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Fantasy Arms Race, Round Two
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<blockquote data-quote="F5" data-source="post: 679296" data-attributes="member: 4607"><p>I really like s/lash's idea of the Priests of the Rose...with rows and rows of wild roses throughout the countryside to use to Entangle approaching formations. Major roads could be lined with rose bushes, as well, so that troop transport could be effectively disrupted by walls of brambles springing up in front of and behind enemy movements, pinning them in place while priests summon wolves, badgers and bears in their midst.</p><p></p><p>One thing that will bother the priests of the Cresians is their lack of knowlege, and they will devote some of their energy towards that end. They have no idea who these people are, or where they came from. They suspect that the attack is related to the stranger who was brought back by their beastman hunters last winter, but don't know for sure. Scouts on-land can find nothing useful about their enemies. </p><p>Their high priest secludes himself in contemplation, praying the dog-god for guidance, and as he stares into the deep pools of their temple, a vision appears to him of ships on not-so-distant seas, and scrying is born. Or is that too advanced at this point? Maybe they come up with some lesser kind of divination? </p><p>Either way, combined with the idea of trained carrier pigeons, even minor divinations will enhance their reconnaisance and organizational abilities a lot. And the invaders, having faced the disorganized, chaotic Cresians in their first invasion, will not be prepared for a well-co-ordinated defense if they return. </p><p></p><p>The Cresians make note of the effects of their enemies' Songmasters, but fail in their attempts to duplicate them. Instead, they look for ways to disrupt them. Again, the Dog God answers, giving the avatars the ability to Howl, deafening a single opponent within earshot (think of it like a blindness/deafness spell, with extra flavor). As the Howling Priestesses deafen the enemy bards and warriors, they can't hear the songs and their advantage is lost.</p><p></p><p>A neat side note...there's an interesting male/female dichotomy starting up in the Cresian society. The aggressive, warlike Dog God is associated with the female (all the avatars are female), while the nurturing, defensive agriculture aspects of their religion are going over to the male (the Rose Priests). I could see their pantheon developing into two gods; Wolf-mother and Field-Father. Kind of the reverse of how it "usually" goes.</p><p></p><p>PS- Kahuna Burger, I totally agreed with your last post in the first thread, about the presense of magic going a long way towards easing the usual causes of tension between two groups. I was only kiddin' about the "peace is for wussies" stuff... I thought I'd respond here rather than dredging up the old thread to do it.</p></blockquote><p></p>
[QUOTE="F5, post: 679296, member: 4607"] I really like s/lash's idea of the Priests of the Rose...with rows and rows of wild roses throughout the countryside to use to Entangle approaching formations. Major roads could be lined with rose bushes, as well, so that troop transport could be effectively disrupted by walls of brambles springing up in front of and behind enemy movements, pinning them in place while priests summon wolves, badgers and bears in their midst. One thing that will bother the priests of the Cresians is their lack of knowlege, and they will devote some of their energy towards that end. They have no idea who these people are, or where they came from. They suspect that the attack is related to the stranger who was brought back by their beastman hunters last winter, but don't know for sure. Scouts on-land can find nothing useful about their enemies. Their high priest secludes himself in contemplation, praying the dog-god for guidance, and as he stares into the deep pools of their temple, a vision appears to him of ships on not-so-distant seas, and scrying is born. Or is that too advanced at this point? Maybe they come up with some lesser kind of divination? Either way, combined with the idea of trained carrier pigeons, even minor divinations will enhance their reconnaisance and organizational abilities a lot. And the invaders, having faced the disorganized, chaotic Cresians in their first invasion, will not be prepared for a well-co-ordinated defense if they return. The Cresians make note of the effects of their enemies' Songmasters, but fail in their attempts to duplicate them. Instead, they look for ways to disrupt them. Again, the Dog God answers, giving the avatars the ability to Howl, deafening a single opponent within earshot (think of it like a blindness/deafness spell, with extra flavor). As the Howling Priestesses deafen the enemy bards and warriors, they can't hear the songs and their advantage is lost. A neat side note...there's an interesting male/female dichotomy starting up in the Cresian society. The aggressive, warlike Dog God is associated with the female (all the avatars are female), while the nurturing, defensive agriculture aspects of their religion are going over to the male (the Rose Priests). I could see their pantheon developing into two gods; Wolf-mother and Field-Father. Kind of the reverse of how it "usually" goes. PS- Kahuna Burger, I totally agreed with your last post in the first thread, about the presense of magic going a long way towards easing the usual causes of tension between two groups. I was only kiddin' about the "peace is for wussies" stuff... I thought I'd respond here rather than dredging up the old thread to do it. [/QUOTE]
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