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Fantasy Grounds
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<blockquote data-quote="damned" data-source="post: 6449933" data-attributes="member: 6672312"><p><strong>5 out of 5 rating for Fantasy Grounds</strong></p><p></p><p>I unequivocally give the product 5/5 if you are playing one of its core supported Roleplaying Systems - Dungeons & Dragons, PathFinder, Savage Worlds, Castles & Crusades and Rolemaster and a few others. The wonderful character sheets, the intelligent automation, the quirky UI, the crazy 3D Dice and an amazing community make this product a winner.Campaign management, game prep and games mastering is so much easier with Fantasy Grounds than it is in real life or with any of its competitors. No product is perfect though. The CoreRPG ruleset allows you to create charater sheets and run systems that dont have actual rulesets which is fantastic but coding a new ruleset is not for the fant hearted. it requires a decent programming background and/or a decent chunk of time. It is doable but its not as easy as many would like. The fact that there are great community developed rulesets out there for systems like - Star Wars: Edge of the Empire, WarhammerFRPG, World of Darkness, Trail of Cthulhu etc etc is proof that you can extend this great tool in amazing ways - its just a little tricky for non programming types like me!Id like to give it 4.5/5 but since I cant Im erring towards 5 becuase it really is a great tool!</p></blockquote><p></p>
[QUOTE="damned, post: 6449933, member: 6672312"] [b]5 out of 5 rating for Fantasy Grounds[/b] I unequivocally give the product 5/5 if you are playing one of its core supported Roleplaying Systems - Dungeons & Dragons, PathFinder, Savage Worlds, Castles & Crusades and Rolemaster and a few others. The wonderful character sheets, the intelligent automation, the quirky UI, the crazy 3D Dice and an amazing community make this product a winner.Campaign management, game prep and games mastering is so much easier with Fantasy Grounds than it is in real life or with any of its competitors. No product is perfect though. The CoreRPG ruleset allows you to create charater sheets and run systems that dont have actual rulesets which is fantastic but coding a new ruleset is not for the fant hearted. it requires a decent programming background and/or a decent chunk of time. It is doable but its not as easy as many would like. The fact that there are great community developed rulesets out there for systems like - Star Wars: Edge of the Empire, WarhammerFRPG, World of Darkness, Trail of Cthulhu etc etc is proof that you can extend this great tool in amazing ways - its just a little tricky for non programming types like me!Id like to give it 4.5/5 but since I cant Im erring towards 5 becuase it really is a great tool! [/QUOTE]
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