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<blockquote data-quote="GuardianLurker" data-source="post: 6684769" data-attributes="member: 786"><p>No, I bought the Ultimate (and all the 5e products at the time). I could afford it, and didn't want to force my players to pony up the money just to play. If you're the GM, and money's a concern, they also offer a subscription license on the ultimate that's well within anyone's pocket money ($10/month). </p><p></p><p>And since that always brings up the licensing scheme:</p><p>$40 version (and its subscription equivalent) allows for the GM, any number of players who have bought a license, and at most one player with the free/demo version to play together. (i.e. essentially everyone has to pay $40)</p><p>the Ultimate ($150) version (and its subscription equivalent) allows for the GM and any number of players, with or without a license, to play together. (i.e. only the GM pays). </p><p></p><p>If you're not sure, or don't think you'll be using the software for long, I recommend the subscription license. Keep in mind that the trial period should be expected to be 3-4 sessions to get a real understanding of the software. And I strongly recommend the introductory videos linked from the FG Wiki.</p><p></p><p>Final Caveat: I'm running a pure vanilla 5e game using the Tyranny of Dragons, which is just about the ideal use case. Like all TT software, the more customization you do as part of your campaign, the worse the software will fit. For instance, I'm currently playing in a Temple of Elemental Evil campaign that's allowing any official 3.x/Pathfinder rule (e.g. <u>Tome and Blood</u>, <u>Complete Arcane</u> and <u>Ultimate Magic</u> are all available). I haven't even suggested to the GM that we switch to FG (even though he's a player in my 5e game), as it'd be a nightmare.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 6684769, member: 786"] No, I bought the Ultimate (and all the 5e products at the time). I could afford it, and didn't want to force my players to pony up the money just to play. If you're the GM, and money's a concern, they also offer a subscription license on the ultimate that's well within anyone's pocket money ($10/month). And since that always brings up the licensing scheme: $40 version (and its subscription equivalent) allows for the GM, any number of players who have bought a license, and at most one player with the free/demo version to play together. (i.e. essentially everyone has to pay $40) the Ultimate ($150) version (and its subscription equivalent) allows for the GM and any number of players, with or without a license, to play together. (i.e. only the GM pays). If you're not sure, or don't think you'll be using the software for long, I recommend the subscription license. Keep in mind that the trial period should be expected to be 3-4 sessions to get a real understanding of the software. And I strongly recommend the introductory videos linked from the FG Wiki. Final Caveat: I'm running a pure vanilla 5e game using the Tyranny of Dragons, which is just about the ideal use case. Like all TT software, the more customization you do as part of your campaign, the worse the software will fit. For instance, I'm currently playing in a Temple of Elemental Evil campaign that's allowing any official 3.x/Pathfinder rule (e.g. [u]Tome and Blood[/u], [u]Complete Arcane[/u] and [u]Ultimate Magic[/u] are all available). I haven't even suggested to the GM that we switch to FG (even though he's a player in my 5e game), as it'd be a nightmare. [/QUOTE]
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