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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7215891" data-attributes="member: 6846794"><p>Are they totally new to roleplaying games?</p><p></p><p>If so, I'd sit them down and let them choose, blindly, from a selection of cards, each with a generic description inscribed upon it: Fighty man, Sneaky bastard, Badass combat-medic and clever grey-bearded hermit.</p><p></p><p>Then, after sitting them down, explain that these are their characters and the challenge is to decide what their characters - not themselves - might do in any given situation. Make sure they understand - get them to confirm nod to confirm.</p><p></p><p>Check they are ready. Are they ready? Good. Let's go:</p><p></p><p></p><p><em> <span style="font-size: 10px"><strong>Start calm, slow - soft and quiet.</strong></span></em></p><p></p><p><em>''Imagine you are in a large room. A single lantern hangs from a moldy wooden roof above you in the centre of the room, beneath which stands an old wooden table and a broken chair. You can see that the walls are made of old, slimy stone. A mean looking metal door is set into one wall, and a wooden door, marked with the image of a red dragon, is set in the wall opposite.The floor beneath is made from many creaky wooden planks, pinned down with large rusty nails. There's a horrible smell of sweat and body odour and your breath echoes as you breath.''</em></p><p></p><p><em><span style="font-size: 10px"><strong>Then jump to your feet and shout rapidly!</strong></span></em></p><p><em></em></p><p><span style="font-size: 15px"><em><strong>SUDDENLY</strong></em></span> A CRAZE AXE-MURDERER APPEARS OUT THE DARKNESS!!! IT SHOUTS AND RUSHES TOWARDS YOU, SWINGING A <strong>HUGE</strong> RAZOR-SHARPED AXE!! WHAT DO YOU DO!?!?!</p><p></p><p><strong>WHAT DO YOU DO!??!!?</strong><p style="margin-left: 40px"><strong></strong></p> <p style="margin-left: 40px"><strong>WHAT</strong></p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px"></p> <p style="margin-left: 60px"><em><span style="font-size: 15px"><strong>DO </strong></span></em></p> <p style="margin-left: 60px"><em><span style="font-size: 15px"><strong></strong></span></em></p> <p style="margin-left: 80px"><em><span style="font-size: 15px"><strong>YOU</strong></span></em></p> <p style="margin-left: 80px"><em></em></p> <p style="margin-left: 80px"></p> <p style="margin-left: 100px"><span style="font-size: 18px"><em><strong>DO!?!?!?!</strong></em></span></p> <p style="margin-left: 100px"><span style="font-size: 18px"><em><strong><span style="font-size: 12px"></span></strong></em></span></p> <p style="margin-left: 100px"><span style="font-size: 18px"><em><strong><span style="font-size: 12px"></span></strong></em></span></p><p><span style="font-size: 12px"><span style="font-size: 12px">Remind them to think of their character - what would they do? Don't dawdle on any ums and aars -- keep the pace going, switching from one to the other. Avoid all dice rolls - simply arbitrate the results based on your best judgement. Continue for as long as you can keep it going before everyone explodes and then end it abruptly, with some good 'ole Deus Ex Machina if needs.</span></span></p><p><span style="font-size: 12px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px">Then, back to calm. Wind down - take a breather. Change the topic. Then return and go over what just happened, framing the events in the context of roleplay games and the D&D system. You can use their chosen actions as examples of skill checks, discuss the strengths and weaknesses of their characters, introduce the idea of initiative and combat sequence -- whatever takes your fancy. With this shared experience you'll have a common ground to work with, a shared point of reference with which to better communicate and help them learn.</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-size: 12px"><span style="font-size: 12px"></span></span></span></p><p><span style="font-size: 12px"></span></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7215891, member: 6846794"] Are they totally new to roleplaying games? If so, I'd sit them down and let them choose, blindly, from a selection of cards, each with a generic description inscribed upon it: Fighty man, Sneaky bastard, Badass combat-medic and clever grey-bearded hermit. Then, after sitting them down, explain that these are their characters and the challenge is to decide what their characters - not themselves - might do in any given situation. Make sure they understand - get them to confirm nod to confirm. Check they are ready. Are they ready? Good. Let's go: [I] [SIZE=2][B]Start calm, slow - soft and quiet.[/B][/SIZE][/I] [I]''Imagine you are in a large room. A single lantern hangs from a moldy wooden roof above you in the centre of the room, beneath which stands an old wooden table and a broken chair. You can see that the walls are made of old, slimy stone. A mean looking metal door is set into one wall, and a wooden door, marked with the image of a red dragon, is set in the wall opposite.The floor beneath is made from many creaky wooden planks, pinned down with large rusty nails. There's a horrible smell of sweat and body odour and your breath echoes as you breath.''[/I] [I][SIZE=2][B]Then jump to your feet and shout rapidly![/B][/SIZE] [/I] [SIZE=4][I][B]SUDDENLY[/B][/I][/SIZE] A CRAZE AXE-MURDERER APPEARS OUT THE DARKNESS!!! IT SHOUTS AND RUSHES TOWARDS YOU, SWINGING A [B]HUGE[/B] RAZOR-SHARPED AXE!! WHAT DO YOU DO!?!?! [B]WHAT DO YOU DO!??!!?[/B][INDENT=2][B] WHAT[/B] [/INDENT] [INDENT=3][I][SIZE=4][B]DO [/B][/SIZE][/I][/INDENT] [INDENT=4][I][SIZE=4][B]YOU[/B][/SIZE] [/I] [/INDENT] [INDENT=5][SIZE=5][I][B]DO!?!?!?! [SIZE=3] [/SIZE][/B][/I][/SIZE][/INDENT] [SIZE=3][SIZE=3]Remind them to think of their character - what would they do? Don't dawdle on any ums and aars -- keep the pace going, switching from one to the other. Avoid all dice rolls - simply arbitrate the results based on your best judgement. Continue for as long as you can keep it going before everyone explodes and then end it abruptly, with some good 'ole Deus Ex Machina if needs. [SIZE=3][SIZE=3]Then, back to calm. Wind down - take a breather. Change the topic. Then return and go over what just happened, framing the events in the context of roleplay games and the D&D system. You can use their chosen actions as examples of skill checks, discuss the strengths and weaknesses of their characters, introduce the idea of initiative and combat sequence -- whatever takes your fancy. With this shared experience you'll have a common ground to work with, a shared point of reference with which to better communicate and help them learn.[/SIZE] [/SIZE][/SIZE] [/SIZE] [/QUOTE]
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