</p><p>Will +10 [+8 base, +1 Wis, +1 from torc]</p><p></p><p><strong>BAB:</strong> +7/+2</p><p><strong>Melee Atk:</strong> +8/+3 (1d4-2+1d6 frost/19-20/x2/P, Icicle, +1 frost dagger) </p><p><strong>Ranged Atk:</strong> +11/+6 (1d4-2+1d6 frost/19-20/x2/10 ft. range./P, Icicle, +1 frost dagger)</p><p></p><p><strong>Skills:</strong></p><p>Hide +34 [13 Ranks, +5 Dex, +16 size]</p><p>Knowledge (arcana) +14 [13 ranks, +1 Int]</p><p>Knowledge (nature) +14 [13 ranks, +1 Int]</p><p>Move Silently +18 [13 ranks, +5 Dex]</p><p>Perform (dance) +18 [13 ranks, +5 Cha]</p><p>Spellcraft +16 [13 ranks, +1 Int, +2 synergy from Knowledge (arcana)]</p><p>Survival +14 [13 ranks, +1 Wis]</p><p></p><p><strong>Feats:</strong></p><p>1st level - Spell Focus (enchantment)</p><p>3rd level - Greater Spell Focus (enchantment)</p><p>6th level - Lace Spell: Resistance (BoEM II)</p><p>9th level - Green Ear (S&S)</p><p></p><p><strong>Languages:</strong> Common, Sylvan</p><p></p><p><strong>Spells Known/Spell Slots per Day</strong></p><p>4/6/5/5/5/4/2</p><p>Save DC +5</p><p>0th -6 <em> detect magic, ghost sound, keep dry (BoEM III), keep fresh (BoEM III), mage hand, percussion (S&S).</em></p><p>1st -5 <em>alarm, ambient song (S&S) betray the years (BoEM III), blissful sleep (BoEM III), cure light wounds.</em></p><p>2nd -5 <em>calm emotions, daze monster, delay poison, locate object, whispering wind.</em></p><p>3rd -5 <em>blissful slumber (S&S), daylight, lesser geas, dispel magic, speak with animals.</em></p><p>4th -4 <em>break enchantment, follow the leader (S&S), listening coin (S&S), Leomund’s tiny hut.</em></p><p>5th -4 <em>dream, mind fog, mirage arcane, shadow walk.</em></p><p>6th -3 <em>animate objects, mass charm monster, find the path.</em></p><p></p><p></p><p><strong>Equipment:</strong></p><p></p><p>Stalwart eye (A&E) – 10,000gp</p><p>Belt of resistance +1 – 1,000gp</p><p>5 doses of pixie dust (A&E) – 5,400gp</p><p>3 jars of Keoghtom’s ointment – 12,000gp</p><p>Rod of wonder – 12,000gp (using the far more amusing table from Enclyclopedia Magica)</p><p>Deck of illusions – 8,100gp</p><p>Elixir of truth – 500gp</p><p></p><p><strong>Appearance:</strong> Grouse is a very old thistle, and his appearance is both hoary and prickly at the same time. When standing still and trying to hide from the "big'uns", he looks like little more than a old, dried thistle plant with most of his purple tufts missing, scattered about, or hung upon his many barbs. When moving about, he looks like an old, withered and weathered man with craggy, sharp features, a balding head (frilled with purplish tufts of downy hair). His fingers, toes, nose, chin and the tips of his ears are very long and sharpen and darken into dangerous looking barbs, but there is a measure of grandfatherly tenderness hidden deep within his dark blue eyes that even he, in his worst of moods, cannot quench. He wears nothing save an old pair of sand-colored and horribly battered overalls.</p><p></p><p><strong>Personality:</strong> Much like his physical appearance, Grouse's attitude is an unusual mixture of course sarcasm, biting satire, and cuddly grandpa. He is just as inclined to "give ya a whuppin'" as he is to "put ya on his knee and spin ya a yarn" - while he might seem unpredictable from moment to moment, his overall attitude is as predictable as the seasons. It does not seem that he will be changing that anytime soon, as it has served him well for generations...</p><p></p><p><strong>Background:</strong> Grouse has simply always been... He has never been one much for exploring, adventuring, or even socializing; generally, he speaks only when spoken to (unless he is running off "a pasle of whipper-snappers" with a stick) and yet he is considered a source of immense wisdom amongst fairies far and wide. He has always been found, for the most part, in the same manner that he can be found today, puttering around his "garden", complaining that nothing ever grows properly (but then again, he never plants anything either...)</p></blockquote><p></p>
[QUOTE="Ashy, post: 1826162, member: 312"] Grouse Hedgenettle [b]Male Thistle level 10[/b] Diminutive Fey [b]Alignment:[/b] Neutral Good [b]Chosen Family:[/b] Rashaan [b]Hair:[/b] Purple [b]Eyes:[/b] Dark Blue [b]Age:[/b] Elder [b]Str:[/b] 12 (+1) [2 points, +2 racial] [b]Dex:[/b] 18 (+4) [6 points, +4 racial] [b]Con:[/b] 19 (+5) [5 points, +4 racial] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 13 (+1) [5 points] [b]Cha:[/b] 20 (+5) [16 points, +2 racial] [b]Class and Racial Abilities:[/b] +2 Str, +4 Dex, +4 Con, +2 Cha, Low-light vision, Can use [I]improved invisibility[/I] at will against those who are not pure of heart, Can cast spells as an 8th level bard, Can use dances to cause the effects of bardic music (and vituoso performances from Song and Silence). As an 8th level bard, they can produce the effects of [I]countersong, fascinate, inspire courage, inspire competence, suggestion, song of freedom, mass suggestion, calumny, jarring song, mindbending melody, greater calumny, magical melody,[/I] or [I]revealing melody[/I]. These dances bring their own music with them, with no need for instruments or players. Despite the fact that this level is lower than necessary for some of the effects, they can do them anyway. This simply allows them 8 uses per day and helps determine the strength of the effects. [b]Hit Dice:[/b] 10d8 +50 [b]HP:[/b] 62 [b]AC:[/b] 18 (+4 Dex, +4 size) [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 30ft. [b]Saves:[/b] Fortitude +10 [+4 base, +5 Con, +1 from torc] Reflex +9 [+4 base, +4 Dex, +1 from torc] Will +10 [+8 base, +1 Wis, +1 from torc] [b]BAB:[/b] +7/+2 [b]Melee Atk:[/b] +8/+3 (1d4-2+1d6 frost/19-20/x2/P, Icicle, +1 frost dagger) [b]Ranged Atk:[/b] +11/+6 (1d4-2+1d6 frost/19-20/x2/10 ft. range./P, Icicle, +1 frost dagger) [b]Skills:[/b] Hide +34 [13 Ranks, +5 Dex, +16 size] Knowledge (arcana) +14 [13 ranks, +1 Int] Knowledge (nature) +14 [13 ranks, +1 Int] Move Silently +18 [13 ranks, +5 Dex] Perform (dance) +18 [13 ranks, +5 Cha] Spellcraft +16 [13 ranks, +1 Int, +2 synergy from Knowledge (arcana)] Survival +14 [13 ranks, +1 Wis] [b]Feats:[/b] 1st level - Spell Focus (enchantment) 3rd level - Greater Spell Focus (enchantment) 6th level - Lace Spell: Resistance (BoEM II) 9th level - Green Ear (S&S) [b]Languages:[/b] Common, Sylvan [b]Spells Known/Spell Slots per Day[/b] 4/6/5/5/5/4/2 Save DC +5 0th -6 [i] detect magic, ghost sound, keep dry (BoEM III), keep fresh (BoEM III), mage hand, percussion (S&S).[/i] 1st -5 [I]alarm, ambient song (S&S) betray the years (BoEM III), blissful sleep (BoEM III), cure light wounds.[/I] 2nd -5 [I]calm emotions, daze monster, delay poison, locate object, whispering wind.[/I] 3rd -5 [I]blissful slumber (S&S), daylight, lesser geas, dispel magic, speak with animals.[/I] 4th -4 [I]break enchantment, follow the leader (S&S), listening coin (S&S), Leomund’s tiny hut.[/I] 5th -4 [I]dream, mind fog, mirage arcane, shadow walk.[/I] 6th -3 [I]animate objects, mass charm monster, find the path.[/I] [b]Equipment:[/b] Stalwart eye (A&E) – 10,000gp Belt of resistance +1 – 1,000gp 5 doses of pixie dust (A&E) – 5,400gp 3 jars of Keoghtom’s ointment – 12,000gp Rod of wonder – 12,000gp (using the far more amusing table from Enclyclopedia Magica) Deck of illusions – 8,100gp Elixir of truth – 500gp [b]Appearance:[/b] Grouse is a very old thistle, and his appearance is both hoary and prickly at the same time. When standing still and trying to hide from the "big'uns", he looks like little more than a old, dried thistle plant with most of his purple tufts missing, scattered about, or hung upon his many barbs. When moving about, he looks like an old, withered and weathered man with craggy, sharp features, a balding head (frilled with purplish tufts of downy hair). His fingers, toes, nose, chin and the tips of his ears are very long and sharpen and darken into dangerous looking barbs, but there is a measure of grandfatherly tenderness hidden deep within his dark blue eyes that even he, in his worst of moods, cannot quench. He wears nothing save an old pair of sand-colored and horribly battered overalls. [b]Personality:[/b] Much like his physical appearance, Grouse's attitude is an unusual mixture of course sarcasm, biting satire, and cuddly grandpa. He is just as inclined to "give ya a whuppin'" as he is to "put ya on his knee and spin ya a yarn" - while he might seem unpredictable from moment to moment, his overall attitude is as predictable as the seasons. It does not seem that he will be changing that anytime soon, as it has served him well for generations... [b]Background:[/b] Grouse has simply always been... He has never been one much for exploring, adventuring, or even socializing; generally, he speaks only when spoken to (unless he is running off "a pasle of whipper-snappers" with a stick) and yet he is considered a source of immense wisdom amongst fairies far and wide. He has always been found, for the most part, in the same manner that he can be found today, puttering around his "garden", complaining that nothing ever grows properly (but then again, he never plants anything either...) [/QUOTE]
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