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Fantasy RPG: GURPS or D&D?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1304611" data-attributes="member: 7177"><p>The two support completely different campaign styles. GURPS characters can be pretty heroic, but there's a element of risk involved in any combat, especially in ones dealing with large numbers of opponents. You'd better use some tactics against numerically superior foes, or you are toast.</p><p></p><p>In D&D, on the other hand, characters will end up as virtual demi-gods at some point, and low-level opponents will not be able to touch them.</p><p></p><p>I should warn you, however, that it will be difficult to come up with adventures and challenges for high-level D&D characters - the PCs will be so powerful and have so many options that it is hard to "herd" them in any kind of direction. Not so with GURPS characters - it is always possible to challenge them by using a few more opponents and intelligent tactics on the side of their foes.</p><p></p><p>Oh, and IMO it is easier to "stat out" enemies in GURPS as well - you just have to give them the four attributes , a weapon skill, and weapons and armor. No fiddling around with feats, other combat-related skills, hit points, class and prestige class abilities, and so on...</p><p></p><p>Both games have their niches. It depends on what you prefer...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1304611, member: 7177"] The two support completely different campaign styles. GURPS characters can be pretty heroic, but there's a element of risk involved in any combat, especially in ones dealing with large numbers of opponents. You'd better use some tactics against numerically superior foes, or you are toast. In D&D, on the other hand, characters will end up as virtual demi-gods at some point, and low-level opponents will not be able to touch them. I should warn you, however, that it will be difficult to come up with adventures and challenges for high-level D&D characters - the PCs will be so powerful and have so many options that it is hard to "herd" them in any kind of direction. Not so with GURPS characters - it is always possible to challenge them by using a few more opponents and intelligent tactics on the side of their foes. Oh, and IMO it is easier to "stat out" enemies in GURPS as well - you just have to give them the four attributes , a weapon skill, and weapons and armor. No fiddling around with feats, other combat-related skills, hit points, class and prestige class abilities, and so on... Both games have their niches. It depends on what you prefer... [/QUOTE]
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