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Fantasy world maps and real world geology
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<blockquote data-quote="Nyeshet" data-source="post: 3568643" data-attributes="member: 18363"><p>I studied a couple books on geology just to make certain my map was halfway realistic, so I suppose I fit into the last option. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Seriously, I have trouble accepting maps that look completely unrealistic. So long as they might potentially be plausibly halfway realistic I do not mind over much, so most fantasy world maps I can accept (especially since most only show part of the world, making it easier to accept that any unusual formations near the edges have understandable reasons just beyond the edges of the visible map). </p><p></p><p>I tend to view fantasy as being mostly about the addition of magic rather than a whole-scale rewriting of all physical forces and laws. Gravity exists in (nearly all) magical worlds, I notice. So too does heat, light, pressure (to a lesser degree), and so forth. True, air might all be breathable, and water not notably increasing in pressure the farther you go down, but some forces do exist, and so the world maps should reflect the existence of those forces. Plate Techtonics adds realism and thus enjoyability to the setting. </p><p></p><p>This may be part of the reason I never got much into Hollow World, actually.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3568643, member: 18363"] I studied a couple books on geology just to make certain my map was halfway realistic, so I suppose I fit into the last option. :lol: Seriously, I have trouble accepting maps that look completely unrealistic. So long as they might potentially be plausibly halfway realistic I do not mind over much, so most fantasy world maps I can accept (especially since most only show part of the world, making it easier to accept that any unusual formations near the edges have understandable reasons just beyond the edges of the visible map). I tend to view fantasy as being mostly about the addition of magic rather than a whole-scale rewriting of all physical forces and laws. Gravity exists in (nearly all) magical worlds, I notice. So too does heat, light, pressure (to a lesser degree), and so forth. True, air might all be breathable, and water not notably increasing in pressure the farther you go down, but some forces do exist, and so the world maps should reflect the existence of those forces. Plate Techtonics adds realism and thus enjoyability to the setting. This may be part of the reason I never got much into Hollow World, actually. [/QUOTE]
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