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Fantasy Arms Race, Round Two
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<blockquote data-quote="Tonguez" data-source="post: 678578" data-attributes="member: 1125"><p>The Foreigners fight in small unit formations with the magic users using Buff spells. </p><p></p><p>The obvious answer then is to break the formations so that the units are scattered and the break through and attack the Magic users!</p><p></p><p>First the Cresians use their terrain to advantage especially the large Delta area - which implies soft marshy ground. This area becomes a place of refuge for to which much of the non-combatant population can retreat in case of attack. As Dr Starngemonkey has suggested the Druids use their abilities to turn the Swamp into both a refuge for the Cresians and a vast death trap for Invaders. Besides the natural dangers of boggy uneven ground and quicksand are also various tanglevines, traps and of course Rangers armed with bows. The Delta itself is rich with foodstuffs and obviously water so seige isn't too much of an issue.</p><p></p><p><strong>On the Combat side</strong>: </p><p></p><p>On a mundane level the Cresian warriors develop guerilla tactics, based on fast moving skirmish units. They do not face the Invaders on the open battle feild but instead strike from cover, - they will rise up from the swamp or run amidst the trees, often during the night and generally attack when the Invaders least expect it. Barbarians are the favoured Class (increase speed and rage enhancement it offers is an advantage) followed by Ranger</p><p></p><p>When forced to face the Invading armys' units directly the Cresian druids and mages use their summoning abilities to summon monsters into the midst of the enemy units with the singular purpose of cause them to break and scatter - at which point the barbarian warriors move in against the demoralised foe. Archers and Spear throwers are probably another good tactic and are used to pick off routed enemy soldiers. With all that Rage, summoned Monsters and Tetesterone around terror tactics become the rule in Cresian warfare. They stick to fast, mobile and savage skirmishers rather than Unit-formation tactics.</p><p></p><p>Against the Magicuser encampments the Cresians send small elite forces (Leveled Adventurers) and often include a Dog Warrior (Lycanthorp) or two and a Druid 'handler'. The single task of these elite groups is to kill the Singer (Bard - I assume<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) which means breaking through the bodyguard to reach her.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 678578, member: 1125"] The Foreigners fight in small unit formations with the magic users using Buff spells. The obvious answer then is to break the formations so that the units are scattered and the break through and attack the Magic users! First the Cresians use their terrain to advantage especially the large Delta area - which implies soft marshy ground. This area becomes a place of refuge for to which much of the non-combatant population can retreat in case of attack. As Dr Starngemonkey has suggested the Druids use their abilities to turn the Swamp into both a refuge for the Cresians and a vast death trap for Invaders. Besides the natural dangers of boggy uneven ground and quicksand are also various tanglevines, traps and of course Rangers armed with bows. The Delta itself is rich with foodstuffs and obviously water so seige isn't too much of an issue. [b]On the Combat side[/b]: On a mundane level the Cresian warriors develop guerilla tactics, based on fast moving skirmish units. They do not face the Invaders on the open battle feild but instead strike from cover, - they will rise up from the swamp or run amidst the trees, often during the night and generally attack when the Invaders least expect it. Barbarians are the favoured Class (increase speed and rage enhancement it offers is an advantage) followed by Ranger When forced to face the Invading armys' units directly the Cresian druids and mages use their summoning abilities to summon monsters into the midst of the enemy units with the singular purpose of cause them to break and scatter - at which point the barbarian warriors move in against the demoralised foe. Archers and Spear throwers are probably another good tactic and are used to pick off routed enemy soldiers. With all that Rage, summoned Monsters and Tetesterone around terror tactics become the rule in Cresian warfare. They stick to fast, mobile and savage skirmishers rather than Unit-formation tactics. Against the Magicuser encampments the Cresians send small elite forces (Leveled Adventurers) and often include a Dog Warrior (Lycanthorp) or two and a Druid 'handler'. The single task of these elite groups is to kill the Singer (Bard - I assume:)) which means breaking through the bodyguard to reach her. [/QUOTE]
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