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Fantasy Arms Race, Round Two
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<blockquote data-quote="ajanders" data-source="post: 680544" data-attributes="member: 3271"><p><strong>Jongan Attack!</strong></p><p></p><p>One major difference between the Jongan's and the Cresian's is in the way the cast spells. The Cresians recieve whatever gifts the Dog-mother and Field father give them: they are cleric/druid types who don't create spells, they get favors.</p><p>The Jongan wizards, however, can research anything they want. So the first thing they'll likely do is start reverse-engineering any interesting magic effect that's been used on them, which would be the summoning spells.</p><p>Figure any ship coming near the Cresians now is going to bring along the capability to summon something that either swims or flies to intercept even the smallest of boats.</p><p>After that, they'll go with what they know has worked well twice: fire. They'll develop offensive fire spells that can work at range and flaming enhancements for their weapons: even temporary ones. They might begin to summon their own fire elementals, even.</p><p>They'll develop magical protections for their mundane troops like resist fire spells: also spells that allow one to breathe, see, and fight comfortably in the smoky enviroment near a large tactical fire.</p><p>Eventually, they'll start working on magic to provide at least limited control of fire directly, causing it to burn in a direction they desire...or at least not burn in the direction they desire.</p><p>Bards will start working on their new countersong power, using that to counter howling magic where possible.</p><p></p><p>On a mundane level, since they're aware that battle against the Cresians means their formations may be easily disrupted, they'll likely start equipping their soldiers in such a way that they can fight as individuals...or much smaller formations. Their army might start to modularize in the following fashion:</p><p>*Two soldiers make a pair, not expected to do much but stand back to back and try to hold their ground, attacking anything that comes near them.</p><p>*Two pairs make a post: one pair stands in close combat and attacks anything that comes near, one pair uses javelins or missile weapons to harass or interdict local terrain.</p><p>*Two posts make a squad, competent to actually attack a small objective.</p><p>etc, etc, etc.</p><p></p><p>The Jongans will also make sure their weapons can be used against plants as readily as people, eschewing blunt or stabbing weapons for something with a good sharp cutting edge. Gone are the maces and copied spears, back come the swords and the "cutting edge" of new weapon technology, axes. Personal body armor will be developed to an even higher standpoint than it was already: look for bronze breastplates, bracers, and greaves, but designed to protect the back as much as the front.</p><p></p><p>Making a dispersible modular army with flexible formations will place a formidable strain on the Jongan command structure, which is already deaf from the Howling magic.</p><p>The Jongans will either have to ensure that every soldier knows the battle plan two levels up so they can operate on their own or get some magically enhanced communication. Magical telepathy might be too powerful, but the message spell is likely to be invented.</p><p>But the mundane solution of informing the soldiers of the plan is likely to be simpler to do, since the wizards are busy reverse-engineering summonings already.</p><p></p><p>If their geology allows it, they might move along the metallurgy track, starting to use iron or steel.</p><p>Given that they smelt and have formidable intellectual specialists, they might start developing alchemy, with a heavy emphasis on incindiaries and defoliants.</p><p></p><p>When they attack, they'll take advantage of their sea power to land wherever they want: like a nice sandy plant-free beach. If they can't find one, they might take their new fire spells and make one. Or two. Or half-a-dozen, giving them lots of choices.</p></blockquote><p></p>
[QUOTE="ajanders, post: 680544, member: 3271"] [b]Jongan Attack![/b] One major difference between the Jongan's and the Cresian's is in the way the cast spells. The Cresians recieve whatever gifts the Dog-mother and Field father give them: they are cleric/druid types who don't create spells, they get favors. The Jongan wizards, however, can research anything they want. So the first thing they'll likely do is start reverse-engineering any interesting magic effect that's been used on them, which would be the summoning spells. Figure any ship coming near the Cresians now is going to bring along the capability to summon something that either swims or flies to intercept even the smallest of boats. After that, they'll go with what they know has worked well twice: fire. They'll develop offensive fire spells that can work at range and flaming enhancements for their weapons: even temporary ones. They might begin to summon their own fire elementals, even. They'll develop magical protections for their mundane troops like resist fire spells: also spells that allow one to breathe, see, and fight comfortably in the smoky enviroment near a large tactical fire. Eventually, they'll start working on magic to provide at least limited control of fire directly, causing it to burn in a direction they desire...or at least not burn in the direction they desire. Bards will start working on their new countersong power, using that to counter howling magic where possible. On a mundane level, since they're aware that battle against the Cresians means their formations may be easily disrupted, they'll likely start equipping their soldiers in such a way that they can fight as individuals...or much smaller formations. Their army might start to modularize in the following fashion: *Two soldiers make a pair, not expected to do much but stand back to back and try to hold their ground, attacking anything that comes near them. *Two pairs make a post: one pair stands in close combat and attacks anything that comes near, one pair uses javelins or missile weapons to harass or interdict local terrain. *Two posts make a squad, competent to actually attack a small objective. etc, etc, etc. The Jongans will also make sure their weapons can be used against plants as readily as people, eschewing blunt or stabbing weapons for something with a good sharp cutting edge. Gone are the maces and copied spears, back come the swords and the "cutting edge" of new weapon technology, axes. Personal body armor will be developed to an even higher standpoint than it was already: look for bronze breastplates, bracers, and greaves, but designed to protect the back as much as the front. Making a dispersible modular army with flexible formations will place a formidable strain on the Jongan command structure, which is already deaf from the Howling magic. The Jongans will either have to ensure that every soldier knows the battle plan two levels up so they can operate on their own or get some magically enhanced communication. Magical telepathy might be too powerful, but the message spell is likely to be invented. But the mundane solution of informing the soldiers of the plan is likely to be simpler to do, since the wizards are busy reverse-engineering summonings already. If their geology allows it, they might move along the metallurgy track, starting to use iron or steel. Given that they smelt and have formidable intellectual specialists, they might start developing alchemy, with a heavy emphasis on incindiaries and defoliants. When they attack, they'll take advantage of their sea power to land wherever they want: like a nice sandy plant-free beach. If they can't find one, they might take their new fire spells and make one. Or two. Or half-a-dozen, giving them lots of choices. [/QUOTE]
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