Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Grounds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="primarchone" data-source="post: 6501745" data-attributes="member: 26826"><p><strong>4 out of 5 rating for Fantasy Grounds</strong></p><p></p><p>I have used Fantasy grounds for over 5 years and have also used most other VTT's available on the market. Simply put from the point of view of someone whom runs the game almost exclusively, the interface is excellent. Fantasy Grounds is one of the few VTT's where you can make a self contain module in digital form that has illustrations, NPC/monsters, maps and keyed entries to the story all bundled up in one neat little package. While there is no doubt it requires effort to achieve such a thing, the ability to do so is priceless. Since the GM can make his own library of adventures/modules which can be repeatedly used or shared. Related to module are the ability to make "library books" of game data. This too is invaluable to the GM. A properly made library module can save you time and enormous effort running the game. Some rulesets have parsing utilities which make that data "game ready" and with a simple click and drag can be made instantly available. The impact on a gaming session cannot be underestimated.While there are many smaller, but equally useful features (the dice for example are the best of any VTT), it is their usefulness to save time during a session that are key. The character sheet, a main way to interact within Fantasy Grounds includes tabs and many "shortcuts" within it to automate features (die rolling etc) as well as list abilities, backgrounds as well as mehcanical info (stats). FG uses a wonderful non-obstrusive link system (little red box with a white dragon) for which players and GM's can link almost any type of information to glance at with but a click of a mouse button. The ability to share these links is also a very useful tool for when questions arise about a given game feature. A mere double click on the title can share it for all to read. The only negative I would list (although I consider it to be a large one), is that, as of now it does not have a ruleset builder. If you happen to play some of the more popular games this will not be an issue. However if you try game systems with less support you will find that not have a proper ruleset that automates certain this a hinderance. There is a core RPG file which is modifyable, but the more you stray from d20 mechanics the harder it will be to get something suitable. Scripting and coding is not something most people will do.Primarchone</p></blockquote><p></p>
[QUOTE="primarchone, post: 6501745, member: 26826"] [b]4 out of 5 rating for Fantasy Grounds[/b] I have used Fantasy grounds for over 5 years and have also used most other VTT's available on the market. Simply put from the point of view of someone whom runs the game almost exclusively, the interface is excellent. Fantasy Grounds is one of the few VTT's where you can make a self contain module in digital form that has illustrations, NPC/monsters, maps and keyed entries to the story all bundled up in one neat little package. While there is no doubt it requires effort to achieve such a thing, the ability to do so is priceless. Since the GM can make his own library of adventures/modules which can be repeatedly used or shared. Related to module are the ability to make "library books" of game data. This too is invaluable to the GM. A properly made library module can save you time and enormous effort running the game. Some rulesets have parsing utilities which make that data "game ready" and with a simple click and drag can be made instantly available. The impact on a gaming session cannot be underestimated.While there are many smaller, but equally useful features (the dice for example are the best of any VTT), it is their usefulness to save time during a session that are key. The character sheet, a main way to interact within Fantasy Grounds includes tabs and many "shortcuts" within it to automate features (die rolling etc) as well as list abilities, backgrounds as well as mehcanical info (stats). FG uses a wonderful non-obstrusive link system (little red box with a white dragon) for which players and GM's can link almost any type of information to glance at with but a click of a mouse button. The ability to share these links is also a very useful tool for when questions arise about a given game feature. A mere double click on the title can share it for all to read. The only negative I would list (although I consider it to be a large one), is that, as of now it does not have a ruleset builder. If you happen to play some of the more popular games this will not be an issue. However if you try game systems with less support you will find that not have a proper ruleset that automates certain this a hinderance. There is a core RPG file which is modifyable, but the more you stray from d20 mechanics the harder it will be to get something suitable. Scripting and coding is not something most people will do.Primarchone [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fantasy Grounds
Top