Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FAQ for Keep on the Shadowfell!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bonoman2" data-source="post: 4243548" data-attributes="member: 61706"><p>hello mates</p><p></p><p>this is official FAQ</p><p></p><p><a href="http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/std_adp.php?p_faqid=1387&p_created=1210711343&p_sid=2ziwNB4j&p_accessibility=0&p_redirect=&p_lva=1387&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9NzU4LDc1OCZwX3Byb2RzPTAmcF9jYXRzPSZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0x&p_li=&p_topview=1" target="_blank">http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/std_adp.php?p_faqid=1387&p_created=1210711343&p_sid=2ziwNB4j&p_accessibility=0&p_redirect=&p_lva=1387&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9NzU4LDc1OCZwX3Byb2RzPTAmcF9jYXRzPSZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0x&p_li=&p_topview=1</a></p><p></p><p>Frequently Asked Questions</p><p></p><p>The Quick-Start Rules and the Adventure Book have different rules for healing the dying, which one is correct?</p><p></p><p>The rules in the Adventure Book have the correct information for healing the dying on page 12.</p><p></p><p>When setting up the encounter on page 16 it asks you place the heroes within two squares of the east side of the map. This puts the character right next to the kobolds. Is this right?</p><p></p><p>The illustration only shows the half of the map that you place monsters on. The encounter uses the entire map, so the heroes will have some breathing room to start.</p><p></p><p>On page 78 Kalarel has "(see also shadow form below)" listed next to his armor class, what is this?</p><p></p><p>Kalarel does not have this ability, it should be ignored.</p><p></p><p>Why doesn't the half-elf cleric have another class's at-will power as an encounter power?</p><p></p><p>The power was removed for space, if you would like to include one, we recommend Bolstering Strike.</p><p></p><p> </p><p></p><p></p><p>Are the half-elf's racial bonuses included in his final skill modifiers?</p><p></p><p>They are not. You should play his diplomacy and insight as +5 instead of +3.</p><p></p><p>Pages 38, 40 and 65 of the Adventure Book mention using a bull rush, how do you do that? </p><p></p><p> Page 65 of the Adventure Book has the rules for attempting a bull rush.</p><p></p><p>Page 59 of the Adventure book says a healing potion takes a standard action to use and page 57 says it takes a minor action. Which is right?</p><p></p><p>Drinking a potion is usually a minor action but administering a potion to an unconscious creature is a standard action.</p><p></p><p>The Underpriest of Orcus on page 76 of the Adventure book has an aura that gives all allies Death Strike, what is Death strike?</p><p></p><p>The Aura should give Death Attack, not Death Strike. Death Attack is explained in the Underpriest's stat block.</p><p></p><p>The Gelatinous Cube on page 70 of the Adventure book has the ability to grab a character. How does the character escape?</p><p></p><p>Escaping a grapple is a move action. Make an Acrobatics check vs. Reflex or an Athletics check vs. Fortitude against the creature or effect that immobilized you.</p><p></p><p>The second part of the Fighter's Combat Challenge class ability seems to assume that you have the target marked, but it does not explicitly say this. How should it be played?</p><p></p><p>The Combat Challenge ability only works on marked enemies. The melee basic attack described in the second paragraph can only be made if a marked adjacent enemy shifts or makes an attack that does not include you.</p><p></p><p>Blue Slime from page 59 of the Adventure book has an ability called Slime Eruption. The power has Recharge. How does that work?</p><p>Recharge gives some monster's powers the chance of recharging each round of combat. At the start of the monster's turn, roll a d6. If the roll is one of the numbers shown next to the Recharge ability - for example, 5 or 6 for the Blue Slime's Slime Eruption - the ability recharges and can be used again.</p><p></p><p>What do I do if this entry has not answered all my questions about the Keep on the Shadowfell?</p><p></p><p>Contact Customer Service, they are ready to help!</p></blockquote><p></p>
[QUOTE="bonoman2, post: 4243548, member: 61706"] hello mates this is official FAQ [url]http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/std_adp.php?p_faqid=1387&p_created=1210711343&p_sid=2ziwNB4j&p_accessibility=0&p_redirect=&p_lva=1387&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9NzU4LDc1OCZwX3Byb2RzPTAmcF9jYXRzPSZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0x&p_li=&p_topview=1[/url] Frequently Asked Questions The Quick-Start Rules and the Adventure Book have different rules for healing the dying, which one is correct? The rules in the Adventure Book have the correct information for healing the dying on page 12. When setting up the encounter on page 16 it asks you place the heroes within two squares of the east side of the map. This puts the character right next to the kobolds. Is this right? The illustration only shows the half of the map that you place monsters on. The encounter uses the entire map, so the heroes will have some breathing room to start. On page 78 Kalarel has "(see also shadow form below)" listed next to his armor class, what is this? Kalarel does not have this ability, it should be ignored. Why doesn't the half-elf cleric have another class's at-will power as an encounter power? The power was removed for space, if you would like to include one, we recommend Bolstering Strike. Are the half-elf's racial bonuses included in his final skill modifiers? They are not. You should play his diplomacy and insight as +5 instead of +3. Pages 38, 40 and 65 of the Adventure Book mention using a bull rush, how do you do that? Page 65 of the Adventure Book has the rules for attempting a bull rush. Page 59 of the Adventure book says a healing potion takes a standard action to use and page 57 says it takes a minor action. Which is right? Drinking a potion is usually a minor action but administering a potion to an unconscious creature is a standard action. The Underpriest of Orcus on page 76 of the Adventure book has an aura that gives all allies Death Strike, what is Death strike? The Aura should give Death Attack, not Death Strike. Death Attack is explained in the Underpriest's stat block. The Gelatinous Cube on page 70 of the Adventure book has the ability to grab a character. How does the character escape? Escaping a grapple is a move action. Make an Acrobatics check vs. Reflex or an Athletics check vs. Fortitude against the creature or effect that immobilized you. The second part of the Fighter's Combat Challenge class ability seems to assume that you have the target marked, but it does not explicitly say this. How should it be played? The Combat Challenge ability only works on marked enemies. The melee basic attack described in the second paragraph can only be made if a marked adjacent enemy shifts or makes an attack that does not include you. Blue Slime from page 59 of the Adventure book has an ability called Slime Eruption. The power has Recharge. How does that work? Recharge gives some monster's powers the chance of recharging each round of combat. At the start of the monster's turn, roll a d6. If the roll is one of the numbers shown next to the Recharge ability - for example, 5 or 6 for the Blue Slime's Slime Eruption - the ability recharges and can be used again. What do I do if this entry has not answered all my questions about the Keep on the Shadowfell? Contact Customer Service, they are ready to help! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
FAQ for Keep on the Shadowfell!
Top