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[FATE] Guardian Chronicles: A Superhero Campaign Concept
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<blockquote data-quote="ValhallaGH" data-source="post: 4524655" data-attributes="member: 41187"><p>I'd suggest a blanket "These powers generally have the Mutation descriptor. These generally have the Technological descriptor. These generally have Energy/Darkness as a descriptor. Talk to me about anything unusual you want to do with your powers." That "generally" allows you to slip in the occasional mutant or techie with a power normally only available to energy/darkness and vice versa. Whether as NPCs or PCs.</p><p></p><p>That's just about the best way to handle it, given what you want.</p><p></p><p>Do keep in mind that with Attack/Damage trade-offs, and (to a lesser extent) Defense/Toughness trade-offs (assuming you allow them), it is entirely possible that a PL 12 character could have a rank 14 or 16 power. I actually prefer that sort of thing to happen, before there end up being too many Expert or Master combatants among the powered population.</p><p></p><p>Still, restricting powers with a Mutant descriptor to PL - 2 ranks or PL -4 ranks (or whatever) is a great way to make mutant powers feel like "tricks", or to make them more of a clever-usage thing. Mutants can be really, really effective as long as they use their powers well.</p><p></p><p>Oh! Keep an eye on power stunts and alternate powers, when you get to them. They're a way for a guy with "one power" to have a nearly infinite set of powers by using his one power creatively. I have no idea if you'll like them or hate them (I love them) but they might mess with your perspective(s) about powered-people.</p><p>An example would be a Cyclops (X-Men) style character. His basic power is an optic blast (mutant and energy descriptors). However, he's got a cone area blast, he might have a radiation blast, he's certainly got a Deflect or ranged Deflect in that array of power, a 'focused' penetrating blast, and probably a few other tricks he's used (I know he used a "slow fall" effect once). A character with "one power" who's M&M sheet probably has 10 or more powers.</p><p></p><p></p><p>Some tasty food for thought, I hope.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4524655, member: 41187"] I'd suggest a blanket "These powers generally have the Mutation descriptor. These generally have the Technological descriptor. These generally have Energy/Darkness as a descriptor. Talk to me about anything unusual you want to do with your powers." That "generally" allows you to slip in the occasional mutant or techie with a power normally only available to energy/darkness and vice versa. Whether as NPCs or PCs. That's just about the best way to handle it, given what you want. Do keep in mind that with Attack/Damage trade-offs, and (to a lesser extent) Defense/Toughness trade-offs (assuming you allow them), it is entirely possible that a PL 12 character could have a rank 14 or 16 power. I actually prefer that sort of thing to happen, before there end up being too many Expert or Master combatants among the powered population. Still, restricting powers with a Mutant descriptor to PL - 2 ranks or PL -4 ranks (or whatever) is a great way to make mutant powers feel like "tricks", or to make them more of a clever-usage thing. Mutants can be really, really effective as long as they use their powers well. Oh! Keep an eye on power stunts and alternate powers, when you get to them. They're a way for a guy with "one power" to have a nearly infinite set of powers by using his one power creatively. I have no idea if you'll like them or hate them (I love them) but they might mess with your perspective(s) about powered-people. An example would be a Cyclops (X-Men) style character. His basic power is an optic blast (mutant and energy descriptors). However, he's got a cone area blast, he might have a radiation blast, he's certainly got a Deflect or ranged Deflect in that array of power, a 'focused' penetrating blast, and probably a few other tricks he's used (I know he used a "slow fall" effect once). A character with "one power" who's M&M sheet probably has 10 or more powers. Some tasty food for thought, I hope. [/QUOTE]
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[FATE] Guardian Chronicles: A Superhero Campaign Concept
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