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Fantasy craft??? will you bother?
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<blockquote data-quote="solkan_uk" data-source="post: 3768627" data-attributes="member: 15753"><p>I think what would be helpful would be a cheap "lite" version.</p><p></p><p>Boil down SC to it's bare essentials. With the SC2.0 book being so crunchy it would be hard to boil down, but you could drop quite a bit and still have a playable game.</p><p>Advocate, Explorer, Hacker, Sleuth & Snoop could be dropped (most concepts can exist with the other classes and some multiclass): Faceman, Intruder, Pointman, Scientist, Scout, Soldier, Wheelman leave us with a nice selection covering all the bases.</p><p></p><p>Ignore interests, subplots, contacts.</p><p></p><p>Remove Expert classes.</p><p></p><p>Strip down feats to some extent (particularly high requirements ones, and fairly specific situation ones).</p><p></p><p>Simplify gear, I don't mean the system, but if we can have a gun of each type at each calibre, strip out a load of vehicles, and so on.</p><p></p><p>Remove several actions (Kick, Tire etc)</p><p></p><p>Remove all Chapter 7, perhaps have a stripped down version of the NPC rules in there (i.e. as is, but only a few necessary qualities).</p><p></p><p>If you could boil all this down to a much smaller book, which contains enough to run FantasyCraft or whatever chosen setting, but still leave plenty of reason to upgrade to the full copy, it'd serve both crowds.</p></blockquote><p></p>
[QUOTE="solkan_uk, post: 3768627, member: 15753"] I think what would be helpful would be a cheap "lite" version. Boil down SC to it's bare essentials. With the SC2.0 book being so crunchy it would be hard to boil down, but you could drop quite a bit and still have a playable game. Advocate, Explorer, Hacker, Sleuth & Snoop could be dropped (most concepts can exist with the other classes and some multiclass): Faceman, Intruder, Pointman, Scientist, Scout, Soldier, Wheelman leave us with a nice selection covering all the bases. Ignore interests, subplots, contacts. Remove Expert classes. Strip down feats to some extent (particularly high requirements ones, and fairly specific situation ones). Simplify gear, I don't mean the system, but if we can have a gun of each type at each calibre, strip out a load of vehicles, and so on. Remove several actions (Kick, Tire etc) Remove all Chapter 7, perhaps have a stripped down version of the NPC rules in there (i.e. as is, but only a few necessary qualities). If you could boil all this down to a much smaller book, which contains enough to run FantasyCraft or whatever chosen setting, but still leave plenty of reason to upgrade to the full copy, it'd serve both crowds. [/QUOTE]
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