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Fantastic Features to Spice up a Chase
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<blockquote data-quote="Radiating Gnome" data-source="post: 5884665" data-attributes="member: 150"><p>Fantastic elements is kinda tricky, since the setting you've described is so mundane. We need to have the chases lead the party through fantastic areas, I guess. </p><p></p><p>Okay, so it's a crossroads, big market going on, etc. </p><p></p><p>One thing -- help your players a little by making it clear right from the outset that the two chases will have very different flavors -- so have one take off into the wilderness, and the other tear off through the market. </p><p></p><p>Twin A flips a basket of grain to give himself a moment to disappear into the crowd, and he starts zipping through the packed market. PCs trying to keep up might use acrobatics (dodge through), intimidate(get the hell out of my way), or insight (he'll probably try to lead pursuit through that smelly cheese stall, I can try to cut him off there). </p><p></p><p>Twin B sets off at a dead run for nearby woods, quickly trying to use his ahtletic ability and the cover provided by the underbrush to lose the PCs. PCs will initially use Athletics (just running hard), perception (to keep an eye on him) and nature (knowing/guessing the lay of the land) to try to keep up</p><p></p><p>The two chases move into more interesting terrain from there. </p><p></p><p>Twin A, cutting through the crowd, is cut off from a quick escape by PC action and ducks into a big tentpole shrine -- think revivalist tent D&D style. There is a service going on, chants being sung -- maybe it's a wedding ceremony. When the PCs duck into the tent, they have lost sight of the twin, who has donned the robe of one of the many participants in the ceremony. Spend some time talking about the magical binding ritual (after all, a wedding ceremony in a magical world would have some pretty wild special effects, I'm sure). They can try to move through the participants subtly (using Stealth to avoid notice, perception to try to spot the twin, and maybe religion to try to spot a participant who looks out of place). Should the PCs decide to make a scene, forgoing stealth and waving weapons around, the whole tent full of faithful and family tries to wrestle and subdue the PCs -- they must succeed on athletics or acrobatics checks to squirm out of the grasp of the crowd and continue their pursuit. Once spotted or reverlaed, the twin cuts his way through the back of the tent and is on to the next stage. </p><p></p><p>Twin B, on the other hand, leads the PCs through the woods and through the territory of a nymph that has a bargain with the twins. As they continue their pursuit, they burst into a clearing where a buxom nymph tries to lure one or more of them into a tryst, forgetting the chase. Each PC in the chase is subject to an attack against will -- those that are hit are drawn into the Nymph's embrace. Those that avoid that attack can make heal/intimidate/arcana checks to try to break an ally out of the tryst, or they can continue the pursuit and leave the ally behind (effectively dropping them out of the chase). </p><p></p><p>Third stage, the twins need to circle back towards an agreed-upon meeting place -- they're not leaving each other in the lurch, after all. As it turns out, the two are taking circuitous routes to the same location -- a nearby inn where their horses are stabled. </p><p></p><p>Twin A dashes into the main entrance of the inn, causing another flurry of spilled drinks and angry patrons to get in the PC's way. </p><p></p><p>Twin B vaults the corral fence and races into the stable from the back. Maybe there are some monstrous/interesting mounts and other animals to contend with in the corral. bad tempered lizards and so on. </p><p></p><p>Then the two ride off together -- PCs can try to hire horses and continue the pursuit. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5884665, member: 150"] Fantastic elements is kinda tricky, since the setting you've described is so mundane. We need to have the chases lead the party through fantastic areas, I guess. Okay, so it's a crossroads, big market going on, etc. One thing -- help your players a little by making it clear right from the outset that the two chases will have very different flavors -- so have one take off into the wilderness, and the other tear off through the market. Twin A flips a basket of grain to give himself a moment to disappear into the crowd, and he starts zipping through the packed market. PCs trying to keep up might use acrobatics (dodge through), intimidate(get the hell out of my way), or insight (he'll probably try to lead pursuit through that smelly cheese stall, I can try to cut him off there). Twin B sets off at a dead run for nearby woods, quickly trying to use his ahtletic ability and the cover provided by the underbrush to lose the PCs. PCs will initially use Athletics (just running hard), perception (to keep an eye on him) and nature (knowing/guessing the lay of the land) to try to keep up The two chases move into more interesting terrain from there. Twin A, cutting through the crowd, is cut off from a quick escape by PC action and ducks into a big tentpole shrine -- think revivalist tent D&D style. There is a service going on, chants being sung -- maybe it's a wedding ceremony. When the PCs duck into the tent, they have lost sight of the twin, who has donned the robe of one of the many participants in the ceremony. Spend some time talking about the magical binding ritual (after all, a wedding ceremony in a magical world would have some pretty wild special effects, I'm sure). They can try to move through the participants subtly (using Stealth to avoid notice, perception to try to spot the twin, and maybe religion to try to spot a participant who looks out of place). Should the PCs decide to make a scene, forgoing stealth and waving weapons around, the whole tent full of faithful and family tries to wrestle and subdue the PCs -- they must succeed on athletics or acrobatics checks to squirm out of the grasp of the crowd and continue their pursuit. Once spotted or reverlaed, the twin cuts his way through the back of the tent and is on to the next stage. Twin B, on the other hand, leads the PCs through the woods and through the territory of a nymph that has a bargain with the twins. As they continue their pursuit, they burst into a clearing where a buxom nymph tries to lure one or more of them into a tryst, forgetting the chase. Each PC in the chase is subject to an attack against will -- those that are hit are drawn into the Nymph's embrace. Those that avoid that attack can make heal/intimidate/arcana checks to try to break an ally out of the tryst, or they can continue the pursuit and leave the ally behind (effectively dropping them out of the chase). Third stage, the twins need to circle back towards an agreed-upon meeting place -- they're not leaving each other in the lurch, after all. As it turns out, the two are taking circuitous routes to the same location -- a nearby inn where their horses are stabled. Twin A dashes into the main entrance of the inn, causing another flurry of spilled drinks and angry patrons to get in the PC's way. Twin B vaults the corral fence and races into the stable from the back. Maybe there are some monstrous/interesting mounts and other animals to contend with in the corral. bad tempered lizards and so on. Then the two ride off together -- PCs can try to hire horses and continue the pursuit. -rg [/QUOTE]
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