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<blockquote data-quote="Lwaxy" data-source="post: 7668750" data-attributes="member: 53286"><p>No, not only, and DL is only available if you pay, anyway. I seem many advantages in R20, and I see as many in FG2 - it is a bit depending on your style of gaming I think. </p><p></p><p>For one, FG2 is free unless you want all the bells and whistles. It is way easier to quick set up a game as you can just drag in all the graphics you want, and if you search the net you do not even need to save them on your account. You can access the game everywhere at any time, not depending on if the GM is online or on what machines you've got it installed. And you can appoint co-GMs easily. For a game with switching GMs or a pool group with multiple GMs to begin with, this is priceless. </p><p></p><p>On the downside, making it this easy can also men some campaigns will not run that long or start ill prepared because the GM has not put much effort in beforehand. I have found that with FG2, if a GM commits to a game and gets the first few sessions of a campaign running, they are more likely to stick with it, although it might have just been me with this experience. Plus, in FG2, you can easily play with any group of inexperienced players, which is especially cool for one shots. They don't need to get much of the rules as the program is doing all the calculations for them. They just need to roll what they are told to roll and can, if interested, learn the rules little by little while already getting into the art of roleplaying.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 7668750, member: 53286"] No, not only, and DL is only available if you pay, anyway. I seem many advantages in R20, and I see as many in FG2 - it is a bit depending on your style of gaming I think. For one, FG2 is free unless you want all the bells and whistles. It is way easier to quick set up a game as you can just drag in all the graphics you want, and if you search the net you do not even need to save them on your account. You can access the game everywhere at any time, not depending on if the GM is online or on what machines you've got it installed. And you can appoint co-GMs easily. For a game with switching GMs or a pool group with multiple GMs to begin with, this is priceless. On the downside, making it this easy can also men some campaigns will not run that long or start ill prepared because the GM has not put much effort in beforehand. I have found that with FG2, if a GM commits to a game and gets the first few sessions of a campaign running, they are more likely to stick with it, although it might have just been me with this experience. Plus, in FG2, you can easily play with any group of inexperienced players, which is especially cool for one shots. They don't need to get much of the rules as the program is doing all the calculations for them. They just need to roll what they are told to roll and can, if interested, learn the rules little by little while already getting into the art of roleplaying. [/QUOTE]
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