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Fantasy Arms Race, Round Two
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<blockquote data-quote="Tonguez" data-source="post: 679832" data-attributes="member: 1125"><p>While this is all true I'm sure that the Cresians will know this and their tactics will develop to incorporate it. To wit the Cresians will stay out of the range of the entangling roses and instead attack using either missile fire (long bow) or summoned monsters.</p><p></p><p>If as I suggested before the Cresians favour skirmish units rather than formation-units then they are less vunerable to things like entangle and other 'area effects'</p><p></p><p> </p><p></p><p>I personally didn't get the impression that these 'Singer-Bodyguard units' were 'mobile'. It says they head straight for fortified areas implying that their tactics are to act defensively and rely on walls for protection. Ergo they would be more vunerable when travelling/on open ground.</p><p>It may well be however that they change from this fortification mode to a more mobile unit mode after facing the Cresians.</p><p></p><p> </p><p></p><p>Idea 1 and 2 are valid and imho highly likely. However 3 although likely is not going to be entirely effective, simply because it takes time to retreat and fortify during which the Dog Warriors and Cresian Beserkers can harrass and obliterate the invaders before they escape. </p><p>I also think the assumption that the Invaders retreated because they knew about the Dog Warriors is debatable (but fair). RW said the Cresians had mounted a defense and the Invaders had left 2 days prior to the full moon - my assumption would be that becuase of this the Dog Warriors will be a major shock to them when and if they return. </p><p></p><p> </p><p></p><p>I can see Druids beveloping methods to use entangle on the open sea - eg kelp entangling rudders. </p><p>The other 'naval development' which the Cresians have access to is Druids polymorphed into Sharks/Whales/Giant Squid etc (not to mention Aquatic Monsters) and the summoning of the same.</p><p></p><p>So the Invader fleet makes for open sea but find themselves floundering when kelp entngles their rudders and ties them all together. The Cresians then summon a Celestial Orca who crashes their the hulls of the Invader ships sinking them and allowing the summoned sharks to feed...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 679832, member: 1125"] While this is all true I'm sure that the Cresians will know this and their tactics will develop to incorporate it. To wit the Cresians will stay out of the range of the entangling roses and instead attack using either missile fire (long bow) or summoned monsters. If as I suggested before the Cresians favour skirmish units rather than formation-units then they are less vunerable to things like entangle and other 'area effects' I personally didn't get the impression that these 'Singer-Bodyguard units' were 'mobile'. It says they head straight for fortified areas implying that their tactics are to act defensively and rely on walls for protection. Ergo they would be more vunerable when travelling/on open ground. It may well be however that they change from this fortification mode to a more mobile unit mode after facing the Cresians. Idea 1 and 2 are valid and imho highly likely. However 3 although likely is not going to be entirely effective, simply because it takes time to retreat and fortify during which the Dog Warriors and Cresian Beserkers can harrass and obliterate the invaders before they escape. I also think the assumption that the Invaders retreated because they knew about the Dog Warriors is debatable (but fair). RW said the Cresians had mounted a defense and the Invaders had left 2 days prior to the full moon - my assumption would be that becuase of this the Dog Warriors will be a major shock to them when and if they return. I can see Druids beveloping methods to use entangle on the open sea - eg kelp entangling rudders. The other 'naval development' which the Cresians have access to is Druids polymorphed into Sharks/Whales/Giant Squid etc (not to mention Aquatic Monsters) and the summoning of the same. So the Invader fleet makes for open sea but find themselves floundering when kelp entngles their rudders and ties them all together. The Cresians then summon a Celestial Orca who crashes their the hulls of the Invader ships sinking them and allowing the summoned sharks to feed... [/QUOTE]
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