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Fantasy AGE Core Rulebook
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<blockquote data-quote="Connorsrpg" data-source="post: 6810741" data-attributes="member: 19265"><p><strong>4 out of 5 rating for Fantasy AGE Core Rulebook</strong></p><p></p><p>I am glad I did not read reviews here before purchasing. Yes, there are some types, but I actually really would love to give this system a go. The book presents a character generation system that seems logical and fun. I like that you get talents and specialisations, etc. I especially love how magic is sorted into 'like groups' and the way you either progress through them to become more specialised or simply choose another group to diversify.I actually liked determining part of your race randomly. However, there was one quirk I did not like. Races choose b/w 2 common talents (and these are pretty standard for fantasy races), but later on you roll for some other talents, but nowhere on the entry is the other talent you did not choose, even though those 2 clearly define the race more than the others in the chart.Yeah, D&D-style clerics are kinda missing, but really, they are missing from most fantasy literature too. Still, I am hoping an expansion of specialisations will fix this.Creature stats look a little too basic in parts. The stunt system looks great and in fact has influenced our other games with criticals etc. (I even developed a fighter archetype for 5E inspired by the stunt system here).But the main thing I really love is the core mechanic of using 3 six sided dice, but with a twist. One of them being the stunt dice is genius. Even though my player just love rolling d20s, I still want to give this a go at some stage and recommend you do too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6810741, member: 19265"] [b]4 out of 5 rating for Fantasy AGE Core Rulebook[/b] I am glad I did not read reviews here before purchasing. Yes, there are some types, but I actually really would love to give this system a go. The book presents a character generation system that seems logical and fun. I like that you get talents and specialisations, etc. I especially love how magic is sorted into 'like groups' and the way you either progress through them to become more specialised or simply choose another group to diversify.I actually liked determining part of your race randomly. However, there was one quirk I did not like. Races choose b/w 2 common talents (and these are pretty standard for fantasy races), but later on you roll for some other talents, but nowhere on the entry is the other talent you did not choose, even though those 2 clearly define the race more than the others in the chart.Yeah, D&D-style clerics are kinda missing, but really, they are missing from most fantasy literature too. Still, I am hoping an expansion of specialisations will fix this.Creature stats look a little too basic in parts. The stunt system looks great and in fact has influenced our other games with criticals etc. (I even developed a fighter archetype for 5E inspired by the stunt system here).But the main thing I really love is the core mechanic of using 3 six sided dice, but with a twist. One of them being the stunt dice is genius. Even though my player just love rolling d20s, I still want to give this a go at some stage and recommend you do too. :D [/QUOTE]
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