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<blockquote data-quote="Quickleaf" data-source="post: 7216214" data-attributes="member: 20323"><p>[MENTION=6873909]texastoast[/MENTION] When I've run one-shots meant to be finished in 2-hours, I've used a similar premise which I call "Something Comes Knocking." There are many permutations, but here's the basis: </p><p></p><p>The PCs are at a tavern/inn/caravanserai which has been closed off (maybe sandstorms, maybe quarantine, maybe the city is under siege, maybe angel of death is passing over, maybe a monster stalks streets at night). The inhabitants are very superstitious about "what lurks outside." Then there comes a knocking on the front door and a voice pleading to be let in. One NPC believes this is a trick and will vehemently oppose anyone attempting to let the voice in. As DM, you need to decide the nature of the voice (benign? devious trickster? hostile deceiver? something in between?). That covers roleplaying and combat. For exploration, I usually add some secret in the tavern/inn/caravanserai that can be uncovered – for example, clues in the owner's room that they've been replaced by a doppelganger or something.</p><p></p><p>It's a great little dilemma-based scenario that really draws on a DM's ability to improvise and convey a brooding mysterious atmosphere. And it's open to lots of flexibility in terms of enemies, level range, and so forth.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7216214, member: 20323"] [MENTION=6873909]texastoast[/MENTION] When I've run one-shots meant to be finished in 2-hours, I've used a similar premise which I call "Something Comes Knocking." There are many permutations, but here's the basis: The PCs are at a tavern/inn/caravanserai which has been closed off (maybe sandstorms, maybe quarantine, maybe the city is under siege, maybe angel of death is passing over, maybe a monster stalks streets at night). The inhabitants are very superstitious about "what lurks outside." Then there comes a knocking on the front door and a voice pleading to be let in. One NPC believes this is a trick and will vehemently oppose anyone attempting to let the voice in. As DM, you need to decide the nature of the voice (benign? devious trickster? hostile deceiver? something in between?). That covers roleplaying and combat. For exploration, I usually add some secret in the tavern/inn/caravanserai that can be uncovered – for example, clues in the owner's room that they've been replaced by a doppelganger or something. It's a great little dilemma-based scenario that really draws on a DM's ability to improvise and convey a brooding mysterious atmosphere. And it's open to lots of flexibility in terms of enemies, level range, and so forth. [/QUOTE]
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