Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Arms Race, Round Two
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ajanders" data-source="post: 818106" data-attributes="member: 3271"><p><strong>Cressians Vs. Formians (and everyone else)</strong></p><p></p><p>Sorry to have missed this particular bit of excitement.</p><p>Let me think a little here...</p><p>The central conflict, I think, is going to be between centralized and decentralized force structures.</p><p>The key, however, is going to be determining the total intelligence available to each side, as both the Cressians and their allies and the Formians have very good communications.</p><p>When we look at a Formian warrior, we see from the Monster Manual it has Int 10, Wis 12, Cha 11: that is to say, it appears pretty much like the average human mentally. It is described as "able to communicate battle plans and make reports to their commanders" (myrmarchs).</p><p>If the text is taken literally, the Cressians have a decided advantage over the Formians. While a warrior can communicate a battle plan, it can't form one. Unless it's in constant communication with a Myrmarch,it's probably running on "standard procedures", which may be complex but will not be adapted to the terrain or circumstances. It will never be able to improvise a response.</p><p>Figure it's like a fairly powerful computer, but it doesn't create responses to things, it just searches though the formian version of a Select Case statement until it finds something to do. Or explains the situation to higher authority and waits for instructions.</p><p>(Because of this limitation, by the bye, I think Dr. Strangemonkey's force structure is actually better than S/Lash's.)</p><p>The Cresian's can work out how to exploit this by shifting tactics constantly, thereby overloading the Myrmarchs mental capacity or communications bandwidth.</p><p>That could be done with something as simple as switching from two-handed weapons to sword and shield, then back.</p><p>Or by Deltanes shifting from wolf to man.</p><p>It could also be handled with different actions like attempting bull rushes, then weapon attacks.</p><p>Once the Myrmarch and his warriors have been confused, they should be easier to kill.</p><p>Now if you assume the warriors can make plans as well as the average warrior, this plan goes to heck. I suspect the Cresians are going to lose then.</p><p></p><p>Two final questions to ponder, because I'm not sure about them myself?</p><p>Would the gods get involved?</p><p>Do Formains know about combined arms tactics? If so, how much?</p></blockquote><p></p>
[QUOTE="ajanders, post: 818106, member: 3271"] [b]Cressians Vs. Formians (and everyone else)[/b] Sorry to have missed this particular bit of excitement. Let me think a little here... The central conflict, I think, is going to be between centralized and decentralized force structures. The key, however, is going to be determining the total intelligence available to each side, as both the Cressians and their allies and the Formians have very good communications. When we look at a Formian warrior, we see from the Monster Manual it has Int 10, Wis 12, Cha 11: that is to say, it appears pretty much like the average human mentally. It is described as "able to communicate battle plans and make reports to their commanders" (myrmarchs). If the text is taken literally, the Cressians have a decided advantage over the Formians. While a warrior can communicate a battle plan, it can't form one. Unless it's in constant communication with a Myrmarch,it's probably running on "standard procedures", which may be complex but will not be adapted to the terrain or circumstances. It will never be able to improvise a response. Figure it's like a fairly powerful computer, but it doesn't create responses to things, it just searches though the formian version of a Select Case statement until it finds something to do. Or explains the situation to higher authority and waits for instructions. (Because of this limitation, by the bye, I think Dr. Strangemonkey's force structure is actually better than S/Lash's.) The Cresian's can work out how to exploit this by shifting tactics constantly, thereby overloading the Myrmarchs mental capacity or communications bandwidth. That could be done with something as simple as switching from two-handed weapons to sword and shield, then back. Or by Deltanes shifting from wolf to man. It could also be handled with different actions like attempting bull rushes, then weapon attacks. Once the Myrmarch and his warriors have been confused, they should be easier to kill. Now if you assume the warriors can make plans as well as the average warrior, this plan goes to heck. I suspect the Cresians are going to lose then. Two final questions to ponder, because I'm not sure about them myself? Would the gods get involved? Do Formains know about combined arms tactics? If so, how much? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Arms Race, Round Two
Top