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Fantastic Locations: No Maps???
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<blockquote data-quote="MerricB" data-source="post: 3051661" data-attributes="member: 3586"><p>In many ways, the FL series aren't "complete" adventures. Instead, they're four maps with the encounters on each map, with ideas for linking them together.</p><p></p><p>In Fields of Ruin, the first map is on the road to the Keep. The second two maps fit together to form the Keep, and the fourth map is the dungeons below. (Access point marked in the text).</p><p></p><p>In Hellspike Prison, two of the maps fit together (actually, they work in one of two ways, but I use short end to short end, see the start area on the second map). The other two maps represent other locations in the underdark, IIRC.</p><p></p><p>It's generally assumed that your PCs navigate from map A to map B without trouble (through wilderness, connecting tunnels, etc.)</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3051661, member: 3586"] In many ways, the FL series aren't "complete" adventures. Instead, they're four maps with the encounters on each map, with ideas for linking them together. In Fields of Ruin, the first map is on the road to the Keep. The second two maps fit together to form the Keep, and the fourth map is the dungeons below. (Access point marked in the text). In Hellspike Prison, two of the maps fit together (actually, they work in one of two ways, but I use short end to short end, see the start area on the second map). The other two maps represent other locations in the underdark, IIRC. It's generally assumed that your PCs navigate from map A to map B without trouble (through wilderness, connecting tunnels, etc.) Cheers! [/QUOTE]
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