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Fantasy Arms Race, Round Two
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<blockquote data-quote="s/LaSH" data-source="post: 683465" data-attributes="member: 6929"><p>Here's what I see the Jongans doing:</p><p></p><p>After developing certain technologies, they land on the coast north of Cresia and march south, burning the land behind them. They penetrate the unguarded borders and make a line for the central temple town. Meanwhile, their ships set up a diversion on the coast, keeping the Cresians divided.</p><p></p><p>They use special tactics as follows (in addition to other good ideas, above):</p><p></p><p>Always burn the terrain behind you. It provides dead ground to fall back onto if you're attacked, and at this point you're not looking to conquer, you're looking to kill.</p><p></p><p>Employ ranged weapons. They have superior engineering abilities, as demonstrated by wooden ship hulls and bronze weapons, so they construct siege machines. Using tar or naphtha or petroleum or something, they create fire-slingers that can drop a firebomb on an enemy druid at two hundred feet. Their troops are trained to use javelins, and small companies of crack archers hang behind the battle line to saturate the advance of the Cresians. All arrows are oil-soaked.</p><p> This enables the Jongans to eradicate enemy advantage on occupied ground. If there aren't any plants, then there aren't any entangle spells. In addition, flaming oil floats... they can protect their ships from nautical assault, and bombard the shore from a safe distance.</p><p></p><p></p><p>If this tactic is too aggressive, the Jongans have a secondary scheme: viking raids. At unpredicable intervals, small groups land, use their concentrated numbers and superior technology to raze a village, then retreat to Jonga. If you keep down the enemy's population while sustaining only minimal casualties yourself, you will win in the long run.</p><p></p><p>More aggressive raids involve sailing up-river under cover of night, possibly using magical camouflage during the day to reach deeper territory. This would only work once, but if they can penetrate and raze the central town (which I'm sure they know about from prisoners), they score a long-term advantage.</p><p></p><p>Each raider ship thus has a complement of shift-sleeping mages and bards, with two-thirds of them ready to throw out fans of fire, reverse-engineered summons, illusions or charms at any one time. The ships are heavy with extra men, each of them with bows and swords, and each ship carries at least one firethrower.</p><p></p><p></p><p>Bear in mind that, back then, oil could be easily found on the surface. Not so much these days, when anything so easily found has been drilled up and sold to someone else. Thus I believe oil to become of increasing importance in the Jongan arsenal.</p><p></p><p>I don't know if they have the time to develop Greek Fire, which is more complex, but still Bronze or Iron-age technology, but 'put the oil in a pot, light it, throw it' isn't too difficult for primitive civilisations.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 683465, member: 6929"] Here's what I see the Jongans doing: After developing certain technologies, they land on the coast north of Cresia and march south, burning the land behind them. They penetrate the unguarded borders and make a line for the central temple town. Meanwhile, their ships set up a diversion on the coast, keeping the Cresians divided. They use special tactics as follows (in addition to other good ideas, above): Always burn the terrain behind you. It provides dead ground to fall back onto if you're attacked, and at this point you're not looking to conquer, you're looking to kill. Employ ranged weapons. They have superior engineering abilities, as demonstrated by wooden ship hulls and bronze weapons, so they construct siege machines. Using tar or naphtha or petroleum or something, they create fire-slingers that can drop a firebomb on an enemy druid at two hundred feet. Their troops are trained to use javelins, and small companies of crack archers hang behind the battle line to saturate the advance of the Cresians. All arrows are oil-soaked. This enables the Jongans to eradicate enemy advantage on occupied ground. If there aren't any plants, then there aren't any entangle spells. In addition, flaming oil floats... they can protect their ships from nautical assault, and bombard the shore from a safe distance. If this tactic is too aggressive, the Jongans have a secondary scheme: viking raids. At unpredicable intervals, small groups land, use their concentrated numbers and superior technology to raze a village, then retreat to Jonga. If you keep down the enemy's population while sustaining only minimal casualties yourself, you will win in the long run. More aggressive raids involve sailing up-river under cover of night, possibly using magical camouflage during the day to reach deeper territory. This would only work once, but if they can penetrate and raze the central town (which I'm sure they know about from prisoners), they score a long-term advantage. Each raider ship thus has a complement of shift-sleeping mages and bards, with two-thirds of them ready to throw out fans of fire, reverse-engineered summons, illusions or charms at any one time. The ships are heavy with extra men, each of them with bows and swords, and each ship carries at least one firethrower. Bear in mind that, back then, oil could be easily found on the surface. Not so much these days, when anything so easily found has been drilled up and sold to someone else. Thus I believe oil to become of increasing importance in the Jongan arsenal. I don't know if they have the time to develop Greek Fire, which is more complex, but still Bronze or Iron-age technology, but 'put the oil in a pot, light it, throw it' isn't too difficult for primitive civilisations. [/QUOTE]
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