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Fantasy Grounds
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<blockquote data-quote="Adam Östergren" data-source="post: 6449218" data-attributes="member: 6786310"><p><strong>5 out of 5 rating for Fantasy Grounds</strong></p><p></p><p>I got into Fantasy Grounds back in the very beginning version 1.5 I think it was. Before that I had tried OpenRPG and several other early VTTs, none of them really made me feel very happy with the mood. Too much Windows 98 over them I suppose. The first version had customization through XML only and was to be frank quite limited even if you could make some really pretty charactersheets in it. I am primarily an Ars Magica player and as such there was no ruleset in place. I decided to build my own. By the time 1.6 was to roll in I was pretty pleased with what I had. It worked and my then long distance girl liked it. The update was a bit of a beast, they introduced a programing language on the side to the XML scripting. Needless to say I had to start over. I have had periods when I haven't been using the program and I have for some reason always come back to it. When some of my friends have been away and when work has sent me or the now wife to other towns it has been a life-saver. It has let me sample other game systems with various GMs out there and generally it has let me get my gaming in when life tried to get in the way. I didn't know any XML or Lua for that matter when I started out but I have learned and if the clueless little bastard I was back in 2006 could, so can you . But these days (unlike back in my days when we had to walk uphils two miles in snow both ways) there is a lot more on offer if you aren't into the big D&D and pathfinder games. I have developed a fondness for Savage Worlds through Fantasy Grounds, and I got my first taste of the Fate Core system from it as well. I think all things considered you are unlikely to regret it if you shell out and try it. I know it has kept me from many empty and boring hours. - Adam</p></blockquote><p></p>
[QUOTE="Adam Östergren, post: 6449218, member: 6786310"] [b]5 out of 5 rating for Fantasy Grounds[/b] I got into Fantasy Grounds back in the very beginning version 1.5 I think it was. Before that I had tried OpenRPG and several other early VTTs, none of them really made me feel very happy with the mood. Too much Windows 98 over them I suppose. The first version had customization through XML only and was to be frank quite limited even if you could make some really pretty charactersheets in it. I am primarily an Ars Magica player and as such there was no ruleset in place. I decided to build my own. By the time 1.6 was to roll in I was pretty pleased with what I had. It worked and my then long distance girl liked it. The update was a bit of a beast, they introduced a programing language on the side to the XML scripting. Needless to say I had to start over. I have had periods when I haven't been using the program and I have for some reason always come back to it. When some of my friends have been away and when work has sent me or the now wife to other towns it has been a life-saver. It has let me sample other game systems with various GMs out there and generally it has let me get my gaming in when life tried to get in the way. I didn't know any XML or Lua for that matter when I started out but I have learned and if the clueless little bastard I was back in 2006 could, so can you . But these days (unlike back in my days when we had to walk uphils two miles in snow both ways) there is a lot more on offer if you aren't into the big D&D and pathfinder games. I have developed a fondness for Savage Worlds through Fantasy Grounds, and I got my first taste of the Fate Core system from it as well. I think all things considered you are unlikely to regret it if you shell out and try it. I know it has kept me from many empty and boring hours. - Adam [/QUOTE]
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