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Fantasy Arms Race, Round Two
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<blockquote data-quote="F5" data-source="post: 688398" data-attributes="member: 4607"><p>Ah. I see I jumped the technological gun a little. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Must remember that we're only 100 years or so out of the early bronze age. Like Tonguez said, it's not hard to make or use a simple sail. However, with the Cresians' low level of understanding, it wouldn't be a complex, multi-sailed rig, but a big sheet on a stick. Probably tried and abandoned in favor of the (for now) much more effective Cetacian Tow (tm). This may come back to bite them way down the road, as sails would be much better over long distances, and they'll probably be behind when sailing technology is developed in full.</p><p></p><p></p><p></p><p>Yeah, that's the image I had in mind, too... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I think we're in for a long-term stalemate. The Cresians' coral-barriers, and quick, maneuverable coast guard make their shores near-invulnerable. If the Jongans manage to get communication spells like whispering wind, with their clear-cut shores they have clear line-of-sight to spot incoming ships. With heavy fortification of their cities and shoreline forts, the Cresians will have a hard time landing enough troops to make a direct attack feasable. There are way s around these defenses...the Cresians land ships at night, the Jonga land ships far down the coast and march in overland, but both of these maneuvers are hard and could be costly. </p><p></p><p>Ultimately it comes down to a long-term war of attrition and endurance, and with the Jonga's clear-cut and ecologically ruined shoreline, and their lack of magical aid in getting food, they will ultimately lose. What's worse, their own clear-cutting combined with small cresian raids with magical crop-killers and well-poisoners would royally trash their island's fragile ecosystem, and the only ones who could repair it are the Druids of their hated enemies. I think after a year of famine and hunger, they'll be willing to talk terms. Or desperate for magical aid that could turn the tide. </p><p></p><p>Unless they get their Aerial Cavalry. That will strech the conflict out for longer, but unless they're prepared to eat their griffons, won't solve the larger problem of famine. And would give the animal-handling cresians ideas, as they start breeding up their own giant war eagles.</p></blockquote><p></p>
[QUOTE="F5, post: 688398, member: 4607"] Ah. I see I jumped the technological gun a little. :) Must remember that we're only 100 years or so out of the early bronze age. Like Tonguez said, it's not hard to make or use a simple sail. However, with the Cresians' low level of understanding, it wouldn't be a complex, multi-sailed rig, but a big sheet on a stick. Probably tried and abandoned in favor of the (for now) much more effective Cetacian Tow (tm). This may come back to bite them way down the road, as sails would be much better over long distances, and they'll probably be behind when sailing technology is developed in full. Yeah, that's the image I had in mind, too... :D I think we're in for a long-term stalemate. The Cresians' coral-barriers, and quick, maneuverable coast guard make their shores near-invulnerable. If the Jongans manage to get communication spells like whispering wind, with their clear-cut shores they have clear line-of-sight to spot incoming ships. With heavy fortification of their cities and shoreline forts, the Cresians will have a hard time landing enough troops to make a direct attack feasable. There are way s around these defenses...the Cresians land ships at night, the Jonga land ships far down the coast and march in overland, but both of these maneuvers are hard and could be costly. Ultimately it comes down to a long-term war of attrition and endurance, and with the Jonga's clear-cut and ecologically ruined shoreline, and their lack of magical aid in getting food, they will ultimately lose. What's worse, their own clear-cutting combined with small cresian raids with magical crop-killers and well-poisoners would royally trash their island's fragile ecosystem, and the only ones who could repair it are the Druids of their hated enemies. I think after a year of famine and hunger, they'll be willing to talk terms. Or desperate for magical aid that could turn the tide. Unless they get their Aerial Cavalry. That will strech the conflict out for longer, but unless they're prepared to eat their griffons, won't solve the larger problem of famine. And would give the animal-handling cresians ideas, as they start breeding up their own giant war eagles. [/QUOTE]
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