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<blockquote data-quote="GuardianLurker" data-source="post: 6684154" data-attributes="member: 786"><p>I do. In fact, I explicitly bought it for *just* that purpose.</p><p></p><p>It's working great.</p><p></p><p>To detail where I came from: I had been using a combination of notes on my computer, the written/published adventure, and hand-drawn tabletop maps for *many, many, many* years. </p><p></p><p>The first time I used FG, I used it in almost the most crippled way possible - All I had was the GM client. I still hand-drew the tabletop maps for the players, and just used the client to handle initiatives, and handle monster combat. All I had for the PCs was AC and HP. Just that wasn't any worse, and combat arguably went a little faster.</p><p></p><p>Next time, I projected a player client on to a screen, and used the tokens on the projected map to handle client movement with one of the players handling all the characters. It went better.</p><p></p><p>Now, I've pretty much switched over full time - and I'm not going back. Surprisingly, what's really sold me on the software isn't what I first started my experiments with. It's the fact that my campaign management just go so much incredibly easier! </p><p></p><p><em></em></p><p><em>So, you just fought {incredibly long list of monsters}. /Click/, /drag/, /click/ - there's your XP, properly split per character. Oh, and that hoard its was guarding? /Click/, /drag/. If you'll check the party sheet your party inventory has the new loot. Claimed what you all want? What about {item X}? Ok. /Click/,/click/ All the loot's been distributed; all the spare equipment's sold, everyone's got their share of the loot. </em></p><p><em></em></p><p></p><p>What was a half-hour or better process just became 5 to 10.</p><p></p><p>Oh, and there are a couple really neat extensions. The Fantasy Language Chat extension for instance. I type "/lang goblin Who goes there?" and characters without goblin see "Ke-rek-wargle!" (or some such), while the others (who understand goblin) see the translated phrase "Who goes there?".</p><p></p><p>The long and the short, just using it as a GM aid is worth it, IMO. If you can get your players to buy into it as well, it just gets better.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 6684154, member: 786"] I do. In fact, I explicitly bought it for *just* that purpose. It's working great. To detail where I came from: I had been using a combination of notes on my computer, the written/published adventure, and hand-drawn tabletop maps for *many, many, many* years. The first time I used FG, I used it in almost the most crippled way possible - All I had was the GM client. I still hand-drew the tabletop maps for the players, and just used the client to handle initiatives, and handle monster combat. All I had for the PCs was AC and HP. Just that wasn't any worse, and combat arguably went a little faster. Next time, I projected a player client on to a screen, and used the tokens on the projected map to handle client movement with one of the players handling all the characters. It went better. Now, I've pretty much switched over full time - and I'm not going back. Surprisingly, what's really sold me on the software isn't what I first started my experiments with. It's the fact that my campaign management just go so much incredibly easier! [i] So, you just fought {incredibly long list of monsters}. /Click/, /drag/, /click/ - there's your XP, properly split per character. Oh, and that hoard its was guarding? /Click/, /drag/. If you'll check the party sheet your party inventory has the new loot. Claimed what you all want? What about {item X}? Ok. /Click/,/click/ All the loot's been distributed; all the spare equipment's sold, everyone's got their share of the loot. [/i] What was a half-hour or better process just became 5 to 10. Oh, and there are a couple really neat extensions. The Fantasy Language Chat extension for instance. I type "/lang goblin Who goes there?" and characters without goblin see "Ke-rek-wargle!" (or some such), while the others (who understand goblin) see the translated phrase "Who goes there?". The long and the short, just using it as a GM aid is worth it, IMO. If you can get your players to buy into it as well, it just gets better. [/QUOTE]
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