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<blockquote data-quote="smiteworks" data-source="post: 7667580" data-attributes="member: 87795"><p>Some of these features can be dragged to your character sheet for reference during play. You will probably need to tweak these some under your powers screen if you want to automate some portion of them. For instance, to add Combat Superiority and maneuvers, you may want to set it up something like the image below. Basically you can drag the Combat Superiority ability to your power tab (and also to your Abilities tab for redundancy) and it will pre-fill a Save and two effects that it recognized. You may or may not have need of that depending on which maneuvers you choose. If you toggle the Display on your powers to Summary and your Mode to Preparation, you can set it to allow 4 combat maneuvers per Rest and record the known maneuvers in your summary. The magnifying glass next to the Save and next to the effects can be clicked to provide greater control. For the Saving throw your targets will need, you can set that it is Str based and has a base DC of 8 + Ability plus Str bonus plus proficiency. If your Dex is higher, you can toggle it to use that instead. Once the final DC is shown on the screen you can make your targets auto roll against it by clicking the Dice Icon next to Save. You can then drag the appropriate effect over. If you are dealing additional dice or getting an additional bonus to hit on your next roll, then I recommend rolling a d8 for your combat superiority die and then dragging that result to your Modifier window prior to launching your main attack or damage roll.</p><p>[ATTACH]67887[/ATTACH]</p><p></p><p>Tip:</p><p>Prep:</p><p>Save a die macro to roll and label combat superiority </p><p>1. Type into Chat Window (don't hit enter): /die 1d8 Combat Superiority </p><p>2. Drag that chat text to a Macro slot</p><p>Usage:</p><p>1. Click the macro to roll the die</p><p>2. Drag the result to your modifier box</p><p>3. Launch your normal attack or damage</p><p></p><p>Result Screenshot:</p><p>[ATTACH]67886[/ATTACH]</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7667580, member: 87795"] Some of these features can be dragged to your character sheet for reference during play. You will probably need to tweak these some under your powers screen if you want to automate some portion of them. For instance, to add Combat Superiority and maneuvers, you may want to set it up something like the image below. Basically you can drag the Combat Superiority ability to your power tab (and also to your Abilities tab for redundancy) and it will pre-fill a Save and two effects that it recognized. You may or may not have need of that depending on which maneuvers you choose. If you toggle the Display on your powers to Summary and your Mode to Preparation, you can set it to allow 4 combat maneuvers per Rest and record the known maneuvers in your summary. The magnifying glass next to the Save and next to the effects can be clicked to provide greater control. For the Saving throw your targets will need, you can set that it is Str based and has a base DC of 8 + Ability plus Str bonus plus proficiency. If your Dex is higher, you can toggle it to use that instead. Once the final DC is shown on the screen you can make your targets auto roll against it by clicking the Dice Icon next to Save. You can then drag the appropriate effect over. If you are dealing additional dice or getting an additional bonus to hit on your next roll, then I recommend rolling a d8 for your combat superiority die and then dragging that result to your Modifier window prior to launching your main attack or damage roll. [ATTACH=CONFIG]67887[/ATTACH] Tip: Prep: Save a die macro to roll and label combat superiority 1. Type into Chat Window (don't hit enter): /die 1d8 Combat Superiority 2. Drag that chat text to a Macro slot Usage: 1. Click the macro to roll the die 2. Drag the result to your modifier box 3. Launch your normal attack or damage Result Screenshot: [ATTACH=CONFIG]67886[/ATTACH] [/QUOTE]
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