Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Arms Race, Round Two
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 687218" data-attributes="member: 1125"><p>The Jonga have signed their own death warrant!</p><p></p><p>Buttercups wonderfully inspired idea of growing a wall of Coral along the Cresian coast means that the Viking tactics are no longer effective. The Coral tears into the hulls of the Jonga ships allowing the teeming schools of Jellyfish, the Cresian Sea Wolves and Sharks to feast on Jongan flesh</p><p>(ps if you are ever in Brisbane don't swim in the sea- those bluebottles sting! - unfortunately I found out the hard way)</p><p></p><p>The Coral has only a few openings and these are well patrolled by the Dolphin skiffs. (ooc personally I think your ruling on the sail is a bit off if I may say so - really as soon as a culture can make a peice of fine weave cloth it can make a sail - and I think the Cresians are advanced enough for weaving<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />). Also I suggest that the Cressians develop outrigger and multihull 'catamaran' tech especially for the Whale ships. They are much more manouverable and easy to build (all thats required is a couple of dugout canoes and a few long poles - stone age tech in the Pacific at least<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />). These craft are generally faster and more manouverable than larger, deeper 'displacement hull' (ie standard yatch/sailing ships) designs. They also make sense with the Cresians reliance on quick strikes and the shallow drafts help in case of coral outcrops</p><p></p><p>The Jongans biggest mistake however was cutting down their coastal forest. It may limit use of entangle but it also leads to soil erosion, the encroachment of sand onto formerly furtile gardens and makes the Jonga interior vunerable to the Hurricaine force winds which the Cressians are now working on as their new secret weapon.</p><p></p><p>Wind control was initially developed to counter the Jongas slash and burn policy - the wind being able to turn the fire against the Jonga and where neccesary help extinguish it. This has developed and the Cressians can now summon hurricaines (whilst staying out of range at sea on the whale boats) which will blast far into the Jongan interior (the coastaol forest having been removed) pushing both waves and sdand far inland and destroying all in its path. (any winds blowing towards Cressia are bvlocked by the reef intially but also but its bulwark of trees and brambles.</p><p></p><p>Wind control also leads on to general weather control and thus lightning strikes are used to burn the few forests left standing after the hurricaines</p><p></p><p>Having seen the effects which sea and salt have on crops the Cressians then move onto to developing magics which blight and wither crops as much as those which help them grow. They also send hordes of disease carrying rats into the Jongan towns and spread plague amongst the already malnourished population</p><p></p><p>Their crops destroyed, their towns diseased the Jonga are doomed...</p><p></p><p>or are they?</p></blockquote><p></p>
[QUOTE="Tonguez, post: 687218, member: 1125"] The Jonga have signed their own death warrant! Buttercups wonderfully inspired idea of growing a wall of Coral along the Cresian coast means that the Viking tactics are no longer effective. The Coral tears into the hulls of the Jonga ships allowing the teeming schools of Jellyfish, the Cresian Sea Wolves and Sharks to feast on Jongan flesh (ps if you are ever in Brisbane don't swim in the sea- those bluebottles sting! - unfortunately I found out the hard way) The Coral has only a few openings and these are well patrolled by the Dolphin skiffs. (ooc personally I think your ruling on the sail is a bit off if I may say so - really as soon as a culture can make a peice of fine weave cloth it can make a sail - and I think the Cresians are advanced enough for weaving:)). Also I suggest that the Cressians develop outrigger and multihull 'catamaran' tech especially for the Whale ships. They are much more manouverable and easy to build (all thats required is a couple of dugout canoes and a few long poles - stone age tech in the Pacific at least:)). These craft are generally faster and more manouverable than larger, deeper 'displacement hull' (ie standard yatch/sailing ships) designs. They also make sense with the Cresians reliance on quick strikes and the shallow drafts help in case of coral outcrops The Jongans biggest mistake however was cutting down their coastal forest. It may limit use of entangle but it also leads to soil erosion, the encroachment of sand onto formerly furtile gardens and makes the Jonga interior vunerable to the Hurricaine force winds which the Cressians are now working on as their new secret weapon. Wind control was initially developed to counter the Jongas slash and burn policy - the wind being able to turn the fire against the Jonga and where neccesary help extinguish it. This has developed and the Cressians can now summon hurricaines (whilst staying out of range at sea on the whale boats) which will blast far into the Jongan interior (the coastaol forest having been removed) pushing both waves and sdand far inland and destroying all in its path. (any winds blowing towards Cressia are bvlocked by the reef intially but also but its bulwark of trees and brambles. Wind control also leads on to general weather control and thus lightning strikes are used to burn the few forests left standing after the hurricaines Having seen the effects which sea and salt have on crops the Cressians then move onto to developing magics which blight and wither crops as much as those which help them grow. They also send hordes of disease carrying rats into the Jongan towns and spread plague amongst the already malnourished population Their crops destroyed, their towns diseased the Jonga are doomed... or are they? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Arms Race, Round Two
Top