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Fantasy craft??? will you bother?
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<blockquote data-quote="Psion" data-source="post: 3750211" data-attributes="member: 172"><p>I have pretty much the opposite reaction. I held very little interest in FantasyCraft's public face (i.e., the Spycraft fantasy product lines, Origin of the Species and Spellbound) before the 4e announcement and subsequent teasers and speculation.</p><p></p><p>After that, my interest was piqued. Why?</p><p></p><p>For one, exactly what some people are damning here: the attention paid to skills.</p><p></p><p>D&D/D20 has a dandy skill system going for it, with many marvelous innovations and other features going for it (Take 10/20, the ease of handling opposed checks, etc.) But they woefully underplay it (frex, with poor skill deployment among the less skilled classes).</p><p></p><p>Then I hear the vague threat the SWSE is supposed to be representative of what we can expect out of 4e. If this is true in regards to skills, it's a step in the wrong direction.</p><p></p><p>Dramatic conflicts, complex skill checks, skill-related class abilities, and character options like origins that let you easily shape you skill selection (without making class skills meaningless) are something I would consider a desirable addition to a fantasy game.</p></blockquote><p></p>
[QUOTE="Psion, post: 3750211, member: 172"] I have pretty much the opposite reaction. I held very little interest in FantasyCraft's public face (i.e., the Spycraft fantasy product lines, Origin of the Species and Spellbound) before the 4e announcement and subsequent teasers and speculation. After that, my interest was piqued. Why? For one, exactly what some people are damning here: the attention paid to skills. D&D/D20 has a dandy skill system going for it, with many marvelous innovations and other features going for it (Take 10/20, the ease of handling opposed checks, etc.) But they woefully underplay it (frex, with poor skill deployment among the less skilled classes). Then I hear the vague threat the SWSE is supposed to be representative of what we can expect out of 4e. If this is true in regards to skills, it's a step in the wrong direction. Dramatic conflicts, complex skill checks, skill-related class abilities, and character options like origins that let you easily shape you skill selection (without making class skills meaningless) are something I would consider a desirable addition to a fantasy game. [/QUOTE]
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Fantasy craft??? will you bother?
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