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Fantasy Flight Games Announces Genesys RPG
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<blockquote data-quote="aramis erak" data-source="post: 7719125" data-attributes="member: 6779310"><p>Not their product lines, obviously...</p><p></p><p>They have 2 in current production: End of the World and Star Wars, with Genesys being closely related to Star Wars.</p><p></p><p>End of the World has a unique d6-only system, very rules-light. </p><p></p><p>They've another core engine for Fireborn, and that could easily be adapted for L5R - and still keep the rings concept... and be adapted to d10's instead of d6's. Essentially, it uses 4 atts - linked to elements - Mental Offense, Mental Defense, Physical Offense, Physical defense. Skills are how much you can move from another attribute into another. (Haven't had the chance to run it.) Add void, and swap to d10's... could very easily be adpated to do L5R.</p><p></p><p>And, if you want to go back a way, they have the Twilight Imperium RPG, a percentile system just different enough from Chaosium's to be annoying, and just close enough not to be memorably so.</p><p></p><p>I don't forsee them narrowing to one singular house engine. I see them having a couple engines in use at a given time, which dependent upon the design team picking which one works better.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7719125, member: 6779310"] Not their product lines, obviously... They have 2 in current production: End of the World and Star Wars, with Genesys being closely related to Star Wars. End of the World has a unique d6-only system, very rules-light. They've another core engine for Fireborn, and that could easily be adapted for L5R - and still keep the rings concept... and be adapted to d10's instead of d6's. Essentially, it uses 4 atts - linked to elements - Mental Offense, Mental Defense, Physical Offense, Physical defense. Skills are how much you can move from another attribute into another. (Haven't had the chance to run it.) Add void, and swap to d10's... could very easily be adpated to do L5R. And, if you want to go back a way, they have the Twilight Imperium RPG, a percentile system just different enough from Chaosium's to be annoying, and just close enough not to be memorably so. I don't forsee them narrowing to one singular house engine. I see them having a couple engines in use at a given time, which dependent upon the design team picking which one works better. [/QUOTE]
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Fantasy Flight Games Announces Genesys RPG
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