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Fantasy craft??? will you bother?
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<blockquote data-quote="AscentStudios" data-source="post: 3763053" data-attributes="member: 11548"><p>Holy cow! Good questions. I'll take each in order <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p> </p><p></p><p>It is comparable to Spycraft 2.0, actually <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> All classes and so forth work on the same core philosophy, so there's something interesting at each level for you to gain. We *don't* follow the DnD philosophy about gear (obviously), but a new "stockpile" gear system will allow you to keep your stuff from mission to mission, rather than turning it back to an employer as the core Spycraft gear system models.</p><p></p><p></p><p></p><p>Monsters are handled using an enhanced and expanded version of the Spycraft 2.0 NPC system, which is already being prototyped (I've used it for the upcoming <strong>Fragile Minds </strong> horror PDF). The book will also include a SRD > 2.0 conversion guide that should allow you to feed any d20 monster through and get a satisfactory Spycraft replica in the end <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (I also plan to upgrade this for 4e once the monster SRD appears on shelves). The number of monsters to appear in the book it TBD, but a bestiary will be included. </p><p></p><p></p><p></p><p>Integration should be a snap. Some classes, such as the Scout, Explorer, Soldier, etc. are perfectly functional in FantasyCraft as is! A sneak peek of classic fantasy races should be appearing ahead of FantasyCraft as well for those interested just in adding them to a game (or doing Shadowrun, say <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). If you're interested in DragonStar, I'd encourage you to take a look at <strong>Wyrmstone</strong>, the organized play campaign to be overviewed in FantasyCraft and launched at approximately the same time the book hits - it may be just your thing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>FantasyCraft will not be a standalone product, but rather an expansion of the 2.0 rulebook toolkit. No reason to make people rebuy the core rules yet again. We have anticipated the faint possibility some people <em>might </em> be using it for Shadowrun with d20 rules, in fact <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Thanks! We love doing the seminar every year - always a show highlight. It's good to hear people have been able to join us through the magic of the interweb!</p></blockquote><p></p>
[QUOTE="AscentStudios, post: 3763053, member: 11548"] Holy cow! Good questions. I'll take each in order :) It is comparable to Spycraft 2.0, actually ;) All classes and so forth work on the same core philosophy, so there's something interesting at each level for you to gain. We *don't* follow the DnD philosophy about gear (obviously), but a new "stockpile" gear system will allow you to keep your stuff from mission to mission, rather than turning it back to an employer as the core Spycraft gear system models. Monsters are handled using an enhanced and expanded version of the Spycraft 2.0 NPC system, which is already being prototyped (I've used it for the upcoming [B]Fragile Minds [/B] horror PDF). The book will also include a SRD > 2.0 conversion guide that should allow you to feed any d20 monster through and get a satisfactory Spycraft replica in the end :) (I also plan to upgrade this for 4e once the monster SRD appears on shelves). The number of monsters to appear in the book it TBD, but a bestiary will be included. Integration should be a snap. Some classes, such as the Scout, Explorer, Soldier, etc. are perfectly functional in FantasyCraft as is! A sneak peek of classic fantasy races should be appearing ahead of FantasyCraft as well for those interested just in adding them to a game (or doing Shadowrun, say ;)). If you're interested in DragonStar, I'd encourage you to take a look at [B]Wyrmstone[/B], the organized play campaign to be overviewed in FantasyCraft and launched at approximately the same time the book hits - it may be just your thing :) FantasyCraft will not be a standalone product, but rather an expansion of the 2.0 rulebook toolkit. No reason to make people rebuy the core rules yet again. We have anticipated the faint possibility some people [I]might [/I] be using it for Shadowrun with d20 rules, in fact ;) Thanks! We love doing the seminar every year - always a show highlight. It's good to hear people have been able to join us through the magic of the interweb! [/QUOTE]
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