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<blockquote data-quote="RangerWickett" data-source="post: 685388" data-attributes="member: 63"><p>Sorry for not replying for a while. I had one game (to play in) Thursday, and another (to run) Friday, plus Friday and Sunday are both birthdays of two of my close friends, so it's a bit hard to make the time necessary. I won't be able to write up a full story this time, just an overview.</p><p></p><p>The Jonga retreat to their homeland and decide it would be foolish to attack again soon. They've lost a lot of warriors, and they know at least that the Cresians are not skilled enough at seafaring to follow them back home. It will be two years before the Jonga return. This gives both sides a fair amount of time to prepare and set up defenses, plus it allows a few more people to reach fighting age.</p><p></p><p>A brilliant Jonga warleader decides that their next attack will use ships as a diversion along the south coast of the Cresians, while the primary attacking army will come in from a more northerly angle, traveling fully on land. Unfortunately, they never got far enough into the heartland to learn the location of the main temple, so they don't know what to aim for. Instead, they just burn both farmland and brush as they come, assuming that this invasion will just be to clear out the locals. They won't come back for a while thereafter, and when they do the land will be extra fertile from the ashes.</p><p></p><p>The Cresians' rosebush-lined roadways do their job to disrupt Jonga formations. Roadways are now built to encircle villages, and in open country they wind back and forth and are about 10 ft wide, with narrow four-foot wide straight paths that avoid the winding. Cresians can easily travel through narrow gaps in the bushes, but invaders have to move slowly in single file though the narrow gaps, or travel through entangling thorny brush, or go slowly on the switchbacks, which gives the Cresians more time to prepare their defenses. Cresian towns now have high brick walls around their villages, behind from which they can hurl spears down at attackers. </p><p></p><p>The Cresians very rarely go out to meet their opponents now, since they prefer to use cultivated terrain to fight oncoming foes. This also frees them to use the wildmen as warriors, since heretofore they have not been attacked during a full moon. Over the two years, however, a few beastmen learn to force their transformations, which comes as a surprise to the Jonga. The Jonga knew that the wolfmen could only change during the full moon (a trait they discovered when a group of their travelers were attacked, and later took refuge among the descendants of the hillfolk, far to the north). However, the Jonga mages are surprisingly able to fend them off; spells and potions designed to burn fields to kill the land can also set fire to the rosepaths, creating large walls of fire that the beastmen are wary to cross. Any forces that travel off the roads are easily picked off by hunting dogmen, but those that stay to the roads are able to use the Cresians' terrain against them.</p><p></p><p>After a little while, the Cresians start sending out wolfmen with beast summoners, so that summoned creatures can attack as a surprise and try to kill spellcasters, which gives the wolfmen a chance to get in close and fight well. The surviving Jonga learn that only fire-forged weapons can harm the wolfmen, and future Jonga will start making weapons permanently enchanted with fire.</p><p></p><p>The most powerful priestess of the Cresians was blessed with a divine wind spell to drive away ships coming for the coast with a powerful howl, and she uses it to stop the advance of the ships, though of course that is not the primary front of attack. A few villages are burned to the north, and the Jonga accomplish the most important goal of their attack--they capture several priests and charm them, eventually convincing them to share the secrets of summoning magic.</p><p></p><p>However, by not killing all of the attacking sailors, the Cresians are able to recover some Jonga sea ships, and through more direct intimidation tactics (rather than Jonga charm spells), the Cresians learn enough to plan a counter-attack.</p><p></p><p>So the Cresians prepare an assault on the isle of the Jonga, while the Jonga start to learn to use Cresian magic against them.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 685388, member: 63"] Sorry for not replying for a while. I had one game (to play in) Thursday, and another (to run) Friday, plus Friday and Sunday are both birthdays of two of my close friends, so it's a bit hard to make the time necessary. I won't be able to write up a full story this time, just an overview. The Jonga retreat to their homeland and decide it would be foolish to attack again soon. They've lost a lot of warriors, and they know at least that the Cresians are not skilled enough at seafaring to follow them back home. It will be two years before the Jonga return. This gives both sides a fair amount of time to prepare and set up defenses, plus it allows a few more people to reach fighting age. A brilliant Jonga warleader decides that their next attack will use ships as a diversion along the south coast of the Cresians, while the primary attacking army will come in from a more northerly angle, traveling fully on land. Unfortunately, they never got far enough into the heartland to learn the location of the main temple, so they don't know what to aim for. Instead, they just burn both farmland and brush as they come, assuming that this invasion will just be to clear out the locals. They won't come back for a while thereafter, and when they do the land will be extra fertile from the ashes. The Cresians' rosebush-lined roadways do their job to disrupt Jonga formations. Roadways are now built to encircle villages, and in open country they wind back and forth and are about 10 ft wide, with narrow four-foot wide straight paths that avoid the winding. Cresians can easily travel through narrow gaps in the bushes, but invaders have to move slowly in single file though the narrow gaps, or travel through entangling thorny brush, or go slowly on the switchbacks, which gives the Cresians more time to prepare their defenses. Cresian towns now have high brick walls around their villages, behind from which they can hurl spears down at attackers. The Cresians very rarely go out to meet their opponents now, since they prefer to use cultivated terrain to fight oncoming foes. This also frees them to use the wildmen as warriors, since heretofore they have not been attacked during a full moon. Over the two years, however, a few beastmen learn to force their transformations, which comes as a surprise to the Jonga. The Jonga knew that the wolfmen could only change during the full moon (a trait they discovered when a group of their travelers were attacked, and later took refuge among the descendants of the hillfolk, far to the north). However, the Jonga mages are surprisingly able to fend them off; spells and potions designed to burn fields to kill the land can also set fire to the rosepaths, creating large walls of fire that the beastmen are wary to cross. Any forces that travel off the roads are easily picked off by hunting dogmen, but those that stay to the roads are able to use the Cresians' terrain against them. After a little while, the Cresians start sending out wolfmen with beast summoners, so that summoned creatures can attack as a surprise and try to kill spellcasters, which gives the wolfmen a chance to get in close and fight well. The surviving Jonga learn that only fire-forged weapons can harm the wolfmen, and future Jonga will start making weapons permanently enchanted with fire. The most powerful priestess of the Cresians was blessed with a divine wind spell to drive away ships coming for the coast with a powerful howl, and she uses it to stop the advance of the ships, though of course that is not the primary front of attack. A few villages are burned to the north, and the Jonga accomplish the most important goal of their attack--they capture several priests and charm them, eventually convincing them to share the secrets of summoning magic. However, by not killing all of the attacking sailors, the Cresians are able to recover some Jonga sea ships, and through more direct intimidation tactics (rather than Jonga charm spells), the Cresians learn enough to plan a counter-attack. So the Cresians prepare an assault on the isle of the Jonga, while the Jonga start to learn to use Cresian magic against them. [/QUOTE]
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