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Fast Forward Entertainment: Best Books? (Updated: August/2012)
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<blockquote data-quote="Edgewood" data-source="post: 5116810" data-attributes="member: 20132"><p>I own Dungeon World and bought it on a whim as it was, as you say, dirt cheap at the time. The concept of Dungeon World is pretty cool with a really good lead-in idea on how PCs wind up in Dungeon World. It's a fully realized campaign universe that can be tied into any mythos. </p><p></p><p>There are plenty of maps and stocked dungeons and the details make it easy to run a small adventure from the get go. I actually ran a few sessions in Dungeon World and it was pretty good. </p><p></p><p>The idea is that one of the pcs dies and his spirit is sent to Dungeon World for some unknown purpose known only by the caretakers.</p><p></p><p>Where FFE falls is their creative license in the monster area. There are allot of monsters in this book but they just don't make a whole lot of sense. I know they're trying to be inventive and diverse but gawd they are bad.</p><p></p><p>The writing certainly needs polishing and there are some really cringe-worthy sentences that are in need of a complete re-write.</p><p></p><p>The art is meh. Typical of the D20 books of that time.</p><p></p><p>There are certainly ideas to mine here however and given that it's super cheap, grab it! I think you'll be glad you did.</p></blockquote><p></p>
[QUOTE="Edgewood, post: 5116810, member: 20132"] I own Dungeon World and bought it on a whim as it was, as you say, dirt cheap at the time. The concept of Dungeon World is pretty cool with a really good lead-in idea on how PCs wind up in Dungeon World. It's a fully realized campaign universe that can be tied into any mythos. There are plenty of maps and stocked dungeons and the details make it easy to run a small adventure from the get go. I actually ran a few sessions in Dungeon World and it was pretty good. The idea is that one of the pcs dies and his spirit is sent to Dungeon World for some unknown purpose known only by the caretakers. Where FFE falls is their creative license in the monster area. There are allot of monsters in this book but they just don't make a whole lot of sense. I know they're trying to be inventive and diverse but gawd they are bad. The writing certainly needs polishing and there are some really cringe-worthy sentences that are in need of a complete re-write. The art is meh. Typical of the D20 books of that time. There are certainly ideas to mine here however and given that it's super cheap, grab it! I think you'll be glad you did. [/QUOTE]
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