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Fantasy Arms Race, Round Two
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<blockquote data-quote="s/LaSH" data-source="post: 691602" data-attributes="member: 6929"><p>The portable wicker fortress substitute for the Turtle does make more sense, I suppose. But the mobility is still an issue. If it were to be practical, you'd have to have people at the center moving it and people at the outside defending it, plus some hefty coordination, if it were big enough. Possible reason for the Jongans to domesticate beasts of burden, maybe raid them from the Cresians...</p><p></p><p>However, if it's built big enough, you could easily put a mage on <em>top </em>and have them hurl attack or summon spells at anything in range. I can't remember... do the Cresians have javelins? Or just melee spears? A tower with a broad enough base could certainly boost a mage far too high to have rocks and poorly-designed projectiles thrown at him.</p><p></p><p>Or is that a silly idea? The Jongans like fortress towers in their homeland... what about these things on the battlefield? I'm not sure what level of artisanship would be required to build one of these things, and (I think) wood can only build 2-3 stories before becoming unsafe. Maneuverability is an issue, but as a battlefield unit with elite guards they can sit slightly behind the lines and blast away at the Cresians. They might even be high enough to fire over the walls of the fortress ports, in which case put a staircase in and you've got a quick an easy way to load troops directly onto the walls.</p><p></p><p>However, as I've said, the Jongans wouldn't develop such a device until they realised that the fortress ports were less than pregnable. (Is that even a word?) So you wouldn't see them in raids, just sieges.</p><p></p><p>Meanwhile, I've remembered that when the second wave hit, the Cresians were growing coastal watchtowers, but they weren't ready yet. And since that confrontation, the Jongans haven't attacked the coast with fire and the sword again... so the trees are probably largely intact and mature by the time the port fortresses are ready. Although the Jongans raids begin to die off around that time, the towers are still manned just in case. If the Jongans do land a siege force, the Cresians are going to know about their strange weapons and perhaps stock up on the wood warping spells... and if the Jongan attack fails, the Cresians now know how to enter Jongan fortresses.</p><p></p><p>Of course, the Cresians don't have to build siege towers... they can grow them. Unfortunately, there's no spell I could find that allows them to grow an instant tree, but if they do develop that ability the Jongan fortresses are screwed... a tree growing beside the wall not only allows enemy troops to climb in, but damages the wall.</p><p></p><p>And with the increased role of magic in combat, someone's bound to develop Dispel Magic... it will banish summons and suppress magic weapons, and although it won't stop the beastmen or scurvy sea dogs (arr), it will allow at least some measure of defence on either side from magic. It's powerful for the era, but not too powerful.</p><p></p><p>It occurs to me that Animate Dead is within the reach of the Cresians, but they wouldn't use it, and the Jongans probably aren't powerful enough to cast a level 5 spell. So undead are still out of the picture, unless the Cresians get really desparate.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 691602, member: 6929"] The portable wicker fortress substitute for the Turtle does make more sense, I suppose. But the mobility is still an issue. If it were to be practical, you'd have to have people at the center moving it and people at the outside defending it, plus some hefty coordination, if it were big enough. Possible reason for the Jongans to domesticate beasts of burden, maybe raid them from the Cresians... However, if it's built big enough, you could easily put a mage on [i]top [/i]and have them hurl attack or summon spells at anything in range. I can't remember... do the Cresians have javelins? Or just melee spears? A tower with a broad enough base could certainly boost a mage far too high to have rocks and poorly-designed projectiles thrown at him. Or is that a silly idea? The Jongans like fortress towers in their homeland... what about these things on the battlefield? I'm not sure what level of artisanship would be required to build one of these things, and (I think) wood can only build 2-3 stories before becoming unsafe. Maneuverability is an issue, but as a battlefield unit with elite guards they can sit slightly behind the lines and blast away at the Cresians. They might even be high enough to fire over the walls of the fortress ports, in which case put a staircase in and you've got a quick an easy way to load troops directly onto the walls. However, as I've said, the Jongans wouldn't develop such a device until they realised that the fortress ports were less than pregnable. (Is that even a word?) So you wouldn't see them in raids, just sieges. Meanwhile, I've remembered that when the second wave hit, the Cresians were growing coastal watchtowers, but they weren't ready yet. And since that confrontation, the Jongans haven't attacked the coast with fire and the sword again... so the trees are probably largely intact and mature by the time the port fortresses are ready. Although the Jongans raids begin to die off around that time, the towers are still manned just in case. If the Jongans do land a siege force, the Cresians are going to know about their strange weapons and perhaps stock up on the wood warping spells... and if the Jongan attack fails, the Cresians now know how to enter Jongan fortresses. Of course, the Cresians don't have to build siege towers... they can grow them. Unfortunately, there's no spell I could find that allows them to grow an instant tree, but if they do develop that ability the Jongan fortresses are screwed... a tree growing beside the wall not only allows enemy troops to climb in, but damages the wall. And with the increased role of magic in combat, someone's bound to develop Dispel Magic... it will banish summons and suppress magic weapons, and although it won't stop the beastmen or scurvy sea dogs (arr), it will allow at least some measure of defence on either side from magic. It's powerful for the era, but not too powerful. It occurs to me that Animate Dead is within the reach of the Cresians, but they wouldn't use it, and the Jongans probably aren't powerful enough to cast a level 5 spell. So undead are still out of the picture, unless the Cresians get really desparate. [/QUOTE]
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