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Fantasy Grounds
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<blockquote data-quote="Daniel Ehrli" data-source="post: 6743324" data-attributes="member: 6803582"><p><strong>5 out of 5 rating for Fantasy Grounds</strong></p><p></p><p>At first i decided to try this because our group has less and less time to get together. I made a small campaign to try the features and the overall program, this small one time campaign worked great, without being an expert, i was able to use the game, amd play a very fluid campaign. The tokens amd maps work great, and the pre-programmed classes and macros it really makes the game more enjoyable. The dice throwing animations make it a little more real, while it will never be the same as throwing that dice on a life-death situation, it is way bettwr than just seeing a number randomly appear on a chat.The program is great in almost all aspects (the only thing i think would be better is an easier way to use line of sight and lighting), but wherw i found the program was the best for me was with help in sessions at the table, not only did i have all the session story written and planned. But i had pictures and more important, monsters... I found that making a custom creature is extemely easy, just take a base creature and modify the rest, it will remember your attacks and special abilities, and you can save it and use it later or further modify it. It is amazing, if you like this aspect of the game it will be your best find ever. Also save your loot beforehand amd create parcels.I haven't yet run a my campaign on fantasy grounds, but from my small playtest, and using it as a tool for tabletop playing, i can tell i will use it for voth frok now on. It might be a tad expensive. But think of using it for large and small sessions, from far away or on the table, it is by far the greatest tool i have found for any dungeon master. A must have.</p></blockquote><p></p>
[QUOTE="Daniel Ehrli, post: 6743324, member: 6803582"] [b]5 out of 5 rating for Fantasy Grounds[/b] At first i decided to try this because our group has less and less time to get together. I made a small campaign to try the features and the overall program, this small one time campaign worked great, without being an expert, i was able to use the game, amd play a very fluid campaign. The tokens amd maps work great, and the pre-programmed classes and macros it really makes the game more enjoyable. The dice throwing animations make it a little more real, while it will never be the same as throwing that dice on a life-death situation, it is way bettwr than just seeing a number randomly appear on a chat.The program is great in almost all aspects (the only thing i think would be better is an easier way to use line of sight and lighting), but wherw i found the program was the best for me was with help in sessions at the table, not only did i have all the session story written and planned. But i had pictures and more important, monsters... I found that making a custom creature is extemely easy, just take a base creature and modify the rest, it will remember your attacks and special abilities, and you can save it and use it later or further modify it. It is amazing, if you like this aspect of the game it will be your best find ever. Also save your loot beforehand amd create parcels.I haven't yet run a my campaign on fantasy grounds, but from my small playtest, and using it as a tool for tabletop playing, i can tell i will use it for voth frok now on. It might be a tad expensive. But think of using it for large and small sessions, from far away or on the table, it is by far the greatest tool i have found for any dungeon master. A must have. [/QUOTE]
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