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<blockquote data-quote="F5" data-source="post: 686598" data-attributes="member: 4607"><p><strong>The Cresian Navy</strong></p><p></p><p>Having captured Jongan ships to learn from gives the Cresians a huge advantqge. With their magical abilities to warp and shape wood, they can build ships many orders of magnitude faster than the Jongans can. What's more, the ships can be bigger. Whole trees can be shaped to create masts hundreds of feet high, and formed of solid wood, making them much stronger. Bigger masts mean more sails, which means more speed. Solid wood means more tactile strength, which means they can perform maneuvers that would snap Jongan ships in half. </p><p></p><p>Add to that the ability to strike sail and hook up a harnessed pod of whales once the enemy is in sight, and you have a phenomenally maneuverable ship that can fight regardless of wind conditions. And you would need almost no crew to run the rigging once the whales were hooked up, leaving the ENTIRE CREW free to fight/board/whatever. They could use their albatross scouts to pinpoint the location of enemy ships, and attack them when they are becalmed, or from upwind, and they'd have no chance. In a very short amount of time, the Cresian navy would be an unstoppable juggernaut. </p><p></p><p>The wooden ships would be vulnerable to the Jongan fire-casters, and there would be a few catastrophic losses where many ships were burned. Even then, the crew dives overboard, is rescued by their whale and dolphin companions, an albatross is sent home with a report, and with a month of Plant Growth and Warp Wood spells, the ships are replaced. Crews of low-level priestesses are trained as fire-brigades, preparing as many Create Water spells as they can, to minimize the effect of fire damage aboard ships in the future.</p><p></p><p>Going in the opposite direction of the whale-drawn galleon, they might also create smaller sea vessels; chariots drawn by a team of dolphins. These would be small, lightweight hulls, crewed by three Cresians; a priestess/pilot, a shield-bearer, to protect the crew from arrows and javelins, and a beastman marine. Fleets of these tiny ships would swarm enemy vessels, and the marines throw up grappling hooks, force their transformation, and overrun the enemy vessel. If the cresians are using sharks, they will have a hard time getting the dolphins' cooperation, so this tactic, while cool, may not ever happen.</p><p></p><p>Whether whale-galleons or dolphin-chariots, the cresians set up an organized coast guard, in addidion to any offensive maneuvers. Between that and their albatross-scouts, it's unlikely the Jonga will be able to catch them unprepared again.</p><p></p><p>-edit: Add Buttercup's pufferfish-poison-tipped-spears to the idea of the chariot-pulled boarding parties. Poison-based attacks = good idea, and nasty, too... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="F5, post: 686598, member: 4607"] [b]The Cresian Navy[/b] Having captured Jongan ships to learn from gives the Cresians a huge advantqge. With their magical abilities to warp and shape wood, they can build ships many orders of magnitude faster than the Jongans can. What's more, the ships can be bigger. Whole trees can be shaped to create masts hundreds of feet high, and formed of solid wood, making them much stronger. Bigger masts mean more sails, which means more speed. Solid wood means more tactile strength, which means they can perform maneuvers that would snap Jongan ships in half. Add to that the ability to strike sail and hook up a harnessed pod of whales once the enemy is in sight, and you have a phenomenally maneuverable ship that can fight regardless of wind conditions. And you would need almost no crew to run the rigging once the whales were hooked up, leaving the ENTIRE CREW free to fight/board/whatever. They could use their albatross scouts to pinpoint the location of enemy ships, and attack them when they are becalmed, or from upwind, and they'd have no chance. In a very short amount of time, the Cresian navy would be an unstoppable juggernaut. The wooden ships would be vulnerable to the Jongan fire-casters, and there would be a few catastrophic losses where many ships were burned. Even then, the crew dives overboard, is rescued by their whale and dolphin companions, an albatross is sent home with a report, and with a month of Plant Growth and Warp Wood spells, the ships are replaced. Crews of low-level priestesses are trained as fire-brigades, preparing as many Create Water spells as they can, to minimize the effect of fire damage aboard ships in the future. Going in the opposite direction of the whale-drawn galleon, they might also create smaller sea vessels; chariots drawn by a team of dolphins. These would be small, lightweight hulls, crewed by three Cresians; a priestess/pilot, a shield-bearer, to protect the crew from arrows and javelins, and a beastman marine. Fleets of these tiny ships would swarm enemy vessels, and the marines throw up grappling hooks, force their transformation, and overrun the enemy vessel. If the cresians are using sharks, they will have a hard time getting the dolphins' cooperation, so this tactic, while cool, may not ever happen. Whether whale-galleons or dolphin-chariots, the cresians set up an organized coast guard, in addidion to any offensive maneuvers. Between that and their albatross-scouts, it's unlikely the Jonga will be able to catch them unprepared again. -edit: Add Buttercup's pufferfish-poison-tipped-spears to the idea of the chariot-pulled boarding parties. Poison-based attacks = good idea, and nasty, too... :) [/QUOTE]
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