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Fantasy craft??? will you bother?
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<blockquote data-quote="RodneyThompson" data-source="post: 3754122" data-attributes="member: 3594"><p>I think there's an argument to be made that no attempt at game design is a "waste of effort." Given my history I think it's pretty obvious how highly I think of the Spycraft system, so I think it should be very interesting to see what they come up with. The great thing that the d20 system/OGL has done is it's expanded the arena of ideas out to the point where, for the first time, there is a widespread culture of game design that can benefit from new ideas from anyone, not just the lucky few that work at WotC, White Wolf, SJG, etc. Like advancements in technology, new game designs benefit from the work that's come before it, and Fantasy Craft at the very least will help lay groundwork for the <em>next</em> generation of game design philosophy. Whether it moves in the same direction as 4E/Saga is irrelevant as long as there is some thoughtful and innovative game design at its core.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 3754122, member: 3594"] I think there's an argument to be made that no attempt at game design is a "waste of effort." Given my history I think it's pretty obvious how highly I think of the Spycraft system, so I think it should be very interesting to see what they come up with. The great thing that the d20 system/OGL has done is it's expanded the arena of ideas out to the point where, for the first time, there is a widespread culture of game design that can benefit from new ideas from anyone, not just the lucky few that work at WotC, White Wolf, SJG, etc. Like advancements in technology, new game designs benefit from the work that's come before it, and Fantasy Craft at the very least will help lay groundwork for the [i]next[/i] generation of game design philosophy. Whether it moves in the same direction as 4E/Saga is irrelevant as long as there is some thoughtful and innovative game design at its core. [/QUOTE]
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Fantasy craft??? will you bother?
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